Jump to content

Search the Community

Showing results for tags 'playsound3d'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 6 results

  1. Hey everyone, I am trying to use the playSound3D function with the "local" parameter that has been introduced in 2.06, but I cannot get it to work. Either I'm not getting it or doing something wrong. Basically, when using the function syntax and putting in all the parameters the sound seems to play just fine, however as soon as I add the last parameter (either set to true or false) the sound does not play at all. What I would love to have is this function BE local, as in, the sound played to be heard only by the player triggering it. Now I know the function itself says its effect is global by default (GE), so it makes me wonder whether the "local" parameter is not working or it is something completely different. Thanks for your help in advance! https://community.bistudio.com/wiki/playSound3D
  2. Hello, im trying to make a A-143 with jericho trumpets, so when diving it makes a sound. I have the following code so far, but I have trouble attaching the sound to the airplane. I know of say3D, however I don't think the volume can't be changed in that command, furthermore this script is supposed to be a composition so that it can be spawned on the fly in any mission. Any input is much appreciated! this addWeaponTurret ["cannon_125mm_advanced",[-1]]; this addMagazineTurret ["24Rnd_125mm_APFSDS_T_Red",[-1]]; this addMagazineTurret ["24Rnd_125mm_APFSDS_T_Red",[-1]]; nul = [this] spawn { params ["_this"]; while {alive _this} do { _velocity = ((velocityModelSpace _this select 1) - 100) max 0; _vol = _velocity / 10; playSound3D [ "a3\sounds_f\sfx\alarm_blufor.wss", _this, false, _this, _vol, 1, 300 ]; sleep 3; }; };
  3. Hey guys, I am trying to wrap my head around the various playMusic, say2D, playSound3D commands and am still having trouble. I would like achieve the following two things: - When a blufor player uses an action on an object, ONLY the blufor players hear a 2D sound (it has to follow the player and be heard locally, like a radio message of sort). - The same as above, but triggered when any blufor player enters a trigger. I tried various commands but am still struggling with locality of the commands. I believe that I am not using them on the correct clients, or something like that. The reason it needs to be played for side is that the mission is supposed to be PvP, so I do not want the opfor team to hear the audio. Any help will be much appreciated. Cheers!
  4. hi mates ! i m trying to create a D Day Cricket Clicker with an ace action. This is my " script " : init.sqf _action = ["custom_action", "Use Cricket", "", {"scripts\click.sqf" call BIS_fnc_execVM;}, {true}] call ace_interact_menu_fnc_createAction; ["CAManBase", 1, ["ACE_SelfActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; Click.sqf : private["_unit"]; _unit = player; _unit say2D ["click", 20, 1]; Problem is : only the player who use interaction hear the sound but i would like peoples hear the sound auround the player who use interaction Can you help me ?
  5. I have object, that is playing sound with 60 seconds repeat. Object is used in multiplayer mission (dedicated server) so I would like to use playSound3D because have global effect . I am open to solutions with say3D, say, ... if it is applicable in multiplayer (e.g. everybody can hear sound in multiplayer). Problem: When object is destroyed, sound is still playing. This is kind of non-realistic. I want to stop sound immediately after object is destroyed. Here is what I got so far: sound.sqf params ["_object"]; _root = str missionConfigFile select [0, count str missionConfigFile - 15]; _object setVariable ["on", true, true]; _object addEventHandler [ "HandleDamage", { (_this select 0) setDammage 1; (_this select 0) setVariable ["on", false, true]; //disable playSound3D here, when object is damaged } ]; while { _object getVariable ["on", false] } do { playSound3D [_root + "sound.ogg", _object, false, getPos _object, 100, 1, 30]; sleep 60; };
  6. Hi everybody ! i'm working on a new script like battlefield bad company 2 rush game mode, to arm, disarm a bomb. after two days of searching, testing, asking help etc...., i got now a system that works almost as it needs. when this script is finished, i will release it to the community as there is now no existing public script at the moment, for this game mode. and a lot of players ask me this game mode. i have now the script working like this: player can arm a bomb, with player animation, arming sound and messages display correctly (takes 5 seconds to arm) then it fires a 60 seconds countdown timer. that's all i got for now. how to ad sound with the countdown timer ? and how to set off a bomb when countdown is finished ? here is my code, called via trigger condition. ( i tried using trigger effects to play sound but, it will play only once, that's not what i want. i tried also to put the sound call here in the code, but it never plays. if (!isServer) exitWith {}; _countdown = param [0,60]; countdownFinished = false; for "_i" from 1 to _countDown do { _timeleft = [_countdown - _i] call BIS_fnc_secondsToString; [[[_timeLeft],{hintSilent format ["Time left: %1",_this select 0]}],"BIS_fnc_spawn",true] spawn BIS_fnc_MP; sleep 1; }; countdownFinished = true; and this is the sound file: playSound3D [([str missionConfigFile, 0, -15] call BIS_fnc_trimString) + "music\armed.ogg",_this select 1] also how to stop sound file if other team disarm it with addaction ? thanks already for helping me !!!
×