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Showing results for tags 'backpacks'.
Found 6 results
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Disable the option for opening the backpacks of others (inventory) when they are alive
GEORGE FLOROS GR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there to Everyone! I was searching , on how to disable the option for opening the backpacks of others. So for anyone interested , this is the code: The best solution so far is here thanks to Grumpy Old Man : -
I made some backpacks and all of them are stuck in the players legs. Does anyone know a fix for this? I have tired putting autocenter=0 in the property box but it didn't work. All the textures work just fine, the bags are just stuck in your legs.
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Hello Vigor team, Your game is pretty cool right now and I’m wondering what plans you have for the future. Do you guys plan on making bigger matchmaking maps for more players and perhaps 4 player teams? Will armour/helmets be implemented for protection, and even backpacks that instead of just cosmetics can be used for bigger inventory?
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This mod aims to allow the player to put some of the vanilla weapons on backpacks again. Like the Mk18 or the Rahim. The only restraint will be the "weapon mass" vs "size" of the backpack since I put "allowedslots[] = {901}" on every vanilla weapon that was not possible before. So, if you have a big enough backpack, you can put a GM6 Lynx on it. LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=908819115 Thanks Doubleblind for the help!
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Backpacks placed in EdenEditor fly all over the place
Glow posted a topic in ARMA 3 - TROUBLESHOOTING
Backpacks placed in EdenEditor, if are to close each other, just fly all over the place. Even when I mark no simulation, etc. No way to keep all in one place. Is there any solution for that? Is there some code I could drop to init box to keep backpacks as simple objects or freeze in one place? I need to have those backpacks in one stack as decoration. -
Ravaged and Frithified GEAR: Using the source files generously provided by Lordfrith, this project will re-texture a selection of vanilla assets thus providing additional equipment to complement the original Frith's Ruin mod. Zero background in image-editing so final quality may not be to the highest of standards, but my unorthodox methods using GIMP will be done with love and feeling. Thanks to @lordfrith for inspiration and encouragement, and @haleks, who's Ravage mod has motivated me to go beyond merely playing A3 to creating actual content for it. Going forward, hopefully most of the content will be included in the RAVAGE mod and possibly a separate release too. I'll keep this thread updated as this small project progresses. (some screenshots will include the uniforms from Frith's Ruin, I'll tag each screenshot with the content I'm adding to the mix) The story so far.... Plain Balaclavas. Safari hat. Balaclava and Safari hat. Thanks for taking a look.
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