peloton 0 Posted August 9, 2009 Already this version 1.00 list MOD FFAA guns beta for Armed Assault2. This is a beta for testing so any bug applies do not hesitate to publish it. Support missions will be maintained with the following versions. More information on the included PDF file alongside the Download. [ Download: http://www.megaupload.com/?d=A9XE3TN7 Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 9, 2009 I loved the these weapons and the mod in Arma 1 !! Share this post Link to post Share on other sites
Binkowski 26 Posted August 9, 2009 Sweet! Thanks FFAA team! Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 9, 2009 (edited) could you please provide another download link i have problems with Mega Upload.com edit:never mind worked now Edited August 9, 2009 by {G&L}ACF{SCOTDG} Share this post Link to post Share on other sites
manzilla 1 Posted August 9, 2009 Garcia fellas! I too loved the A1 weapons. Share this post Link to post Share on other sites
1in1class 0 Posted August 9, 2009 Nice. This mod in ArmA was just awwww its an vary good mod cant wait to see in up in ArmA 2 keep the good work up guys. Share this post Link to post Share on other sites
miller 49 Posted August 9, 2009 Thanks peloton ArmA2Base.de Mirror: FFAA MOD Waffenpack beta 1.0 by FFAA MOD Kind regards Miller Share this post Link to post Share on other sites
PhelanKA7 10 Posted August 10, 2009 Was it Ghost Recon that also had the MG3 in it for one of the "Unlock" characters? Man I loved that weapon. Thanks for this pack! Share this post Link to post Share on other sites
Angle 10 Posted August 10, 2009 (edited) Oh. Thats nice. I looked through the guns and have some small gripes. Glock 17: Needs its own 17 (and 33) round mags. The grip is really low. The finger is clipping in to the trigger guard. H&K USP: Sounds and recoils like a .45. And like Glock it needs its own mags. Accuracy: 10 round box mags. FN-FAL: Low recoil. AG36 Acog: Stand rested and freelook in to the acog. there is no inner walls. The way it zooms is nice. Minimi para: Undefined Eotech. Its a light red blurr. G36E/K (Eotech): Eotech why? How do i use the Eotech. SDASS: I love it. Cetm: Low res textures. G36E: There is two of them and one is slightly disfunctional. MG4 Acog: Acog blurry as shit. P90: MP5 mags? Overall: Its confusing what mags goes with what gun and why. Edited August 10, 2009 by Angle Share this post Link to post Share on other sites
OG Duerr 10 Posted August 10, 2009 I checked out some of the weapons. Most of them are really good, especially the MG4 and G36k EOTech. But I think that the ROF of the MG3 is too low. It looks like it has the same ROF as the MG4. Which would be incorrect. The ROF of the MG4 is around 850 rpm, while the ROF of the MG3 is nearly 1200 rpm. The recoil is also a little bit weak. Also i would like to hear a more "aggressive" sound when firing the MG3, like it can be seen (heard) on many youtube videos... :D Just my 2 cents :) Share this post Link to post Share on other sites
DeaDNoTLiFe 10 Posted August 10, 2009 (edited) Steyr AUG - change textures pls. And it uses the SL version of mags. ACOG is nice. But it different than BIs, but in zoom is cool. Eotech the same, it is different (maybe better than BIs have). Minimi Para is good, but I think you just need standard version of gun and a Eotech and a ACOG attached to this. (ah yeah, this machine gun is bigger than BIs version) MG3 is good ))) MG4 also good but need to change ACOG and Eotech. G36 series must be the BIs guns!!! Just add to them ACOG, Eotech and Red Dot Sigh from ingame. FN FAL not bad. FN P90 too big I think, 50 bullets in one mag, not 30 ) Sniper Rifles are good. Pistols are good. For next I recommend you set BIs versions of scopes, Red Dots and guns if they are ingame already. Also the all machine guns have incorrect position of hands!!!!!! Some rounds inside hands!!! Edited August 10, 2009 by DeaDNoTLiFe Share this post Link to post Share on other sites
peloton 0 Posted August 11, 2009 Thanks to everyone, I take note case troubleshoot failures mentioned in the next version. Share this post Link to post Share on other sites
peloton 0 Posted August 12, 2009 Already this version 1.00 list beta units of the BRILAT FFAA MOD for Armed Assault2. This is a beta for testing so any bug applies do not hesitate to publish it. Known bugs: Error in arms to catch some weapons. Not moves mouth when speaking. Support missions will remain with the following versions. Content: Bar the light brigade drive types aerotrasportable with wooded uniform and desert. Need AddOns: ffaa_armas More information in the PDF file including alongside the download. Download: http://www.megaupload.com/?d=Z7XU2H60 Share this post Link to post Share on other sites
Raj 0 Posted August 12, 2009 Awesome work peloton :yay:. Will give that a try once i get home. Thks Share this post Link to post Share on other sites
Spanishboy 0 Posted August 14, 2009 Keep the good job guys! Seguid asÃ!! Un saludo! Share this post Link to post Share on other sites
xaxisyprime 10 Posted August 16, 2009 Sorry for being a complete newbie, but how do I use these weapons in SP? Share this post Link to post Share on other sites
Hvymtal 1251 Posted August 16, 2009 do you know how to use editor? PS keep it up, these guys are looking great Share this post Link to post Share on other sites
xaxisyprime 10 Posted August 16, 2009 do you know how to use editor? Yes and no. I know how to add units, vehicles, waypoints etc. Scripting is still a mystery to me, but from what I saw it looks pretty similar to C++, which I have no problem using. By the way, you are talking about the in game editor right? Just making sure... Thanks again! Share this post Link to post Share on other sites
superrat 10 Posted August 23, 2009 mg3 nice aaaaaaaaaaaaaahhhhhhhhhhhhhhh ---------- Post added at 09:03 PM ---------- Previous post was at 08:18 PM ---------- anybody could help brother with magazine class names for mg3 and fnscope i am trying to get mg3 in my singleplayer mission to my gurrilla but i am having problems with magazine classes i was looking at readme file i get the gun but when i try to get ammo i am messing something up Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 23, 2009 (edited) the magazines are for example start with this addMgazine"FFAA_MAG_... and do the adding magazines first if you want the gun to be loaded at the start of mission Edited August 23, 2009 by {G&L}ACF{SCOTDG} typo Share this post Link to post Share on other sites
superrat 10 Posted August 23, 2009 i tryed that it said its not in config addMagazine"FFAA_mag_MG3" addMagazine"FFAA_Armas_mag_MG3" couple more versions something not clicking Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 23, 2009 (edited) in the download when you unpack it there should be a PDF file open it up,there is the classnames,for example the MG3 uses an arma 2 default mag-this addMagazine"100Rnd_762x51_M240" i think i just contradicted myself lol with the FFAA_mag Edited August 23, 2009 by {G&L}ACF{SCOTDG} Share this post Link to post Share on other sites
superrat 10 Posted August 23, 2009 that what i did first when i say i tryed everything i mean it hehehehh there must be exect class script for mag. ---------- Post added at 09:08 AM ---------- Previous post was at 09:02 AM ---------- although i did couple days ago got "]USsoldier[/u] working with mg3 without addmagazine {only USsoldier} but when i tried rest of FFAA weapons wont work MG3 probably worked because of M240 ammo class ---------- Post added at 09:39 AM ---------- Previous post was at 09:08 AM ---------- :confused: that what i did first when i say i tryed everything i mean it hehehehh there must be exect class script for mag. ---------- Post added at 09:08 AM ---------- Previous post was at 09:02 AM ---------- although i did couple days ago got "]USsoldier[/u] working with mg3 without addmagazine {only USsoldier} but when i tried rest of FFAA weapons wont work MG3 probably worked because of M240 ammo class I HAVE FIGURED SOME MAG. CLASSES BUT SOME OF THEM JUST DONT WORK FROM PDF. FILE FALSCOPE IS KILLING ME Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 23, 2009 Oh thats a shame its workin for me ? Share this post Link to post Share on other sites