W0lle 1050 Posted April 24, 2009 Download the 1.16 patch here. Use this thread is for general feedback, both positive and negative. For problems with the patch see the troubleshooting forum. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted April 25, 2009 (edited) positive positive positive... Thanks BI Graphically, the patch is a PLUS. AI's seem more responsive, aware, and the overall behavior is a PLUS. Edited April 25, 2009 by SWAT_BigBear Share this post Link to post Share on other sites
sparks50 0 Posted April 25, 2009 I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this? Share this post Link to post Share on other sites
Deadfast 43 Posted April 25, 2009 I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this? I can. As much as I enjoy this patch the bike handling is just horrible. You can't even turn around a corner without ending up all over the place. The truck comparison fits. Bikes are supposed to be agile, this defeats the purpose :) Share this post Link to post Share on other sites
KorpeN 0 Posted April 25, 2009 (edited) I did a benchmark on ArmA with same settings 1.14,1.15 and 1.16 and the results are 1.14 = 2048.61 1.15 = 2740.93 (dramatically improved than 1.14) 1.16 = 2680.59 So I have FPS drop. All other things went well.Much improved multiplayer mode. :) Edited April 25, 2009 by KorpeN Share this post Link to post Share on other sites
thr0tt 12 Posted April 25, 2009 (edited) Graphics appear more responsive and sticking to the buildings better i.e. not flickering. Overall it all looks good for me. I have not had time to play for a prolonged period but hopfully will test later tonight and report back. Good work BIS. Edit: After 30 min or so I still get texture popup on buldings in busy areas but overall it appears better. Looks like this is just a 'feature' of ArmA engine ;) Edited April 26, 2009 by Thr0tt Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 25, 2009 (edited) STILL!!! An issue with the sights... The CrossH and actual hitpoint is FAULTY... The Hit is 10-15 cm below, to left of aiming.... Amazing... EDIT 1: AND....STILLL the same zoom....Comon get back to 1.14 default zoom... EDIT 2: Bridge pathfinding and handling!! Open 5T Truck Test scenario1: Single AI no passengers Test scenario2: Single AI me as passenger DOLORES: Remark A+ CORAZOL: Remark A+ OBREGAN: Remark A+ PESADAS MIL INSTALLATION B (Something wrong in the middle of the bridge... AI will cross, but sways abit in the middle) ISLA DE VICTORIA: Reamark A+ IGUANA: Remark A+ LA CORONA: Remark A+ Edited April 25, 2009 by Andersson[SWEC] Share this post Link to post Share on other sites
cross 1 Posted April 25, 2009 Anyway, 1.16 focuses more on low level architecture and not any gameplay improvements over 1.15 and that's how it is going to stay. from the boss himself...1.16 focus on coding...design+gameplay-> maybe in 1.17 Share this post Link to post Share on other sites
cole 0 Posted April 25, 2009 (edited) I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this? Yeah, the bikes are pretty useless now. They should use 1.15 bike handling, that one was pretty good. Edit: Maybe the handling change is related to MP bike ejecting fix? 5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death. (taken from ArmA\beta\changelog.txt) Overall this patch is a plus, I could increase my viewdistance from 3000m to 4500m without losing a single frame, very cool! :) Edited April 25, 2009 by Cole Share this post Link to post Share on other sites
Deadfast 43 Posted April 25, 2009 Edit: Maybe the handling change is related to MP bike ejecting fix? I don't think so - this was already fixed in 1.15. Share this post Link to post Share on other sites
SaOk 112 Posted April 25, 2009 Thank you for this patch. Arma feels much better now even with 8800GTS on 64bit Vista - its lighter and save/load-games are much faster on heavy missions. And my graphics card havent "crashed and booted back" yet. Share this post Link to post Share on other sites
cross 1 Posted April 25, 2009 Arma server seems to use less cpu with 1.16b compared to 1.15b. No affinity allocation made... 1.15b used 25 % of our Quad-core where as 1.16b now uses around 15-19%. It also seems to use 2nd core more than the others... Share this post Link to post Share on other sites
EricM 0 Posted April 25, 2009 (edited) I've got a Missing IFC22.dll error message launching the Beta... anyone else ? I'm under vista 32 and updating from 1.14... EDIT : Sorry, my bad. Found the solution. Thanks Cole. Edited April 25, 2009 by EricM Share this post Link to post Share on other sites
cole 0 Posted April 25, 2009 I've got a Missing IFC22.dll error message launching the Beta... anyone else ? I'm under vista 32 and updating from 1.14... http://community.bistudio.com/wiki/ArmA_Beta:_Unable_to_Locate_IFC22.DLL Hope this helps you ;) Share this post Link to post Share on other sites
CyDoN 0 Posted April 25, 2009 (edited) I won't use a beta patch... I wait the official. And about the feedback: Didn't see any differance... But please if its going to be out soon at least make 1.08 FOV standard or at least adjustable form the options or something, or make and official addon like UNA Filed of View addon so we can choose from... Hate to say but 1.14 FOV or 1.09 had many problems, mostly of FPS nature... Edited April 25, 2009 by CyDoN Share this post Link to post Share on other sites
NoPOW 59 Posted April 25, 2009 (edited) I won't use a beta patch... I wait the official It IS an official... BETA. Linguistic juggling doesn't make the fact that due to the large variety of mods testing in the wild is inevitable, go away... I really don't understand all this complaining. The devs have already explained themselves more than they're obliged to: just ignoring their reasons is plain rude... Edited April 25, 2009 by NoPOW Share this post Link to post Share on other sites
CyDoN 0 Posted April 25, 2009 It IS an official... BETA. Linguistic juggling doesn't make the fact that due to the large variety of mods testing in the wild is inevitable, go away...I really don't understand all this complaining. The devs have already explained themselves more than they're obliged to: just ignoring their reasons is plain rude... no it is NOT considered official, this is a beta. The official is 1.14 live with that. I NEVER use ANY addons for no reason I like the game as it is, go away... IT says feedback and thats why I am giving it. With my PC I didn't see any differance, it runs a bith smoother but there is no improvement with the FPS thingy. I only hope for an adjustable FOV this will only save the FPS on LOW-END machinery 1.08 was the best. Share this post Link to post Share on other sites
Mojo 0 Posted April 25, 2009 (edited) Server 2008 (64 bit) | quad core proc | 4 gig RAM 1.16 with ic-addon-pack (combines SW and FFAA mods with a few other pieces) Player numbers: 80 | Duration 3 hours @15 Minutes = 16-18 FPS (normally 25) - 78 Players - BW: 11200 out and 1700 in @30 Minutes = 11-12 FPS (normally 25) - 80 Players - BW: 3100 out and 780 in @45 Minutes = 11-12 FPS (normally 25) - 79 Players - BW: 3600 out and 1021 in @60 Minutes = 08-09 FPS (normally 20) - 78 Players - BW: 4900 out and 1046 in --Server Locked, FPS increased to 11-12 after 3 minutes locked. --Allowing Players 1 at a time - 2 FPS drop at join lasting about 60 seconds. @75 Minutes = 08-09 FPS (normally 20) - 79 Players - BW: 2194 out and 983 in @90 Minutes = 11-12 FPS (normally 18) - 79 Players - BW: 3339 out and 903 in @105Minutes = 05-06 FPS (normally 15) - 78 Players - BW: 2539 out and 967 in @120Minuets = 10-11 FPS (normally 12) - 77 Players - BW: 2844 out and 1035 in @135Minuets = 10-11 FPS (normally 10) - 78 Players - BW: 3786 out and 947 in @150Minuets = 10-11 FPS (normally 08) - 78 Players - BW: 3818 out and 838 in @165Minuets = 09-10 FPS (normally 08) - 76 Players - BW: 2873 out and 849 in @180Minutes = 10-10 FPS (normally 05) - 74 Players - BW: 4778 out and 840 in CPU utilization was 10 to 15% lower through the battle. Edited April 25, 2009 by Mojo Share this post Link to post Share on other sites
Noraf 0 Posted April 25, 2009 so far it looks good, something must be right, because it looks like i have a smaller loade on my cpu when playing, compared to 1.14 ( not mutch, but a bit there is ) Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted April 25, 2009 1.16 with ic-addon-pack (combines SW and FFAA mods with a few other pieces) Player numbers: 80 | Duration 3 hours Is there any chance of seeing the results with no addons? Share this post Link to post Share on other sites
cross 1 Posted April 25, 2009 Is there any chance of seeing the results with no addons? If you can convince 80 players to replay the 3 hour long battle ... YES :D :D Share this post Link to post Share on other sites
Mojo 0 Posted April 25, 2009 (edited) Is there any chance of seeing the results with no addons? Well, that's the thing, isn't it? Not much chance of getting them in for any real length of time (heck, you should see the kneecaps we have to break for beta testing our mod-pack releases). If you wish, you can use Yoma's Tool to DL our pack and try it on your server. ic-arma.net/liveupdate/updater :) Our missions are 'special' so even without the SW/FFAA we have pushed most of our scripts off to the mod, so.... Edited April 25, 2009 by Mojo Share this post Link to post Share on other sites
SlipperyJim 0 Posted April 26, 2009 It is really hard to test how well Arma runs in coop because there are only about 7 servers with 1.16 running and almost all of them require different addons (how many versions of Ace are there?). We REALLY need the Linux dedicated server released as a beta at the same time. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted April 26, 2009 (edited) @Mojo, It was just my curiosity as to "if" the addons/mods caused any difference. I remember when we had an open OFP server, addons/mods did make fps a lil lower when many players were in. Our current server is overloaded and old, thus we use a private server for ArmA. We are looking into a more up to date dedi after ArmA II is released. OT..I've got to play a few long games with this patch, and it really feels alot smoother on my end as the host and player. Xeno's 3.61 Domination is under a long term run atm. A member located in Canada, seems to be having a better game also, while connected to my in home server. Edited April 26, 2009 by SWAT_BigBear Share this post Link to post Share on other sites
Mojo 0 Posted April 26, 2009 We have been running that setup for about 4 weeks thus far and the normal FPS baseline was listed there in the report. @15 Minutes = 16-18 FPS (normally 25) - 78 Players - BW: 11200 out and 1700 in It was odd that we started off a lot lower (I was sweating it there for a while). But over all I'm thinking that it was more stable, particularly at the end. We never adopted any previous Beta patch until they were full releases, for the first time in IC's 3 years running Armed Assault, we will be (not counting our internally developed mod-sweetness). @Cross - I've been grooving to the mellowness on KH Radio all morning. Share this post Link to post Share on other sites