Rg 0 Posted November 25, 2010 (edited) Update #3 For Truegameplay_Animation_TransitionSpeed + ACE users.. - Throwing a grenade while walking should not catapult you to your death ;) BETA_v1 (Don't Mirror) http://dev-heaven.net/projects/rg-truemods/files Update #2 For TrueUser_Fov + ACE users.. - CQB Sights for ACE weapons should have correct Fov now. BETA_v2 (Don't Mirror) http://dev-heaven.net/projects/rg-truemods/files TrueMods consists of two groups.. TrueUser - Personal client-side addons that are safe for MP. TrueGameplay - Personal client-side addons that may be considered unsafe for MP. Idealy, this should be run by all players and server-side as well for fair MP since it alters gameplay (It can give the player both advantages and disadvantages depending on a persons opinion). TrueMods is.. Meant for A2:CO (A2+OA). If you don't own both, shame on you. ;) Compatible with ACE2 as I use that mod exclusively. Was designed using "Very Small" GUI size, so it is strongly recommended to use that setting, but might work fine with others.For the best CQB/MOUT experience, use.. TrueUser_Fov TrueGameplay_Animation_MovementSpeed TrueGameplay_Animation_TransitionSpeed ShackTac Movement addons Report Bugs Dev-Heaven Download (39.8 MB) (Mirrors Welcome) Dev-Heaven.net Armaholic.com ArmedAssault.info TrueUser Quick List (With Pics) TrueUser_Fov TrueUser_Fov_AutoZoom TrueUser_NVGs pic TrueUser_Xhair pic aiming explanation TrueUser_SkyBox_Bluer pic TrueUser_SkyBox_NoMountains TrueUser_IGUI_Theme_TrueMods day night nvg inf actionmenu hmv armor air TrueUser_IGUI_Hud_Black TrueUser_IGUI_CommandBar pic TrueUser_IGUI_CommandBar_TextIcons TrueUser_IGUI_ActionMenu pic TrueUser_IGUI_Text_ExtraSmall TrueUser_IGUI_GunHud_Default_Bottom TrueUser_IGUI_GunHud_BigText_Top TrueUser_IGUI_GunHud_BigText_Bottom pic TrueUser_IGUI_GPS_Top pic TrueUser_IGUI_GPS_Middle TrueUser_IGUI_GPS_Bottom x_TrueUser_IGUI_ActionMenu_NoIcons x_TrueUser_IGUI_Text_HideAmmoCount Full Descriptions TrueUser_Fov - Fast quick zoom. - Perfect FOV for MOUT/CQB. - No disorientation & tunnel vision. - FOV is consistent for all weapons & vehicles across the board when using your virtual eyes, not magnified optics. Effects On Gameplay ----------------- (+) Longer duration of battles/firefights. (+) More emphasis on maneuvering/flanking/advancing for a closer shot (Think WGL in the OFP days, but with a quick zoom) (+) Binocs and Optics are more significant due to greater challenge of spotting & identifying targets. (+) Better balance of awareness for all players due to small FOV/LOD change when zoomed in. (-) Might result in more TK's from the impatient. Possible Negatives --------------- - A few gun types feel too far away from your face (ex. AK's) - Harder to spot and identify targets, but I see this as a positive from a gameplay standpoint. - Zoom is further away from real-life size.. ..I've conceded since my ArmA releases that it's impossible to achieve since everyone has a different sized monitor. I alone have upgraded my monitor twice since then and more players have larger monitors these days. A2/OA is far from accurate as well. They went with resolution of image rather then real-life size, so you have have superhuman zoom. In fact, anyone that uses larger then about a 15" monitor, everything ingame is much larger then real-life size when at full zoom. If your using 17/19/22/24+, the game is already unrealistic in this area. People should be using different FOVs depending on their monitor size, but thats impossible for game design and MP, hence this BALANCED mod that improves situational awareness, responsiveness, and gameplay. TrueUser_Fov_AutoZoom - Same as above, just with automatic zoom when you press your optic key. TrueUser_NVGs - Slightly larger view then the default NVG's for less disorientation. - More fade on the outer edge of the cone for an immersive blur effect. TrueUser_Xhair - Changed infantry weapon crosshairs to a 2-Chevron, less precise/general aim system, where the intersection of both chevrons is where you aim. TrueUser_SkyBox_ TrueUser_SkyBox_Bluer - Increased color saturation for a more vibrant sky. TrueUser_SkyBox_NoMountains - Disabled mountain textures on the horizon. TrueUser_IGUI_ TrueUser_IGUI_Theme_TrueMods - New UI look with lots of white text and blue highlighting (To be used with TrueUser_IGUI_Hud_Black). - Command bar has new backgrounds. TrueUser_IGUI_Hud_Black - Black transparency (similar to OFP, but with sharp edges) for your HUD (CommandMenu/ActionMenu/Hint/Ect..) TrueUser_IGUI_CommandBar - Changed the command bar layout slightly for easier readability and more compact size. TrueUser_IGUI_CommandBar_TextIcons - New command bar UI Icons that display weapon type as text, rather then the graphic Icon. Simple abbreviations : ------------------ GL - GrenadeLauncher AR - AutomaticRifleman MG - Machinegunner AA - Anti-Air AT - Anti-Tank MM - Marksman SNP - Sniper SD - Silenced PST - Pistol TrueUser_IGUI_ActionMenu - Action menu moved to the middle of your screen for quick accessibility. TrueUser_IGUI_Text_ExtraSmall - Decreases UI text a bit further (Interface "Very Small" was not enough for text in my opinion). TrueUser_IGUI_GunHud_ TrueUser_IGUI_GunHud_Default_Bottom - Default Gun HUD moved to BOTTOM RIGHT of your screen. TrueUser_IGUI_GunHud_BigText_Top (Conflicts with "GPS_Top") - Text enlarged for easy readability & style. - Gun HUD remains at the TOP RIGHT of your screen. TrueUser_IGUI_GunHud_BigText_Bottom (Conflicts with "GPS_Bottom") - Text enlarged for easy readability & style. - Gun HUD moved to BOTTOM RIGHT of your screen. TrueUser_IGUI_GPS_ TrueUser_IGUI_GPS_Top (Conflicts with "GunHud_BigText_Top") - GPS moved to the TOP RIGHT of your screen. - GPS with no frame image that only takes up crucial screen space. TrueUser_IGUI_GPS_Middle (Conflicts with "STHud", but can still be used as its still mostly viewable as a background image) - GPS moved to the BOTTOM MIDDLE of your screen. - No frame image that takes up crucial screen space. TrueUser_IGUI_GPS_Bottom (Conflicts with "GunHud_BigText_Bottom") - GPS moved to the BOTTOM RIGHT of your screen. - No frame image that takes up crucial screen space. x_Extra's x_TrueUser_IGUI_ActionMenu_NoIcons - Gets rid of the action icons (you will have action menu text only). x_TrueUser_IGUI_Text_HideAmmoCount - Gets rid of your ammo & mag count. TrueGameplay Quick List TrueGameplay_Animation_MovementSpeed TrueGameplay_Animation_TransitionSpeed TrueGameplay_Animation_TurningSpeed TrueGameplay_Animation_SwimFatigue Full Descriptions TrueGameplay_Animation_MovementSpeed All movement speeds (Walk:Jog:Sprint) are now a balanced 1:2:3 ratio (rather then 1:3:4). Intuitive for player. - Walk is faster for more agile movement & quicker CQB. - Jog is slower for better player control, realism, & gameplay. - Sprint is a tad bit slower for the same reasons as above. * Speeds feel closer to OFP:WGL then default where it effects gameplay in a positive way. * All changes give the player better anticipation & control of their unit, while retaining a realistic and natural feel. TrueGameplay_Animation_TransitionSpeed Increased transition speeds to be less burdensome and give the player a quicker "battle-ready" response. This includes.. - Stance changes (Stand/Crouch/Prone) - Weapon changes (Rifle/Pistol/Launcher/Binocular) - Grenade throw - Over/Jump action TrueGameplay_Animation_TurningSpeed Limited turn speed when.. - Sprinting to simulate low agility/momentum and reduce the exploit of "zig-zagging". - Running/Kneeling/Prone to simulate lower agility. TrueGameplay_Animation_SwimFatigue Lowered fatigue, so it is possible to swim up to ~5 minutes before loosing your gear. Special thanks to.. BIS, Kju, & Dev-Heaven :) Edited August 22, 2011 by Rg Share this post Link to post Share on other sites
Zipper5 74 Posted November 25, 2010 Wow, I'm very impressed with the UI changes. Will definitely use these! :D Share this post Link to post Share on other sites
avengerzx 10 Posted November 25, 2010 Nice release, this really adds a lot of atmosphere on top of the game itself. Especially the skybox bluer and nomountain Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 25, 2010 Thanks for this, gonna check these out :) Share this post Link to post Share on other sites
bigpickle 0 Posted November 25, 2010 Thanks RG, finally the transition speeds addressed in a uniform manner without having to install ACE. Bravo! Share this post Link to post Share on other sites
mrcash2009 0 Posted November 25, 2010 (edited) The GUI shot ..... :239::dd: I prefer very small GUI too, adds a crisp pro look to things, this just about tops it off, fantastic work. Tried the movement addons, personally the speed of transitions and walking is a little like the animals speed and movement in arma2 :) not my cup of tea. Edited November 25, 2010 by mrcash2009 Share this post Link to post Share on other sites
nikita320106 0 Posted November 25, 2010 very needful and longwaiting job) thanx alot) Share this post Link to post Share on other sites
tpw 2315 Posted November 25, 2010 Great job Rg, thanks so much for releasing these mods. The GUI improvements alone are worth the price of admission! Share this post Link to post Share on other sites
rexehuk 16 Posted November 25, 2010 (edited) Was a bit :/ when I read this, then I installed it! Brilliant work, I can confirm it looks good on "SMALL" interface size, no more ugly boxes showing ammo etc. Suggestions: When you have a smoke grenade selected it would be cool if it said SMOKE GRENADE White Smoke GRENADE Red (In red text) Smoke Grenade Yellow (In Yellow Text) You get the idea... not sure if it's possible though. Edited November 25, 2010 by rexehuk Share this post Link to post Share on other sites
vasmkd 12 Posted November 25, 2010 Nice job, i'm going to be using this with ACE also:yay: Share this post Link to post Share on other sites
Guest Posted November 25, 2010 Release frontpaged on the Armaholic homepage. TrueMods v11-25-10Arma 2 Share this post Link to post Share on other sites
manzilla 1 Posted November 25, 2010 Welcome back RG! I haven't seen you in a while. Unless I've missed you. Thanks for doing an A2OA version! True FOV was always a favorite of mine in A1. Share this post Link to post Share on other sites
-=-Khaos-=- 10 Posted November 25, 2010 Nice job, thanks! Share this post Link to post Share on other sites
xxbbcc 6 Posted November 25, 2010 Thanks for this, really great work! Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 25, 2010 I like the new HUD, i also use the iconless actionmenu and the longer-swimming pbo. Very nice. :) Share this post Link to post Share on other sites
rome 0 Posted November 25, 2010 Could we have a small video showing the Fov changes and new zoom ? Share this post Link to post Share on other sites
runforrest 10 Posted November 25, 2010 TrueMods was already a must-have in ArmA1 THANK YOU :yay: Share this post Link to post Share on other sites
HELLFREEZA 0 Posted November 26, 2010 oh yes, that's what i was waiting for till ArmA2 came out. BIG THX! Share this post Link to post Share on other sites
tpw 2315 Posted November 26, 2010 Rg, one thing I've noticed after playing with the mods for awhile is that truegameplay_animation_movementspeed causes units to do a strange "fast forward" shuffle walking, almost as though the time has been sped up. Is this intentional? Share this post Link to post Share on other sites
Steakslim 1 Posted November 26, 2010 yeah the walking speed seems to be ramped up, which I like when I'm using sites while walking. I noticed the normal running speed seems slower, I don't supposed there's a way to change that is there Share this post Link to post Share on other sites
tpw 2315 Posted November 26, 2010 Walkspeed is faster and the animations are fine, as long as the unit doesn't have a pistol drawn, in which case they start supershuffling :) Running is meant to be slower (more like jogging). Share this post Link to post Share on other sites
lao fei mao 21 Posted November 26, 2010 Wow, this mod is definitely a great gift for Thanksgiving day. Share this post Link to post Share on other sites
Rg 0 Posted November 26, 2010 @Bigpickle I know that ACE2 includes a few transition speed tweaks, but I remember it just being for a few weapon changes. TrueGameplay_Animation_TransitionSpeed is literally every transition that was immediately noticeable. I probably missed a few somewhere considering just how many there are, but I definitely tweaked most. If you find any annoyingly slow transitions that I may have missed, let me know. @rexehuk Good suggestion, but not possible. All different modes types are one class, so a color change for that would be for all. @RoME Maybe I'll make something quick or at least a picture, but it's much quicker and more telling for the user to test it out himself. @tpw There is only one speed value that both you and AI share. I've noticed in default A2 other units animations don't always look synced due to they're constant morphing between speed modes (definitely in MP aswell) and I don't know how the game operates in this area, but it's probably just a case of it being a little more noticeable from the actual value changes and/or from the changes to the users perception. @Steakslim Run speeds were slowed down and walk was sped up for many reasons. Check out the description in the first post if you haven't already, but I should expand on the ratio a bit more.. The 1:2:3 ratio for speeds is that (Walk -> Jog) is now the same speed difference as (Jog -> Sprint), so there is now 3 distinct speed modes equally apart from one another. Default A2 is a slow walk and a fast jog/run that is almost as fast as the sprint, making sprint a useless mode that barely increases your speed but instead increases your fatigue by an unproportional amount. Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 26, 2010 really nice , i really like it ! thanks :) Share this post Link to post Share on other sites
Steakslim 1 Posted November 26, 2010 Ah I see. I guess I'll have a reason to finally bind my sprint key back into use (yes because of ACE i unbound sprint since it caused too great effect on stamina for very little gain in speed lol). BTW i'm really loving the walk speeds. Share this post Link to post Share on other sites