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Magirot

What is the large red circle on the map?

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Made a ticket on the alpha tracker to urge BIS to make it an option that can be switched on and off in the difficulty settings. Please vote

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Voted. Stuff like this should always be controllable :)

Now if only this game had a sizable modding community that could make it an option....

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Now if only this game had a sizable modding community that could make it an option....

You should know better than that :) you don't have to look very far to see threads about 3rd person option, even with it an option people complain that it even exists, and that it defaults to enabled. Imagine the noise if it weren't even an option :D

But no, things like this, ingame helpers, should always have disabling mechanisms ingame. Relying on modders every time will only inflate the playerbase required addons to huge levels.

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Now if only this game had a sizable modding community that could make it an option....

What nonsense comment is that ? Just because there is a modding community doesn't mean you have to elusively rely on modding. Do you even know if a mod can remove it ? I bet you don't even know.

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Now if only this game had a sizable modding community that could make it an option....

That isn't the point. The circle can stay as an option, but it has no point in being there if you don't want it.

Seriously, imagine a mod like DayZ where navigation is supposed to be difficult with a red circle on the map. Play the original Flashpoint campaign where it says "navigate by the stars" - why would I bother, I have a red circle on the map that shows me where I am. That circle shouldn't be there if you don't want it, it isn't realistic, and for a game that strives on realism, I should not have to make a mod out of it.

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You can disable it this way:

uiNamespace setVariable ["RscDiary_playerPosTime",9999999];
uiNamespace setVariable ["RscDiary_playerPos",[-1000,-1000,0]];

(when difficultyEnabled 'map' is false)

Edited by .kju [PvPscene]

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for a game that strives on realism
Aren't people starting to suspect otherwise about BI's motives though? :p

kju, I imagine that that disabling is insofar as mission-building, so that it's on a per-mission or per-server basis?

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;2349306']You can disable it this way:

uiNamespace setVariable ["RscDiary_playerPosTime",9999999];
uiNamespace setVariable ["RscDiary_playerPos",[0,0,0]];

(when difficultyEnabled 'map' is false)

Doesn't that move it to the origin position and leaves it there ?

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Doesn't that at least defeat the issue with it continually tracking your position, if it merely indicates your start point? Although, I suppose that that wouldn't help in the case of "navigate by the stars" like Alwarren described since I suppose that half the point of that (i.e. in Cold War Crisis/Assault) would be to find your start position in the first place...?

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FFS... What is BIS doing..? Let me get some grid numbers if I have a GPS, not some magic circle on my paper map. I don't even carry a GPS and I still get that information! That must be a bug.

edit: aaarrrgggh!!! I just found the "move map to player position" button!! What the flying fuck! How will we ever be lost in a mission now?? Any navigational training is also a lost case.

And how do I use the compass when I'm in map view? As it is now we have no use of our navigational skills.

This!

BIS please don't block the option for using navigation skills. At least make these options toggle-able!

edit 2: Ok, I see now how they are thinking. We dont have a "map", its all a gps. I dropped my map and tried to open it up and then I get this message "Cannot connect to the positioning system". I guess it makes sense that all soldiers carry GPSs in the future. In that case it doesnt make sense that the GPS is so shit. A GPS today can pinpoint your location atleast on the meter...

Oh my god... You are right.

That's ok but then GPS should also be a carried item you can drop and pickup! I hope Arma 3 soldiers don't have their GPS receivers sawn to their skulls...

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;2349306']You can disable it this way:

uiNamespace setVariable ["RscDiary_playerPosTime",9999999];
uiNamespace setVariable ["RscDiary_playerPos",[0,0,0]];

(when difficultyEnabled 'map' is false)

Doesn't that move it to the origin position and leaves it there ?

Does it? For me it moves it to the lower left corner of the map' date=' and if I change RscDiary_playerPos to [-10000,-10000,0'], it's moved well off the map altogether. Thanks, .kju. :)

Voted for the ticket as well, since it would be nice to be able to easily disable it from all missions beside just the ones made by yourself.

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Does it? For me it moves it to the lower left corner of the map, and if I change RscDiary_playerPos to [-10000,-10000,0], it's moved well off the map altogether. Thanks, .kju. :).

Yeah, the lower left corner of the map, that's the origin ([0, 0, 0]).

Good idea about moving it far off map. Thanks for the pointers, kju and Magirot, gonna use that in my mission.

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The point of this feature was actually to motivate player to navigate by his surroundings, instead of simply knowing immediately his position by reading GPS coordinates. The circle helps you to focus on a specific section of the map, but remains reasonably large, so you have to identify natural or urban dominants around you.

However, you're right it should be tied to the GPS item and players without it shouldn't see the circle at all. Additionally, it's not described in Field Manual, an oversight we're planning to fix.

This is one of the experimental features we wanted to test in alpha and have it commented by you guys before the full game release. Rather than "hacking it around", more constructive would definitely be to explain how, for better or worse, it affects your play-style or mission making approach (like Alwarren and apf did), so we can adjust it in the game. ;)

As for the second question, simply create empty briefing.html in your mission folder and briefing will then be displayed upon mission start. This is a legacy issue we're planning to fix soon.

Edited by Moricky

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I think it needs to either be removed all together. Or if not that, at least an option to turn it off.

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This is one of the experimental features we wanted to test in alpha and have it commented by you guys before the full game release. Rather than "hacking it around", more constructive would definitely be to explain how, for better or worse, it affects your play-style or mission making approach (like Alwarren and apf did), so we can adjust it in the game. ;)

I once made a mission that has you crash land on some locations somewhere in Chernarus, and part of the mission was to find your way out of the country. It's somehow pointless if you can see where you are, even if it's just an approximation of your position.

As has been said by most (including you :D) it should definitely be tired to at least having a GPS, but if you have a GPS and press CTRL-M, you see your exact position, which makes the red cicrle rather pointless to begin with (IMHO)

Personally, I think the motivation for it is somewhat DayZ inspired (correct me if I'm wrong), because a lot of players start out not having the slightest idea where they are and the position message never stays long enough to be read.

If you don't want to remvoe it, at least give the option to disable it in the difficulty settings, like most other aids (HUD and map info etc). Maybe also a description.ext entry to force it off if the mission requires it

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Just get rid of the circle completely or at least on Veteran and Merc. If you have a GPS - it's pointless. If you don't have a GPS - it still tells you your approximate location - but that's why people select Veteran and above - to do it themselves.

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At least make it optional, it annoys the crap out of me. I think that only the lowest difficulty setting should be allowed to turn it on.

Hell, I would go as far as saying that OFP taught me how to navigate with map and compass, and navigating is (or at least was in the previous versions), and should be, an essential part of the game.

Edited by NeMeSiS

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Thank you for the explanation, Moricky. It's reassuring that the devs are reading the feedback :)

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;2349306']You can disable it this way:

uiNamespace setVariable ["RscDiary_playerPosTime",9999999];
uiNamespace setVariable ["RscDiary_playerPos",[-1000,-1000,0]];

(when difficultyEnabled 'map' is false)

Awesome! Thanks! Already added to our server side addon, so it applies to all missions :)

Any idea how to disable the "Move map to player position" button as well? It still works unfortunately...

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not possible sxp2high

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Any idea how to disable the "Move map to player position" button as well? It still works unfortunately...

I forgot about that one, disabling it is just as important as disabling the circle.

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When the circle is displayed, clicking the center button will move your map on the circle's position, not to your actual location (the circle is not centered on you).

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I just tried it, there is no visible circle anymore, but the button still moves the map to my (approximate) location. :(

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