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SyNcRoNiCzZ

SyNcRoNiCzZ AddOn Release Thread

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Hello ArmA Folk's

Welcome here on my AddOn Release Thread, of my Work's for the ArmA2 & Operation Arrowhead Game Series.

Here in this Thread, i show you my Release'd Work on different AddOn Projects for ArmA2 and his Expansion ArmA2: Operation Arrowhead "OA".

I am only Specialized on Weapon's & Unit's and Retexturing Creations for ArmA.

At this point, i want to say a very Big Thank You to all the Helping Hands and Contributing Creator's for my Project's.

My WIP Thread is here: SyNcRoNiCzZ WIP Thread

Here you can look the Progress on my Work for ArmA2/OA.

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Weapon Addon's:

Mp7: (Final Version 2.50)

You Found the complete Forum entry here:

http://forums.bistudio.com/showthread.php?90556-Christian-1987-AddOn-Release-Thread&p=2130298&viewfull=1#post2130298

Mirror's

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M4 Desert: (Preview Version 0.8)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1640681&postcount=347

Mirror's

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Walther P99: (Final Version 1.1)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1594602&postcount=252

Mirror's:

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Steyr Aug A3: (Beta Version 1.1)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1564765&postcount=217

Mirror's:

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G3: (Final Version 1.0)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1629257&postcount=317

Mirror's:

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FAMAS: (Final Version 2.0)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1535582&postcount=155

Mirror's:

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Units Addon´s:

US Army Multicam Special Forces: (Beta Version 0.50)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1937545&postcount=452

Mirror's:

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Objects Addon´s:

Cigarett's: (Final Version)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1552339&postcount=194

Mirror's:

The ArmA2:OA,CO *ONLY* Version of the Cigarett AddOn

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1791546&postcount=441

Mirror´s:

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Misc Addon´s:

Tactical Sunglasses: (Final Version)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1654887&postcount=362

Mirror's:

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Vehicles Addon´s:

CH-47 Retex: (Final Version 1.1)

You Found the complete Forum entry here:

http://forums.bistudio.com/showpost.php?p=1679785&postcount=388

Mirror's:

Edited by SyNcRoNiCzZ

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Thx Christian ;) i was waiting for this since the BWMod release ;)

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Really nice work!, what about a HK417/416 Weapon Pack? Really looking forward to this gun :-)

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Really nice work!, what about a HK417/416 Weapon Pack? Really looking forward to this gun :-)

HK 416 is released but as a part of other addon

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Thanks for a great release! I've noticed that every 5th round fired from the magazine looks like a very visible ball, kind of like an M203 round. Is that intentional?

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Christian.1987 - is that Mp7 wrongly mirrored? :confused:

Edited by RobertHammer

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ArmedAssault.info Mirror and News:

7214287.gif

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

And here is the BBCode if you want to add our Mirror to your release post :

[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1115][img=http://www.armedassault.info/mirrorgen2/7214287.gif][/url]

If you prefer a text only BBCode please copy and paste the code below :

[b]ArmedAssault.info Mirror :[/b]
[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1115]DOWNLOAD - C1987 MP 7 (v.1.00) - [6 MB] from ArmedAssault.info[/url][/spoiler]

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Christian.1987 - is that Mp7 wrongly mirrored? :confused:

Yes Robert, this is the Original Model of Autor. I hav this yet not Reversed. But I still change. (I say this is a Alpha Version) Not Final Version.

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Wow, is this actually considered like a sidearm in ArmA2 engine? So you can use it with a regular rifle? Niiiiiiiice!!!!!!!!

On a side note: is there a way to edit weapon loadouts in the editor WITHOUT having to bother with init line scripts?

Edited by [GCA] Salah ad Din

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Nice addon, however may I make a couple of suggestions.

Have two models of the MP7, one designated as a pistol and one as a rifle, the pistol version you could fold the foregrip flat, using 20 round mags and stock collapsed, the rifle version could be done with foregrip extended as it is now, with buttstock extended and suitable animations for the ssoldier holding with foregrip. Just an idea.

keep up the good work, and I second the suggestionof an HK416/417 pack.

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Salah ad Din;1493863']Wow' date=' is this actually considered like a sidearm in ArmA2 engine? So you can use it with a regular rifle? Niiiiiiiice!!!!!!!!

On a side note: is there a way to edit weapon loadouts in the editor WITHOUT having to bother with init line scripts?[/quote']

The Ammunition Boxes is coming in the Next Update. Currently, you have to Init Line Defining. I hav made a Test Mission, then can use this whitout Editing.

http://depositfiles.com/files/l95k6e6j0

Nice addon, however may I make a couple of suggestions.

Have two models of the MP7, one designated as a pistol and one as a rifle, the pistol version you could fold the foregrip flat, using 20 round mags and stock collapsed, the rifle version could be done with foregrip extended as it is now, with buttstock extended and suitable animations for the ssoldier holding with foregrip. Just an idea.

keep up the good work, and I second the suggestionof an HK416/417 pack.

I am Working on a extra Version as Gun Define.

Very nice. Check your PMs Christian.

Yes, thank you Jack, you've just received PM from me. ;)

have you considered a scoped version?

Something so takes the time to look. (Maybe) :D

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So ArmA2 guys, i need your help whit the Model.cfg

Would like to reload the magazine in the fall down, and introduces a new a new Mag. Can somehow help me ?

class C1987_Mp7_magazine_hide
{
type="hide";
source="reloadMagazine";
selection="magazine";
minValue=0.200000;
maxValue=0.250000;
hideValue=0.100000;
};

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i kept seeing a SCAR-L pack in black finish in your WIP thread and on armaholic, and i have a few questions:

1. SCAR-H?

2. SCAR-L/H w/ FN40? (aka MK13 Mod 0)

3. Tan finish? (http://en.wikipedia.org/wiki/File:FN_SCARS.jpg, L is top, H is bottom)

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Would you really need to diefine it as a rifle though? If you just changed the rtm then you could be holding the front grip and it could stay as a secondary weapon and still have your main rifle

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I present them, a NEW Version (1.01), i have been eliminated in the worst errors. And have added new matters. ;)

Changelog: V1.01

- New: New Ammunition Boxes
- New: More Custom Styles. (Fold Grip)
- New: Cartridge Ejection Window Added.
- Fix: The Model in the right direction, turning. (twisted).
- Fix: Black Tracer Bug removed.
- Fix: Tracer Speed adjust.
- Fix: Missing recoil on the SD Version Fixed.

Download:

Depositfiles Mirror:

http://depositfiles.com/files/1n5x342nv

ArmAHolic Mirror:

http://www.armaholic.com/page.php?id=8379

Armed Assault.info Mirror:

http://www.armedassault.info/index.php?game=1&cat=addons&id=1145

ArmA2Base Mirror:

http://arma2base.de/include.php?path=download&contentid=1108

---------- Post added at 04:38 PM ---------- Previous post was at 04:28 PM ----------

Would you really need to diefine it as a rifle though? If you just changed the rtm then you could be holding the front grip and it could stay as a secondary weapon and still have your main rifle

Yes this is true, i Work actualy on a individual Version of the Mp7. But the problem is whit the Anims, like you said. That's why I'm currently only a pistol-defined version released. ;)

Edited by SyNcRoNiCzZ

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So, status of Work:

The SCAR ;)

links removed until permission for conversion is granted

Edited by W0lle

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