Midnighters
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Everything posted by Midnighters
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Start V44-X Blackfish with auto vectoring on
Midnighters replied to Belbo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
chopperOne action ["autoHover", chopperOne]; example from biki. rotors are 90? -
How to check if carrier launch started?
Midnighters replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not quite sure there is any way to necessary check if a plane has launched via the carrier as if it's a boolean. bump. -
DEV-A3, missing features are here!
Midnighters replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good enhancements. -
parachuting spawns, giving items issues
Midnighters replied to Nathan Bruns's topic in ARMA 3 - MISSION EDITING & SCRIPTING
isTouchingGround -
script restriction #0
Midnighters replied to TheEndRok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
*looks around* surely this just started with me "stating my opinion" ? -
Request: BIS Revive - Workaround for no incapacitated state in vehicles
Midnighters replied to caddrel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@fn_Quiksilver wheeee! -
script restriction #0
Midnighters replied to TheEndRok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No that opinion doesn't just belong to me, it's shared quite frequently among those who have played the game for what it is for a long while now. A quick "google search" would've solved the thread starters problem. That's a part of the lifer mentality, no initiative to solve their problems. -
Virtual Arsenal in Prowler
Midnighters replied to clements's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
make sure also that the requiredAddons[]={}; field references the pbo in which contains the prowler, so in that it makes a dependency and you can reference it in a config. -
script restriction #0
Midnighters replied to TheEndRok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I find it very annoying that despite these being features of battleye not pertaining specifically to Dayz clones and Exile servers. Observe the trend of different players over the years and their behaviors, all boils down to Dayz clones, Exile, Altis Life, and KOTH. It's not necessarily an opinion, because a monkey with half a brain can see the same. -
[Solved] TFAR & OPEX
Midnighters replied to Royal Eagles's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you have a radio on your unit? If so, what type? -
Garbage collector exception
Midnighters replied to WurschtBanane's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just like crewt said: removeFromRemainsCollector[unit1,unit2,unit3,unit4,unit5,unit6,unit7]; //etc -
script restriction #0
Midnighters replied to TheEndRok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh god, of course it's altis life -
Are you firing at the new planes possibly? Your best best is to get someone to designate for you. Otherwise, you're going to want to be closer. The AA rockets do some serious damage if hit in the right place.
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speed of sound How to view speed of sound?
Midnighters replied to Mr. Quark's topic in ARMA 3 - GENERAL
a visual indicator? You're gonna have to do that yourself. No real way of debugging "sounds" :P if possible, you could just check to see if the player can hear the sound or if the sound is played -
How do I get my old helicopter controls back?
Midnighters replied to Misconduct's topic in ARMA 3 - GENERAL
What I'm saying is: There is nothing in the Spotrep that has anything to do with it. -
Indeed. It's a compilation of multiple structures. Not a vehicle.
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How do I get my old helicopter controls back?
Midnighters replied to Misconduct's topic in ARMA 3 - GENERAL
Nope. Good luck on your search for something that doesn't exist in terms of changes :) read the sitrep one more time. *spotrep* -
Missile won't fly of rail.
Midnighters replied to Kuzuri's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Definitely a config issue, different ammunition systems from Arma 2 to Arma 3. Bump. -
Missile won't fly of rail.
Midnighters replied to Kuzuri's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ported from? Arma 2? Arma OA? OFP? Combat Ops? What? Because the method has changed since the different releases. -
Ever think about engine limitations, rather than just assuming it's based off of how lazy or proactive bi developers are?
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Trying to figure out alternating fire mode for custom vehicle weapons
Midnighters replied to scotg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
custom ammo? Maybe, I don't think that's necessarily requiring a model for the ammo. -
Trying to figure out alternating fire mode for custom vehicle weapons
Midnighters replied to scotg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
well that goes all the way down to modeling and memory points. Might want to do a request on the forums, -
Sector Control Mission Won't End After Win In MP
Midnighters replied to billyeatworld's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS_fnc_respawnTickets can be used to gather total tickets and BIS_fnc_endMissionServer will tell the server to reset the mission, so it'll go back from the very beginning Example: mid_fnc_tickets = { waitUntil{(([west] call bis_fnc_respawnTickets) isEqualTo 0)}; ["SideScore"] call bis_fnc_endMissionServer; }; Just a little example, I'm not at my pc right now. Can't really double check for syntax erorrs, but take a look at that. -
Field of view changes with increasing speed
Midnighters replied to kevinsue's topic in ARMA 3 - GENERAL
Nothing in the UI options as far as I'm aware would fix this, if it hasn't already. I don't know if camSetFOV is applicable to the player camera or not. -
Looks like you guys already have the only way to override default engine behavior Is this some sort of bug?