oneisdown
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Everything posted by oneisdown
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is there a way to pass on high command in multiplayer after the hc gets killed in game?
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Community Upgrade Project - CUP
oneisdown replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
weapons updated and all is good...THANKS HC AND ALWARREN!! -
Community Upgrade Project - CUP
oneisdown replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i seem to be missing the ammo types for the m60 tank. I also get an error that says misssing ".model" . Is anyone else having issues with this? -
Community Upgrade Project - CUP
oneisdown replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone know the command to unload all cargo for the lcu1610? I am trying to have the ai beach up on the shore line and then let the cargo vehicles out. If I use the waypoint "vehicle get out" the lcu coasts up on top of the unloaded vehicles and creates mayhem. -
NR6 PACK - HAL Artificial Leader Evolved
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way i can turn off the cache system for a particular player? I have a mission where I have one player as a jet, but several players as infintry. The jet takes a a lag hit when everything starts to spawn in. The jet is close air support and only needs to see what the infintry player sees. -
HETMAN - Artificial Leader [NR6 Edition]
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, its rc6 and on singleplayer. hal will radio call offensive position, but wont even send recon units to any objectives. I have the debug on and the radio message will just check moral. -
HETMAN - Artificial Leader [NR6 Edition]
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
having a problem here. hal fires up but refuses to send any units to any objectives. I added the new array for simple mode with my obj names. named commander Leaderhq, activated ace tasks, but no go on tasking at all. am i missing a game logic or something? -
is there a way to set the trigger owner after the owner dies and resapwns? maybe something like "settrigger owner" looked all over the biki but i cant find anything or any way to do it?
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teleport ai squad to marker by using trigger
oneisdown posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone remember how to do this? I forgot. -
a.i. Tactical Combat Link - TypeX
oneisdown replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i went from vcom to type x, what a difference! Playing on Rosche with around 100 opfors and about 70 blufors my frames with vcom were around 12-17. With type X i am sitting around 52 fps. NO errors and everything is running smooth with smart enemies. The mission also is using Hetman, rhs, and blastcore. I am also using type x in the script format. Well done snkman, well done!! -
NR6 Reinforcements - HAL Expansion
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i am trying to spawn an rhs hind helicopter with pilots via a trigger, but I am running into problems. the triggers name is t1, both the 2 pilots classnames are: rhs_pilot_combat_heli . the hinds classname is: RHS_Mi24Vt_vvsc so my code in the trigger activation is [east,1,[(getpos t1)],100,30,"custom",1,[LeaderHQC,LeaderHQD],[[' rhs_pilot_combat_heli',' rhs_pilot_combat_heli'],['RHS_Mi24Vt_vvsc']] spawn NR6_fnc_Reinforcements; Do I have a bracket wrong or something else? By the way hetman is awesome!!- 12 replies
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- hal
- reinforcements
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HETMAN - Artificial Leader [NR6 Edition]
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just a quick question here. I am trying to get an rhq to change via trigger. I have one squad who's leaders name is lead1. in the init file i have excluded him from Hal. I have RydHQ_Excluded = [lead1]; which works great. the problem i am having is what to place in the triggers activation field to turn the rhq to RydHQ_Excluded = []; via a trigger activation. Its gotta be some wonky syntax issue i am missing, -
HETMAN - Artificial Leader [NR6 Edition]
oneisdown replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i looked through the sample packs in the rhq folders, but cant seem to find the "rhs" names? Am i looking in the wrong spot? Where would I find the rhs classnames so i can use rhs units? -
Is there any way i can remove the ingame round curser and make players only option to just use the map to direct arty fire? I am building a mission where there is no icons and it is too easy for a player just to point at a building and rain death. I really dont want to use any mods to implement a new system to call in fire.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
oneisdown replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way to add the ace hellfires to the rhs apaches? -
RHS Escalation (AFRF and USAF)
oneisdown replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to put ace hellfire missiles on the ah 64? They show up on the cobra, but not on the apache in the pylon config slots.- 16577 replies
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- Weapons
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DAC V3.1 (Dynamic-AI-Creator) released
oneisdown replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where is "lieutnant" located? I am having the same errors and cannot seem to figure out in what sqf I am supposed to change? edit: just found it -
This map is by far one of the best I have ever used!
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IT WORKS PERFECT!!!! Thanks Grumpy!!!
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I am working on a cool older script using the "alive" mod combat support and the "unsung" mod radio back pack. I found the code in these forums from 2015. So here is how it works: The item I have set up to call support is the standard arma 3 radio. The script will spawn a radio into the players inventory if he or she is within 2 feet of the the soldier with the unsung radio backpack, and the curser is on the unsung back pack. If the player moves more than 2 feet away away from the radio mans pack or the curser is removed from the radio mans pack the arma 3 radio is removed from the players inventory. This simulates the cord length of radio. It works great, but i need to fill the back pack capacity so a player cant just stuff it full of 30 round mags. I decided to use 45 laser designator batteries, which fills the pack up nicely and seems like a realistic choice to simulate the power storage for the radio. I have been trying to use the "and" statement to make sure the battery count is at 45 in order to meet the conditions to proceed with the script, but no luck. I am sure this is a simple fix but its way over my head. Here is the code player addaction ["Use Radio",{player addItem "ItemRadio"; player assignItem "ItemRadio"},0,0,true,true,"","backpack CursorTarget == 'UNS_ARMY_RTO' and (_this distance Cursortarget)<2"]; waitUntil {(isNull CursorTarget) OR (player Distance CursorTarget > 2)}; player unassignItem "ItemRadio"; player removeitem "ItemRadio"; Hint "Radio Removed"; somewhere in there I have to include something like "and Laserbatteries=45" any help is appreciated!!
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also how would i loop this i cant seem to get the loop to work?
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Object Tracking Device (script ideas)
oneisdown replied to *tcf*jackal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can someone upload the full sqf code to this? I can not get it to work??? -
Iron Front in Arm3 LITE - preview versions
oneisdown replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone know how to get the ai mg42 units to fire full auto at any range? -
does anyone know the command to lower the ramp on the USA landing crafts? I am trying to get the LCVP to drop the ramp when it completes the waypoint.
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is there a way to lock an optic to just 1 weapon?
oneisdown posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I have created a fun mp mission just for my lan network. I have 2 squads of soldiers and a sniper/spotter team. I am trying to figure out a way to lock the scope to the sniper rifle so it can not be used or taken off and put on an assault rifle. This way I do not have a grunt putting it on his m4 and going insane at long ranges. Is this even possible to lock an optic to one weapon?