Jump to content

cmcssc

Member
  • Content Count

    36
  • Joined

  • Last visited

  • Medals

Everything posted by cmcssc

  1. cmcssc

    Max Melee Weapons

    use this to fight with the Zombie should save some ammo
  2. Hello friends, This is my first mod for ARMA 3,and the first part of my SCAR family! Sorry my bad English,just enjoy the mod! Megahttps://mega.nz/#!IvQxFY5Q!Y1pk3TGe15bq-UfL3IhxHTPAqPBsFNjBT9gfiAJ3sQo
  3. cmcssc

    Cave System

    Can AI also move in?
  4. Finally I have some time to continue my work I finish the basic part of my MK17 This addon include MK17 STD,MK17CQC,MK17 LB for alpha test,sorry the MK13 EGLM is not available at this time. https://i.imgur.com/SV1NVYN.jpg https://i.imgur.com/hqIDVkf.jpg https://i.imgur.com/mSyE6Td.jpg STEAM DOWNLOADhttp://steamcommunity.com/sharedfiles/filedetails/?id=1228369421&searchtext=
  5. cmcssc

    CMCSSC MK17 Alpha TEST

    This is the Rainbow Six style MK17,in real life the SOCCOM didn't change the AAC Flash Hider style until now,I know AAC have many other smaller one,but SOCCOM didn't use them. Like the MK17 Flash Hider,it also have the 5.56mm version,but MK16 SOCCOM use the AAC other version,Who knows why?
  6. cmcssc

    CMCSSC MK17 Alpha TEST

    As bolo861 said,RHS and RH AN/PEQ-15 Top is a exclusive accessories align for some guns,not every guns can align with it,even RHS itself,I'm sorry about that.
  7. cmcssc

    CMCSSC MK17 Alpha TEST

    Addon update,add MK17 STD S,MK17 CQC S,allow user to use the 100round C mag
  8. Bullets use the memory LOD to set the memory point,not the proxy
  9. cmcssc

    CMCSSC MK17 Alpha TEST

    no plan to make the Accessories for MK17 because there are already many good ones, like RH,RHS,RKSL,CUP,SMA ,not needed to do the same thing again
  10. cmcssc

    CMCSSC MK17 Alpha TEST

    Already fix it,sorry the config problem.
  11. cmcssc

    CMCSSC MK17 Alpha TEST

    Addon upgrade,add MK17 STD EGLM,MK17 CQC EGLM https://imgur.com/kqTaeml https://imgur.com/ueE3PoY https://imgur.com/ox6M6OB
  12. cmcssc

    CMCSSC MK17 Alpha TEST

    I think if you really have a nice 3d model and texture,in all kind of game engine,you will get a good result,just we have to learn how to import it.
  13. cmcssc

    CMCSSC MK17 Alpha TEST

    Thanks for your information,you can try my sound sample,I think it's much better now.
  14. cmcssc

    CMCSSC MK17 Alpha TEST

    Don't worry the texture,no matter the MK20,MK17,now it's only for the test,test the 3D model,test the texture, test the rvmat setting,test the sound. There are still many things to do,like MK20 the NightForce scope and Harris bipods are not finish,MK17 EGLM and SCAR 47 and 100round Cmag still wip. I think I'll pack the SCAR family into one PBO maybe wait ARMA 4 coming out,now I just hope I have the time to finish all my SCAR family!
  15. cmcssc

    CMCSSC MK17 Alpha TEST

    Actually the mk17 texture is better than MK20,especially I remake the smdi map,let the metal part of the gun get the better metal feeling. The MK20 just have more scratches and dirt .
  16. cmcssc

    CMCSSC MK17 Alpha TEST

    Thanks for the Information,I'll give it a try!
  17. cmcssc

    CMCSSC MK17 Alpha TEST

    sorry but that is the best scar real sound I can find on youtube.
  18. Thank you very much to do this for me,please give me the link because I 'm not use ACE right now and I'm moving my home to other place this month so didn't see this reply.
  19. How can I make the spring and the legs rotate correctly ?separate them or merge tham?The sample bipod legs already have the angle when he fold up,but the Harris use a angled leg axis to open,this is my model config,sorry my bad English!! class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class MK20_SSR_acc : Default { SkeletonBones[]= { "trigger", "", "bolt", "", "bolt_catch", "", "magazine", "", "safety", "", "muzzleFlash", "", "OP", "", "ForeSight", "", "BackSight", "" }; }; class MK20_SSR_Harris : Default { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "bipod_legs", "", "bipod_leg_L", "bipod_legs", "leg_L", "bipod_leg_L", "bipod_leg_R", "bipod_legs", "leg_R", "bipod_leg_R" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class MK20_SSR_Harris : Default { sections[]= { "bipod_leg_L","bipod_leg_R","bipod_legs" }; skeletonName="MK20_SSR_Harris"; sectionsInherit = ""; class Animations { class leg_L { type = rotation; source = bipod_legs; sourceAddress = clamp; selection = "bipod_leg_L"; axis = "bipod_leg_L_axis"; minValue = 0; maxValue = 1; angle0 = (rad 0); angle1 = (rad 30); }; class leg_R: leg_L { selection = "bipod_leg_R"; axis = "bipod_leg_R_axis"; }; class legs: leg_L { selection = "bipod_legs"; axis = "bipod_legs_axis"; angle0 = (rad 0); angle1 = (rad -90); }; class Leg_L_move { type = translation; source = bipod_legs_length; selection = "Leg_L"; axis = "Leg_L_axis"; memory = 1; minValue = 0; maxValue = 1; offset0 = 0; offset1 = 10; }; class Leg_R_move: Leg_L_move { selection = "Leg_R"; axis = "Leg_R_axis"; }; }; }; };
  20. cmcssc

    WeaponSights Zoom

    It work fine with my weapon ! thanks!
  21. yesterday I test it all day and can"t find the texture problem but I reset the texture path in OB and repack it try to find out why,sorry about that!
  22. small upgrade fix the high poly model and bake a new normal map for better result make a new texture change the shooting sound remake the Tango down grip to ADM QD lock download link http://steamcommunity.com/sharedfiles/filedetails/?id=1108266772&searchtext=
  23. Really nice samll SMG,but I think you can add more detail to the model and don't worry the poly count because it's a small gun. For example,look your real life pics the polyline through the stock,upper case and the ejection opening it should be the same visible or your model is the early 02 sample gun?
  24. Why don't you make the X-47B or GlobalHawk,they have better look than your blueprint.
×