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Everything posted by R3vo
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ZBE_Cache AI & Vehicle caching script/addon
R3vo replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well done, zorrobyte. The teleporting issue seems to be fixed. -
That command wasn't working for me the last time I used it, did they fix it?
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Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
R3vo replied to DancZer's topic in ARMA 3 - GENERAL
http://forums.bistudio.com/showthread.php?185132-Sound-Issue-Fps-drop-when-a-Apc-shot&p=2820306#post2820306 It's a well known issue, however it seems hard to reproduce for some players. Be free to post your expirience. -
I play in a community, so less is sometimes more...just to keep it simple for everybody. So I'll just wait until the BWMod team comes up with some proper backpack models. ;)
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Yes, I've got adaptive V-Sync enabled, which limits the maximum FPS to 60 but turns of completely, if FPS are lower than 60.
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https://www.youtube.com/watch?v=bFsz_vwRfQA&feature=youtu.be I've recorded a short video, which shows the issue clearly.
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ZBE_Cache AI & Vehicle caching script/addon
R3vo replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's still not bugfree I'm afraid. It's still teleporting Ai units randomly. Edit: It seems to only teleport AI units which are using BIS_fnc_ambientAnimCombat & BIS_fnc_ambientAnim,although, I'm not 100% sure about that. Would it perhaps be possible to add an option,which allows us to choose, whether AI units or empty vehicles or both should be cached. -
Don't know if this question has already been asked. Are you going to add bundeswehr backpacks with one of the following updates?
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
I assume they talked about these http://forums.bistudio.com/showthread.php?151794-ArmA3Mark-Benchmark-your-ArmA-3 benchmarks -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
R3vo replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds alright to me. -
Dedicated Client / Headless Client feedback (dev branch)
R3vo replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Fantastic news, thanks for the information. -
I hope not !
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[Guide] Your Guide to Dialogs
R3vo replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Always use Safezone and you should be fine. It makes the dialogue fit the sceen resolution of the player. However there are some cases where it doesn't work. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
Is there a reason for you to got SLI or Crossfire? I would always prefer one highend card against 2 lower end cards. If I were you, I would go with a 980. -
That's a well known issue, it applies to all ~30mm cannons.
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Just activate adaptive V Sync in your Nvidea System Panel. It kicks in, if your FPS are > 60 and doesn't decrease your FPS instantly when they drop under 60. Other than that, you can limit your FPS to 30 permanently with MSI Afterburn or similar software. That can also help to reduce stuttering and screen tearing.
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I absolutely agree, that's why I would like to see the option to change the layout of the menu to your own preferances. i.e. Remove or add actions one uses often or doesn't use at all. The current state of the command menu is unacceptable and definitely needs more love.
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Dedicated Client / Headless Client feedback (dev branch)
R3vo replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I absolutely agree, if we get a solution now, it should be a proper one, without the need to script for hours again for mission builders. If a virtual client unit is placed on the map, the game should automatically detect it and move the AI calculations over to its own thread. -
This is not working anymore, you can either write a sqf file and call it via an add action, or define a function. Example call fnc_OpenArsenal fnc_OpenArsenal = { ["Open",true] call BIS_fnc_arsenal; };
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Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
R3vo replied to DancZer's topic in ARMA 3 - GENERAL
Yes, the server affects the client FPS, actually it does alot. The main reason for that are bad scripted/built missions. Many missions I've seen are using way to many AI or alot of unessesary script or unefficient written scripts. In addition, some servers haven't got proper hardware, or aren't running an Arma 3 Server alone, but also game servers of other games at the same time. -
Dear Developers, I'd like to draw some attention to this issue http://feedback.arma3.com/view.php?id=20561 It's been persistent for quite a while now.
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It highly depends on the server, as already mentioned. In addition it depends on the mission itself. If the mission designer decided to unload alot of the scripting work to the clients, to lower the duty of the server, then of course, you need a faster PC.
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[Guide] Your Guide to Dialogs
R3vo replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent, I was waiting for the Listbox part. Thank you very much! -
15-20fps? That's by far too low, even for that mission. Something's really wrong...
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Spawn helicopter wreck or prevent wreck from getting deleted
R3vo replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your help. I've already thought about disableing simulation myself. Edit: I've just tested it with enableSimulation false; and it seems to work.