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Everything posted by R3vo
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I've created a short sample mission https://www.dropbox.com/s/79cqg2725rxmt56/heliExtractionSampleMission.Stratis.zip?dl=0 Try, if that works for you. The extraction gets called by pressing 0-0-1. I created that extraction for a mission I made a few weeks ago. It was quite tricky to make it work in the beginning, it seems that the position of the waypoints is vital for the extraction to work. I would love to see Bohemia adding an extraction waypoint, which takes care of all that at once.
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Disable Missile Auto-Lock/Guidance
R3vo replied to naizarak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Auto_guide_AT You could force the difficutly to Veteran or Expert, but I'm sure there's also an option to only disable auto locking. -
I see, I've finished the last showcase now, but they won't get checked in the showcase menu. That's kinda confusing and unsatisfying to have 3 missions unchecked even if you've done them.
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You can take all the time you need, to take down those bonus targests, if that's what you asked for. I feel you :D
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Say3D / Say / PlaySound3D - Volume and Distance ?
R3vo replied to R34P3R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what I said, but no one listened to me :( -
If those methods fail, he probably did something wrong. :D
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Ãs it just me, or is it still impossible to finish the Nato,AAF and CSAT showcase missions?
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Meh =/
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Yay, can't wait for more artworks :D
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Small red lollipops !
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Where in earth do you see that NATO is going to use it? Because of that soldier? That's a placeholder for sure
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Currently working on it, which one is the best challenge to get the bonus target achivement? Nevermind, done it. But is it just me, or are those bonus targets not worth the effort. They give no real bonus and are extremely hard to hit.
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Putting men into an assault boat?
R3vo replied to commanderx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay..?? That's odd. -
Re-spawning under a global timer OR on objective completion
R3vo replied to phant's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[color="#FF8040"][color="#1874CD"]_countdown[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]20[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//time until next wave[/i][/color] [color="#191970"][b]while[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_timeLeft[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_countdown[/color] [color="#8B3E2F"][b]-[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_countdown[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_countdown[/color] [color="#8B3E2F"][b]-[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_timeLeft[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]hintSilent[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Next wave in %1."[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_secondsToString[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"BIS_fnc_spawn"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] BIS_fnc_MP[color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]// adds a globally seen countdown[/i][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_countdown[/color] [color="#8B3E2F"][b]<[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isPlayer[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]alive[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#006400"][i]//only players will respawn, add && (side _x) == WEST/EAST if you only want one side to respawn[/i][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]forceRespawn[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]// forces respawn, respawn point must be declared[/i][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_countDown[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]20[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#191970"][b]allUnits[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter It seems that, if the player is dead he won't respawn even though I used forceRespawn. Maybe someone else has experience with this. -
Say3D / Say / PlaySound3D - Volume and Distance ?
R3vo replied to R34P3R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't the volume set in the description.ext define how far a sound can be heard? -
Putting men into an assault boat?
R3vo replied to commanderx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess you have to use https://community.bistudio.com/wiki/moveInTurret since the last update with FFV. Since the slots you can fire from are not considered as cargo anymore. Tested it, doesn't work. I was able to get soldiers in all cargo positions except the middle one. No matter which command I used. -
Some questions regarding public variables in MP and locality
R3vo replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use publicVariable on every client. The value of the variable gets spread through all entities, server, clients etc. I can only suggest you to read some of KK's blog entries about multiplayer scripting BLOG -
[color="#FF8040"]Revo_fnc_Teleport [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_dest[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]alive[/b][/color] [color="#1874CD"]_dest[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]closeDialog[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#FF0000"]3[/color] [color="#191970"][b]fadeSound[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]cutText[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"A few minutes later..."[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"BLACK OUT"[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]3[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]3[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]setPos[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_dest[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#FF0000"]3[/color] [color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_dest[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#FF0000"]3[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_dest[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]cutText[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"A few minutes later..."[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"BLACK IN"[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]5[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#FF0000"]2[/color] [color="#191970"][b]fadeSound[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]hint[/b][/color] [color="#7A7A7A"]"MHQ is currently not available."[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter [MHQ_NAME] call Revo_fnc_Teleport Here's another one it personally use in one of my dialogues.
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Works fine for me.
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Couldn't find anything about that. The only link to it on reddit was removed.
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Is this a new information, or has this already been known?
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Enemy occupation system (eos)
R3vo replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[color="#FF8040"][color="#1874CD"]_grp[/color][color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_skillArray[/color][color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_unitPool[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"classname1"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"classname2"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"classname3"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"classname4"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"classname5"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_skillset[/color] [color="#8B3E2F"][b]=[/b][/color] server [color="#191970"][b]getVariable[/b][/color] [color="#1874CD"]_skillArray[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_unit[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_skillvalue[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_skillset[/color] [color="#191970"][b]select[/b][/color] [color="#000000"]_forEachIndex[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]random[/b][/color] [color="#FF0000"]0.2[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]-[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]random[/b][/color] [color="#FF0000"]0.2[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_unit[/color] [color="#191970"][b]setSkill[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]_x[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_skillvalue[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]'aimingAccuracy'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'aimingShake'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'aimingSpeed'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'spotDistance'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'spotTime'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'courage'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'reloadSpeed'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'commanding'[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]'general'[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color]EOS_DAMAGE_MULTIPLIER [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#1874CD"]_unit[/color] [color="#191970"][b]removeAllEventHandlers[/b][/color] [color="#7A7A7A"]"HandleDamage"[/color][color="#8B3E2F"][b];[/b][/color][color="#1874CD"]_unit[/color] [color="#191970"][b]addEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"HandleDamage"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]{[/b][/color][color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]*[/b][/color]EOS_DAMAGE_MULTIPLIER[color="#8B3E2F"][b];[/b][/color][color="#1874CD"]_damage[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color]EOS_KILLCOUNTER[color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#1874CD"]_unit[/color] [color="#191970"][b]addEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"killed"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"null=[] execVM "[/color][color="#7A7A7A"]"eos\functions\EOS_KillCounter.sqf"[/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]// ADD CUSTOM CODE [/i][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]side[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#000000"]east[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]typeOf[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]in[/b][/color] [color="#1874CD"]_unitPool[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addPrimaryWeaponItem[/b][/color] [color="#7A7A7A"]"acc_flashlight"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]assignItem[/b][/color] [color="#7A7A7A"]"acc_flashlight"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]enableGunLights[/b][/color] [color="#7A7A7A"]"AUTO"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]// ADD CUSTOM CODE [/i][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]units[/b][/color] [color="#1874CD"]_grp[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter This should work and you can still declare what type of units should get the special gear in the _unitPool . (I hope I didn't do any mistake here,the structure of the code was kinda messy for my taste) The shk_fnc_fillhouse is already been used, if you set the parameters of your zones correctly. -
Enemy occupation system (eos)
R3vo replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's good to know. Thanks! -
Quick and fun projectile path tracing!
R3vo replied to Hypnomatic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script doesn't work properly in version 1.41. See the picture below. https://www.dropbox.com/s/8j9h1ytuya5r3s2/2015-02-24_00004.jpg?dl=0 -
this +10^18