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Everything posted by armatoday
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Vehicle Restrictions Script on DS [SOLVED]
armatoday posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, Below script -published here- turns not working with Dedicated Server after 1.66 Update. Any help really be appreciated Mission init.sqf [] execVM "scripts\Restrictions\Restrictions.sqf"; scripts\Restrictions\Restrictions.sqf BAKE_VREST_RESTRICTIONS = [ ["blackHawk", "a10"], [ [['["Driver"]'], ["pilot_1", "pilot_2"], "Pilots only."], ], ["a10"], [ [['["Driver"]'], ["123", "456"], "Members only."] ] ]; execVM "scripts\Restrictions\init.sqf"; scripts\Restrictions\init.sqf if (isDedicated) exitWith {}; waitUntil {!isNull player}; BAKE_VREST_RESTRICTIONS = missionNamespace getVariable ["BAKE_VREST_RESTRICTIONS", []]; BAKE_VREST_CHECK_INTERVAL = missionNamespace getVariable ["BAKE_VREST_CHECK_INTERVAL", 0.1]; BAKE_VREST_SHOW_ROLE = missionNamespace getVariable ["BAKE_VREST_SHOW_ROLE", false]; while {true} do { _vehicle = vehicle player; if (_vehicle != player) then { _role = str assignedVehicleRole player; if (BAKE_VREST_SHOW_ROLE) then { hintSilent _role; copyToClipboard _role; }; for "_i" from 1 to count BAKE_VREST_RESTRICTIONS step 2 do { if (str _vehicle in (BAKE_VREST_RESTRICTIONS select (_i - 1))) then { { _restrictedRoles = _x select 0; _playerWhitelist = _x select 1; if (_role in _restrictedRoles && !(str player in _playerWhitelist) && !(getPlayerUID player in _playerWhitelist)) exitWith { moveOut player; titleText [_x select 2, "PLAIN", 0.2]; }; } forEach (BAKE_VREST_RESTRICTIONS select _i); }; }; }; sleep BAKE_VREST_CHECK_INTERVAL; }; Thank you for your help in advance- 5 replies
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Hi there, I have following scripts running on: initServer.sqf missions = [1,2,3]; nul = []execVM "RandomTasks.sqf"; RandomTasks.sqf if ((count missions) == 0) then {[call bis_fnc_endMission] call bis_fnc_MP}; _selectedmission = missions select (floor(random(count missions))); if (_selectedmission == 1) then {[] execVM "tasks\task1.sqf"}; if (_selectedmission == 2) then {[] execVM "tasks\task2.sqf"}; if (_selectedmission == 3) then {[] execVM "tasks\task3.sqf"}; missions = missions - [_selectedmission]; It is running for selecting random task but returns the following error on mission end Image of error Thank you for your help in advance.
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Random Tasks for DS [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you both of you for your valuable help. I really hope to see you at my next question :) The topic is now changed to solved. -
Random Tasks for DS [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you davidoss once again :) Edited : But it is not repeating tasks , right? Edited : Tested and that's OK. Thank you :) To sum up for anyone would need this: initServer.sqf missions = [1,2,3]; nul = []execVM "RandomTasks.sqf"; RandomTasks.sqf if (missions isEqualTo []) exitWith {"EveryoneWon" call BIS_fnc_endMissionServer}; _selectedmission = selectRandom missions; if (_selectedmission == 1) then {[] execVM "tasks\task1.sqf"}; if (_selectedmission == 2) then {[] execVM "tasks\task2.sqf"}; if (_selectedmission == 3) then {[] execVM "tasks\task3.sqf"}; missions = missions - [_selectedmission]; -
Use of TaskTypes - Task Icons [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Now, it is good to know the logic. Thank you for the information davidoss -
Use of TaskTypes - Task Icons [SOLVED]
armatoday posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, Here is the code i use to create task -childtask here for meeting point- for the dedicated server: [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", "Sub-Task Title", ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; I guess Arma 3 Tasks Overhaul somehow are used for notification icons. I wonder if i could use image below with the above code and how? https://community.bistudio.com/wiki/File:bis_tasktype_meet.png Thank you for your help in advance. -
Use of TaskTypes - Task Icons [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK, i got it now and it is SOLVED! Now the code turns to be like below: _SubTask1ATitle = ["Title of SubTask",[["Task1A","meet"] call BIS_fnc_taskSetType]]; [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", _SubTask1ATitle, ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; R3vo, thank you for your help. -
Use of TaskTypes - Task Icons [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi R3vo, Thank you for your kind reply. I tried as follow: _subTask1ATitle = ["AttackMike26"] call BIS_fnc_taskType; [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", _subTask1ATitle , ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; and it didn't work. Any idea? Edited: After view mins, i realized that "AttackMike25" should be the TASKID which is Task1A and icon is working. It's written on the referance page and truely that is my bad! Now trying to figure out how to locate the TASK TITLE ? Any prompt help really be appreciated, Thanks in advance. -
Vehicle Restrictions Script on DS [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you Larrow once again for this such detailed help. Will inform you about the result. Edited: Larrow, Thank you very much for your help. And now, i owe you a drink.- 5 replies
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- vehicle
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Vehicle Restrictions Script on DS [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow, Good news is your script is working on DS for "driver" only. But, i could not use the vehicle slots with your script as it used to -like: BAKE_VREST_RESTRICTIONS = [ ["ghost1"], [ [['["driver"]'], ["helipilot"], "Notification comes here. "] ], ["ghost1"], [ [['["turret",[0]]'], ["helipilot","helicrew"], "Notification comes here. "] ], ["ghost1"], [ [['["turret",[1]]'], ["helipilot","sl","tl"], "Notification comes here."] ], ["ghost1"], [ [['["turret",[2]]'], ["helipilot","sl","tl"], "Notification comes here."] ], ["apc"], [ [['["driver"]'], ["crewman"], "Notification comes here. "] ], ["apc"], [ [['["turret",[0,0]]'], ["sl","tl"], "Notification comes here. "] ] ]; As shown above, - Pilot slot ("driver") fly the aircraft. CoPilot (Helicopter Crew) slot ["turret",[0]] can be used by both Helicopter Pilot and Helicopter Crew roles. - For the APC , "driver" is a Crewman and the slot ["turret",[0,0]] which is Commander's Seat is reserved for Squad Leader or TeamLeader (respresented by "sl" and "tl") I really insist on this script because, this one is the easiest-customizable-codding free one i guess. :=) On the other hand, With your script or ARMA update - i dont know which of them - the slot names are changed from "turret" to "gunner". "driver" has no problem but i tried with both "gunner" and "turret" with no luck. But the problem is, i guess, i could not implement the correct use of brackets and quatations for formats like ["gunner",[0]] - which i am really confused. Thank you for all kind responses in advance.- 5 replies
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- vehicle
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Vehicle Restrictions Script on DS [SOLVED]
armatoday replied to armatoday's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow thank you for your time. Will inform you if it works- 5 replies
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Squad/Clan List - Please read the rules in first post!
armatoday replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: ARMATODAY Timezone/location: GMT+2 Istanbul, TURKEY Gamemode preference: COOP Contact email: join@arma.today Website address: join.arma.today Language: Turkish -
+1 on custom insignia Servers tab on UNITS page returns with : Could not reach server: 5.62.127.71:21700 'Nickname' in MP with active UNIT should be same as 'UNITS member name' on web'. So the UNIT administrator could able to locate players on MP, find and invite members on web with the nickname. (I really don't know if its like that or not) http://units.arma3.com/<unitname> is how it should be i guess. Actually it is http://arma3.com/units/unit/<unitname>
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Hi, I don't know much about scripting and have no idea about developing kind of stuff but i can say i am a good EDEN user. Both "PRESENT" and "NOT PRESENT" settings -i guess whole trigger thing- are not working on Dedicated Server at 1.62 Is it a known bug or something i miss? Because it is working at local. Any help would really be appreciated, thanks in advance. (FYI, Steam ARMA3 1.62.x also DEV user at 1.65.138056 )
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Ghost Hawk Door Animation/Functionality
armatoday replied to ironhawx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so old post but it is still working script. on the other hand, it is not working on Dedicated Server and after respawn. any idea about how to modify? thanks in advance. -
"Language" needs to be implemented in SEARCH tool. Gamers probably would like to search units in native language at first place. Thank you in advance. ​THATS MY BAD! Sorry. :( I found it !
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New Respawn Screen (dev branch)
armatoday replied to DarkDruid's topic in ARMA 3 - DEVELOPMENT BRANCH
"After respawn INIT Box" may change respawning AIs or object's objective, state etc. Also but NOT by "ticketing", users may define "how many times an AI will respawn."