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Barden

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Everything posted by Barden

  1. Barden

    Faces of War [WW2]

    Great work guys! Amazing visuals and outstanding features! Glad to see some more stuff we sent over in the update. Definitely shows if mods work together like so many mods are doing today content becomes so much increasingly better and achievements like this release can happen! Cheers, a case on me! :)
  2. Best place is in our discord although uploading the photos to steam then putting them in a spoiler by using the "insert other media" on the bottom right of your reply box you can insert image by URL. Just click the steam image to get the URL, or you can upload them to imgur also. Link to discord: https://discord.gg/2RXqmjb < Make an account, it's free and ArmA has one as well: https://discord.gg/KkamNTb On discord feel free to chat to me there about the weapons you still have troubles with if you've had experience or used them in real life but despite that glad you like the sounds anyway and good to hear it's quite compatible with enhanced soundscape :)
  3. Other than the upgrade to APEX foliage eventually for better performance!
  4. Yes Also the new forum post for the release with changes list: Enjoy the update guys! On Steam here: http://steamcommunity.com/sharedfiles/filedetails/?id=943001311
  5. Nah, he was just missing the option in the Game Master module "Default Addons" and having "All addons (including unofficial ones)" selected. Once you do that poof it all appears in echo version.
  6. Well the Huey's in Zeus fixed next update, if they're broken in delta that won't matter much. Yes we will be attempting to put it on steam. That AI thing you mentioned, doesn't happen on my machine. Not sure if it's just echo or if it's not visible on any version of the mod, but they walk across the rice paddies just fine giving an order through Zeus. Edit:
  7. Groups were broken in Delta, in Echo they are already fixed. Echo will be released very shortly ;) The transport Huey should be under US Army, UH-1D (Slick). If you don't have Zeus to unofficial mods enabled then you won't be able to see it. Next update there should be both the UH-1D and UH-1H Hueys to place in Zeus, if you enable all addons (including unofficial ones), depending on the time period you are aiming for.
  8. Nope! Cheers for helping out!
  9. Here's an update post we made on steam, feel free to read or enjoy these lovely four pictures to tease you into seeing the rest of the pictures in the update post! http://steamcommunity.com/groups/theunsungvietnamwarmod#announcements/detail/3022339160664230997
  10. Barden

    Global Mobilization

    Also can't wait with Tanks DLC coming soon how the new PhysX for tanks and other features will come into play with those fast machines!
  11. Barden

    Global Mobilization

    Seriously amazing guys. Like I stated in the UNSUNG discord, pretty hyped about the Leopard 1's because if I remember correctly Australia bought a load of them to replace our Centurion. When then switched over the M1A1 Abrams in 2006 and now we just have a massive stockpile of the Leopards that no one wants to buy because they want Leopard 2's :D So much love, I can't wait <3
  12. of course not, on hold whilst echo is being worked on as there is no time to introduce or put in map work during release.
  13. Already fixed
  14. Yeah that will be afaik. I think that will be the case, the reason that's there is for steam crawler to work and hunt down and extra uploads but like stated that's where it'll be uploaded unless it we need to set up a new thing.
  15. EDIT: editing this now to say in short what this post said before. It wasn't done due to us not wanted to create dependencies and us not knowing how to make TFAR compatible thinking it was like an ace compatible and required an external pbo which at the time we didn't want to do. Sorry we left it so long but most of the devs got those years play on UNSUNG Evolution without Ace or TFAR so we have no idea of the need for it. Unless people step up to help us in those matters or make their point out loud we won't know anything about what we have no obligation to do.
  16. Many many question marks- Nevermind that. Yes, sort of the same. No, no jets in this one as Jets acted weird and wouldn't attack targets on your strike mark, only the helicopters would and that's why the jets aren't included in the list for now but will most likely be readded later when we continue to work on them in Fox.
  17. Added it to the post at the very bottom. Perhaps you can write a bug report or request on our forums so that we can hear your voices instead of you sitting there waiting for the years you apparently have! :)
  18. Forgot to post here but you people deserve it! Take a look at the revived Combat Radio back from the days of ArmA 2. RTO for infantry on both the West and East sides now come with a radio that can be turned on and support can be called in depending on what channel you want to select. You click the "Power" button to turn the radio on, then select the channel via the "Selector" button then clicking the "Use" button on the handset will activate the support for the player to use. NOTE: NO HELICOPTERS HAVE TO ALREADY EXIST IN THE SCENE FOR THIS TO WORK. It will spawn the choppers/aircraft as per the support selected, no module needed! - Resupply: The Resupply channel plays AFVN (Or North Vietnamese Music Depending on the faction radio you are using) locally around your player whilst selected and the radio is on (Warning this is intentionally loud). When using, it will give the player the support option (Radio 0 - 8 ) to pick from a selection of helicopters (West: UH-1, UH-1 (Light), CH-47 and CH-34, East: Mi-8) to fly over a selected position either in character or on map and air drop a resupply crate. - Transport: The Transport channel plays Ground chatter locally around your player whilst selected and the radio is on (This is the quietest option so if you travel around and want radio chatter this would be the best option). When using, it will give the player the support option (Radio 0 - 8 ) to pick from a selection of helicopters (West: UH-1, UH-1 (Light), CH-47 and CH-34, East: Mi-8) to fly over to selected position either in character or on map and land to pick up the players. Once aboard they will get another option to pick where they want to pilot to land, and again they can do this visually via character in third or first person, or select a position on the map. - Support: The Support channel plays Air chatter locally around your player whilst selected and the radio is on. When using, it will give the player the support option (Radio 0 - 8 ) to pick from a few aircraft (West: AH-1, UH-1C, East: An-2 (Armed)) to fly over to selected position either in character or on map and will strike any enemies in the location of the marked position. By the way all radio backpacks are TFAR compatible, thanks
  19. Barden

    The 14th Valley - Unsung Vietnam

    Echo Testing feedback: This pops up when trying to play with just echo and cba. We might of changed something with the uniforms and seems that there was a dependency in the mission that required something? Otherwise seems good :)
  20. When it's ready, but team set goal is before September ends.
  21. Barden

    Faces of War [WW2]

    Oh no he said the word :O
  22. Barden

    Faces of War [WW2]

    I mean they're not requests but they are HIGHLY SUGGESTIVE POSTS to say that you kind of want it or you would think it would be cool for them to make it. e.g. Making whatever text in the post excessively large text... (The video links turning into video previews don't help though :( ) I really don't want to sound like a forum moderator because I am not one and would like to never impersonate one! Although good intention is at heart they do feel a little like spam of "insinuating" requests. Up to mod team entirely if they don't mind it afaik. EDIT: Don't mind these posts too much though as this is a discussion of the mod and not the users in it! I love looking at videos and picture you post. Just about doing it the right way I guess? (hint hint I would love to see some of those vehicles too but one can only be patient and dream )
  23. Thanks for posting. Looking a little into it, it could probably be added although that's not my decision. Of course the model would have to be made, then the specific aircraft loadout until we start doing dynamic loadouts, and then obviously before that we would have to create the actual code behind the bomb. Thanks for the suggestion just like said expect it in the future rather than sooner :)
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