Meiestrix
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Everything posted by Meiestrix
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Hi Feint, Will there be an update for the latest CBA version in next time?
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Hi EricJ, I have a question to the M32 grenade launcher. Will there be a update in future? At the moment there is still the problem that you cant use the scope for high ranges. A new version would be very nice. :) Maybe you could just shorten the barrel to fix the problem, like the M32A1. Also it would be nice if you could carry the grenade launcher in the AT-Launcher Slot ;)
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The latest download works fine, :) but TeamSpeak still says that there is a TFAR update available. And TS still says Version 0.9.7 and not 0.9.7.1
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
Meiestrix replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, I have a question to the upload function of Arma3Sync. My repository has a size of 17GB. The Build process works good it just takes round about 4 minutes. But the first part of the upload process ("Computing files...") takes very long. Even with no change in the mods it takes 30 minutes just for the step "Computing files...". After that the normal upload starts. Is it normal that the first upload part takes so long? CPU and RAM are on very low load at this time. The internet connection is 1 GBit. Problem fixed, with a new server OS and FTP software. Now it takes just 20 seconds. -
(SMA) Specialist Military Arms
Meiestrix replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does someone else have the problem that the M80A1 EPR IR Mag does not work with the MK17? You can load the mag but cant shoot. -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
Meiestrix replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please add SMD Sahrani. :) http://www.armaholic.com/page.php?id=27437 -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
Meiestrix replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Little Immersion Tweaks - Spice Up Arma 3's Night Life
Meiestrix replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same problem here: https://www.dropbox.com/s/c2l5hxmlunthey7/2015-03-15_00001.jpg?dl=0 -
Hi, Since the latest Update of Arma 3 and AGM (https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.3) the AT4 is directly loaded and the sights are fliped up. Also you get a spare round in the Virtual Arsenal and can reload the AT4. EDIT: Maybe the problem is mission related.
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No problems here with th T.16000m. A friend of mine has the same problem like you when he uses two devices for the same input. (joystick and controller) After he removed the controller from the button configurations in Arma, everything was fine.
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Head Range Plus: Improved TrackIR Movement
Meiestrix replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok but without Track IR you can spin your head unlimited in one direction. :D But you can move your head with Alt+Numpad 4/6/8/2 to the sides out of the car windows. -
Head Range Plus: Improved TrackIR Movement
Meiestrix replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to use this mod without Track IR? The only difference i noticed is that you can spin your head 360 degrees without Track IR. :D A version for non Track IR users would be great. For example when you turn your head in a vehicle to the left side you automatically lean a bit to the left to have a better view. -
Nice work. :) I have one question to the ammo types. When do you use HEAT and when HP? I dont know what is the difference.
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Thats a nice idea :D I dont know if it is possible but can you deactivate the engine sound of the hybrid cars when the car is standing still? A normal hybrid car would start just with the electric motor to save fuel. Also it would be nice if you could adjust the top speed to the real world values. For example the M-ATV ist to fast, and the Strider (Fennek) ist to slow.
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ArmA 3 stops recognizing joystick as controller
Meiestrix replied to logitrust's topic in ARMA 3 - TROUBLESHOOTING
Same problem here with a Thrustmaster T.16000m and Windows 8.1 64bit. Controller works until you open the control options. -
Ok now you can pick up the bag after using the Virtual Arsenal. But you cant drop the bag anymore. You can select "Drop Bag" but the bag is still in your hands. The option for "drop bag" then is removed and you still can adjust the lenght with Shift+Up/down.
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Oh. Ok Yes Sure. We have a training mission on our server where you have Zeus rights with a normal soldier. 1: Spawn 2: Open Zeus, spawn a boat, close Zeus 3: Get in the boat as driver, Throw out the bag, leave boat 4: Go to the bag and pick it up. (No problem so far). Drop the bag 5: Open BIs Virtual Arsenal (You have to assign it to an item in the editor, in my case a ammo box) 6: Load a saved equipment from the Virtual Arsenal, close Arsenal Just open and close the Virtual Arsenal is enough. 7: Go back to the bag 8: Option for picking up the bag is not in the addAction menu anymore
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I still cant pick up the bag with the latest version on a dedicated server. In Editor I can pick up the Bag. But the keys for changeing the lenght do not work for me. :( EDIT: Found a strange bug. I can pick up a Bag on dedicated server if I use the stock equipment. But if I load a saved equipment from the Arsenal I cant pick up a Bag anymore.
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Very nice Mod. I really like this launcher. :) At the moment there are only some small points for improvement. - The smoke from the smoke ammo is way to small - You cant remove the scope in the Arsenal
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FatTrack - GPS positioning system
Meiestrix replied to fett_li's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any news about the bug? -
Adjust AI reaction time / skill in Zeus missions
Meiestrix replied to Meiestrix's topic in ARMA 3 - ZEUS
@Mac Scottie: In the init file just paste this: execVM "AI.sqf"; ----------------------------------------------------- //if (isServer) example >> still in init.sqf if (isServer) then { _setSkillLoop = [] spawn { while {true} do { { if (!isPlayer _x && {!(_x getVariable ["hasSkillBeenSet",false])}) then { _x setSkill 0.4; _x setSkill ["aimingAccuracy", 0.15]; _x setSkill ["aimingShake", 0.8]; _x setSkill ["aimingSpeed", 0.6]; _x setSkill ["Endurance",0.5]; _x setSkill ["spotDistance",0.55]; _x setSkill ["spotTime",0.6]; _x setSkill ["courage", 0.8]; _x setSkill ["reloadSpeed", 1]; _x setVariable ["hasSkillBeenSet",true]; }; } forEach allUnits; sleep 10; }; }; }; There is one problem with this script version. If you play a live zeus mission the AIs are not executed on the server they are executed on the zeus players client. So you need the script on every client. -
Adjust AI reaction time / skill in Zeus missions
Meiestrix replied to Meiestrix's topic in ARMA 3 - ZEUS
OK i have solved the problem with the skill adjustment with this little script: while {true} do { { if (!isPlayer _x) then { _x setSkill 0.4; _x setSkill ["aimingAccuracy", 0.15]; _x setSkill ["aimingShake", 0.8]; _x setSkill ["aimingSpeed", 0.6]; _x setSkill ["Endurance",0.5]; _x setSkill ["spotDistance",0.55]; _x setSkill ["spotTime",0.6]; _x setSkill ["courage", 0.8]; _x setSkill ["reloadSpeed", 1]; }; } forEach allUnits; sleep 10; }; But It does not solve the problem with the unhuman, way too fast reaction time of the AI in close quarter combat. -
Support for HLC AKs would be very nice. :)
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Toadie's SmallArms and Animations for Arma3
Meiestrix replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does someone else have the problem that there is a pice of the iron sights left on the Bushmaster .300 Carabine when using a scope? Screenshot: https://www.dropbox.com/s/iuzjq4nwbftap0e/2014-12-08_00001.jpg?dl=0 -
FatTrack - GPS positioning system
Meiestrix replied to fett_li's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After long time of testing I can tell that the problem occurs when you use bohemias respawn templates. https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Templates