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vanschmoozin

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Everything posted by vanschmoozin

  1. VSM Project Zenith (unreleased wip)
  2. VSM WarFighters VSM Unreleased stuff Spec4Gear
  3. VSM + some in game camera effects. :) (info on any of the gear you see can be asked over at my VSM Release thread)
  4. Upcoming VSM Goodies. :) Direones poses RH Acc
  5. Dude this is exactly the kind of stuff I designed my mods for. Gear so people could make these custom factions. Bad-Ass my friend. Love em! :)
  6. Hey there! So no matter the number i put in for "armor=____" I cant seem to get it to translate to the game... Anyone have any ideas? heres my config section for the vests. class Custom_Vest: Vest_Camo_Base { scope = 2; displayName = "Project Honor Platecarrier"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Project_Honor\Data\moh_vest_template.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass=80; armor = "5*0.5"; passThrough=0.3; hiddenSelections[] = {"camo"}; }; };
  7. Altis Color Testing. Cool vibes. :) All VSM stuff, most WIP
  8. VSM, SMA, StaticAnimations, RH Acc
  9. Mods used @VSM (weapons and gen 2 cryes earliy wip, more info/discussion on my thread), and @Direones static animations. -------------
  10. VSM/SMA/GPNVG18 ----------------------
  11. VSM + Photoshop = Black Powder Red Earth comics. :D
  12. Hey man, popped open your files, looks to me like why youre having problems is that you have a few undefined items in your model still. First of all, these points are still unweighted, so be sure to add them in Then in the geometry section you need to right click in the property name box, add a new one and name it "autocenter" with a value of "0" (top right for me, but likely not where yours is.) Hope this helps!
  13. Cause your face/glasses you have set as your profile default will always take over unless you export you loadout, and copy it onto your characters init line (by double clicking on your unit in the 3d editor, then copying the code into the init line". then bam, whatever you put on will stick.
  14. The Adventure's of the Beardy Bro's Vol.1 :) Mods are VSM everything, and these WiP Beards and hair. APEX Rifles.
  15. VSM Get In; Get Out -------------------------------------------
  16. vanschmoozin

    Feedback Thread

    Totally agree with Rich, I for one and pumped to see where this leads. :) downloading now, if i can ever figure out how to add it to my steam library lol
  17. Finally had a chance to check out Adacas's great fleeces. 10/10 would sweat on tanoa again. ;) Also using VSM/gpnvg18/misc goodies.
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