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Everything posted by Vectif
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Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 300 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for feedback, general help and suggestions, and for keeping me responsible and inspired National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Prilivsko by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3226370463 Prilivsko is a 16 km² fictional proof-of-concept terrain located in the Green Sea region. Inspired by Arma 2's Bystrica and Army of the Czech Republic DLC "Silver Lion" campaign's final mission "There Will Be Flood". Prilivsko was made as a proof-of-concept terrain for flooding built-in, as achieving this through tides and setTerrainHeight comes with their own issues as opposed to being done directly from the terrain. As such, Prilivsko was made for this purpose specifically. Included with the terrain is a non-flooded version for normal gameplay, and an experimental flooded version with 4 m of water. This terrain was made from scratch in a non-consecutive sprint of 64 hours total as a side project. Images Features - Landmarks such as a main town and a few villages, industrial sites, farmsteads, and a small military base - Custom lighting config for a more dramatic and unique aesthetic - Two versions (flooded and non-flooded) included - Enabled casting shadows on water for flooded version - Bright nights on clear full moon - Customized weather config - Customized ambient animals config - Curated spatial sounds from Enoch - Small download size - Standalone terrain with no dependencies Additional features - ACE Weather support (temperature, wind, and humidity) Technical details - 4 km x 4 km terrain size - 2048 grid size - 2 cell size - 160k objects - Elevation range of -5 m to 8 m (-9 m to 4 m flooded) - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Made from scratch in 64 hours Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for assisting with split layer config to save filesize and feedback National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Brett Mayson for additional testing and feedback License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Here's the satellite view and topography exports of both versions so the variants can be better appreciated, and so the flooding of the flooded variant is apparent.
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Finally made a post in the ADDONS & MODS: COMPLETE category... be sure to check it out for a nice surprise!
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Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Launch trailer Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Alternate winter version - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Additional features - Custom models (objects and structures) made by Bromine - Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain - ACE Weather support (temperature and humidity) Missions Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE! Authors Vectif - Project lead, terrain artist, factions, configs Thoreaufare - Factions, configs, winter version Brominum - Custom models (objects and structures) Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 600 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Sketchuptextureclub for the snow ground detail textures Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Korsac (Winter) released! Hey all, we are happy to announce that the much requested winter version of Korsac has just been released to the STEAM Workshop as an update to the Korsac mod, including new textures, a tweaked soundscape, and ports to DRO, ALiVE, and Combat Patrol! Make sure to hit 'Repair' in the mod launcher to ensure you are on the latest version... and to tell that one friend who had been wishing Korsac had a winter version! Trailer Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
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Hey, thanks a lot for adding support for Korsac and Lybor - I did ever so slightly modify the lighting classes in Lybor, and more so in Korsac to achieve a different vibe with the contrast and shadows to get a mix of Arma 2 and Reforger/DayZ vibes to get a more "dramatic" feel, but I wasn't able to sort out all the HDR elements side of it. I've always thought there was so much more that could be done with lighting in Arma and so little people that ventured into seeing what were the possibilities. I looked into these HDR parameters before for Lybor and Korsac but wasn't able to wrap my head around it... seeing your results with the ACES parameters is awesome and exciting, it is definitely what I was longing to see in the game. Awesome work! All these options with the HDR parameters are definitely something I'd like to look more into when I have the time.
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Korsac public release Hey all, I'm thrilled to announce that Korsac is now publicly available on the STEAM workshop! Release thread Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
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Hey, how's it going? Korsac has been going through plenty of stages in the past weeks, ranging from the addition of some new villages, to a complete redesign of the main airport... and the addition of another airfield! Further custom lighting and environment tweaks, and last... but definitely not least, custom objects! I am super happy to mention that Bromine has been included into the team for this project, and they have been working closely with the team for some time now, making many necessary and vibe-defining custom objects for the Korsac terrain, from it's iconic above-ground gas pipe network, to a landmark large radiocommunications tower, and the unique main terminal of the Rostok airport! They have been a pleasure to work with, and have been providing quality work that I am sure you all will be as excited to play on as I am! Without further ado, here are some miscellaenous screenshots! Things are coming along well, and Korsac is just around the corner! Worry not, we are looking forward to release the terrain with some additions and extras! Stay tuned.
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As for landmarks and points of interest, there is currently: 1 airport 1 airfield (slightly militarized) 1 grass airstrip 1 military radio station 2 modern towns 2 lumber mills 4 radio stations 6 industrial sites 8 farmsteads (as opposed to smaller farming locations not named on map) 11 villages However, this is not a finalist selection and I may add more, remove some, or change them altogether. This list only includes named locations on map and not other miscellaneous locations, so in summary, you could say there is about 35 named locations on the terrain currently.
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They say a picture is worth a thousand words... so here's a picture! 20-08-2023
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Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hey all, happy to announce that Lybor has been released! We are looking forward to seeing how people play and create on it. Release post https://forums.bohemia.net/forums/topic/243114-lybor/ Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917
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Lybor is just around the corner! 👀 The main post has been updated with some more recent screenshots, a new picture map, and some other data! Stay tuned!
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Hi, the map is entirely vanilla. No dependencies.
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custom character Dog - K9 Unit
Vectif replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is awesome! And it looks super polished too. I'm really excited for the ways this is pushing the boundaries of what can be done in Arma! Not to mention all the new exciting gameplay opportunities that could emerge from this. Looking forward to it! I love the implementation of IDAP/AAF/CSAT gear for it aswell! Nice to see it being set in the Armaverse. -
DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2684046473 About Bastek is a 8x8km fictional terrain based on the middle-east setting while making usage of the Arma 3 Assets. No addons required! The terrain was made from researching different regions in the middle east (such as Dubai, Syria, Qatar, Iran, Afghanistan, etc) alongside investigating other games set in such regions. As such, Bastek is no exact representation of any of these locations, but more so a mixture of all of them. It is fictionally located north of the United Arab Emirates and south of Iran. Bastek features landmarks such as major cities, slums, historical sites, airports, artificial islands, insurgent outposts, and more. The goal was to bring a unique setting that has not been explored much in Arma in terms of it's vibe. Fit for close quarters urban combat and for large scale operations. Setting Bastek is canonically set in a time of economic and political turmoil. There is a vast difference between the richer and poorer areas, which has caused many riots and fights in the region. There's a lot of ideals in conflict that range from religion to politics and how the wealth should be divided in such regions, however, all this is often overshadowed by the success and beauty of the more popular and developed parts of the country. A once succesful country, now heading towards war. Insurgencies arise, countries begin to show support... and interest... meanwhile private military companies are starting to exploit the grey areas of their contracts. Credits Special thanks to Thoreaufare for testing the terrain with me throughout it's development and inspiring me to keep working on it. Not to mention provide great suggestions; such as the solar farm, the civilian airport, the port, the wind turbines out by sea, and for making the jackup oil rig among other things, such as helping configure stuff. Thanks to The Majestic Seagull for modelling the custom signs for the town names. The Jackup Oilrig made by Thoreaufare is now available as it's own standalone composition in the Workshop, you can find it for use in your missions here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743023487 Thanks For providing information and helping me figure things out: HorribleGoat, Jakerod, Thoreaufare, Opteryx, Adanteh, Ice, Snake Man, Temppa, jujurat, Lexx, Arma 3's #terrain_makers Discord channel, the PMC wiki, Bohemia Interactive. License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Disclaimer ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING! DO NOT REUPLOAD. Support the creator If every single person who downloaded this terrain donated a single dollar, that would seriously change my life. If you have the spare cash and want to see more creations from me, please consider donating. It is needed and appreciated. Thank you.
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Hey all, the original Jackup Oilrig made by Thoreaufare for the terrain is now available as a standalone composition on the Workshop for use in your missions! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743023487
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help Changing forum/BI username doesn't work for me
Vectif posted a topic in BOHEMIA INTERACTIVE - GENERAL
Hello, I've been having this issue for several months, if not years, and I've intermittently tried to get support on it or some forum moderator or staff to have a look over it. I've tried to update my username to the name I've been using for my work online and in the community for the past few years, but nothing has worked. I've searched the forums, I've asked in the Discord a few times, and all to no avail. I've already tried to go on my accounts.bistudio page / BI profile page and changing my name there, and nothing would change. I've logged out and logged back in into the website and that didn't change it either. Is there any chance I could get my name manually changed? The system doesn't seem to work for me, if possible if someone could check my accounts.bistudio page you'd see my nickname is changed there but not here. I'd also need my name changed in the BI feedback/bugtracker, unless they both change simulatenously. I'd really appreciate it. EDIT: It has been resolved, I contacted a community manager who helped me with it. -
help How to make map marker change colour based on enemy presence?
Vectif posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. I recently played a mission in Arma 2's Private Military Company DLC which includes a similar feature (or so I believe) to something I want to replicate, and that I believe is possible. The mission would consist of clearing a route from point A to point B. The idea would be to have map markers of designated blocks or roads / areas that are marked as red when hostile/have enemy presence within, and that they then switch to green once they've been cleared. I would also like this to count/include objects aswell (e.g. barricades that would need to be destroyed, or vehicles needing to be moved off of the road, IEDs). There would need to be multiple of these markers/areas for each block or road that needs to be cleared. This would also need to detect when enemies are not alive, or simply not present, same with objects. Is there a way to do this? Kinda like in the mission I'll link below. Also, is there a way to display trigger areas as marker areas, or do I need to individually make both? Here is the example of the mission I'm refferencing that inspired me: https://youtu.be/y0RdVjhsgEk?t=741 Anyone know of a way I could achieve something similar? This way the mission would be non-linear and players could choose their own path to clear. Any guidance, scripts, or code that could help would be greatly appreciated. I don't need the tasks modules for the time being, I just need to do the map markers defining whether an area is clear or not. Thanks! -
terrain Bastek - A middle east terrain with Arma 3 assets!
Vectif posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
BASTEK released December 16th, 2021 Hi all. I'm Vectif, I've worked on a few terrains previously (namely Djalka, and Straya), and I'd just like to come here to announce the next project I've begun working on; Bastek. A proof-of-concept terrain of attempting to create middle-eastern themed terrain for Arma 3 using Arma 3 assets. The idea of avoiding the usage of the Arma 2 assets nearly every middle east terrain uses will hopefully make Bastek have it's own style, and a unique one at it. The Arma 2 assets are great and lovely, but too many middle-east terrains look just like Takistan and Zargabad. So this is welcome, and feel free to join me on my journey of creating this terrain; I'm very excited for this project, and middle-east is one of my favourite themes in maps and videogames. I've been taking the time to research real life imagery and also playing multiple games set in middle-east to try and get as close as I possibly can to something believable and immersive. Not to mention something light in size and also very versatile. This project is fictional, and it's fully made from scratch. I drew the heightmap in greyscale and curated vanilla A3 objects that would fit the theme, alongside researching real-life images and playing games set in the theme. CLICK FOR ZOOM OR OPEN SEPARATELY FOR MORE DETAIL. Newer screenshots on newer replies to the thread. Story & Context Bastek is a fictional terrain, however, a lot of refferences and influences are taken from diverse areas of the world, such as; Iraq, Iran, Afghanistan, Syria, Egypt, and Istanbul. So you may see a lot of variety in this regard as you go from area to area. Bastek is also canonically set in a time of economic and political turmoil. There is a vast difference between the richer and poorer areas, which has caused many riots and fights in the region. There's a lot of ideals in conflict that range from religion to politics and how the wealth should be divided in such regions, however, all this is often overshadowed by the success and beauty of the more popular and developed parts of the region. A once succesful country, now heading towards war. Insurgencies arise, countries begin to show support... and interest... meanwhile private military companies are starting to exploit the grey areas of their contracts. Technical details 8km size 2m cell size Expected filesize: under 200MB (this is very subject to change!) Current object count: 50k Goals First and foremost, I'd like to finish the terrain and get it out there, I hope this will provide the Arma community with a good and brand new middle eastern terrain, not to mention an unique one. I am putting my all into the design of the layouts and object placement of this terrain to try and make it the best I can both in terms of looks and gameplay. Everywhere I can I will try to place gaps, tactical vantage positions, ladders, stairs, connectors and much more to try and allow the players to be creative when traversing the terrain. Support the creator If you like my work, please consider donating! My computer is very budget and electronics are very expensive where I live, I don't have all the means nor the money to afford better hardware, I would appreciate having a more powerful computer for making more complex terrains in the future, not to mention work in a plethora of other projects I'm passionate about, all the things I make are passion projects of mine that I work on during my free time. Any amount is greatly appreciated and helpful, even just a single dollar is a lot for me. If you like what I do, this would help me a lot. Ko-fi: https://ko-fi.com/vectif If you have any ideas, suggestions, refferences, or would like to offer help or support me with anything in specific let me know! Thanks! -Vectif. Below in my thread replies you will see the progress of this terrain, from day one to current time as you progress in the timeline. -
terrain Bastek - A middle east terrain with Arma 3 assets!
Vectif replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hey all! Bastek has now been released! Thanks everyone who supported me, looked over the thread, and provided suggestions! RELEASE POST: Check it out here! I hope you enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=2684046473 -
Palms for Middle East scenarios
Vectif replied to b3lx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this is interesting! It's also something I noticed myself when I started working on my terrain too. I thought having palm trees was certainly pivotal for a lot of middle eastern vibes, and I rarely see much of that in a lot of middle east terrains. I'm glad there's other people who are interested and care about this too. I exclusively really liked the Malden palm trees, and they were part of the inspiration/reasons why I picked up my latest terrain project. Hopefully you'll approve of my usage of these palm trees! Haha. -
terrain Bastek - A middle east terrain with Arma 3 assets!
Vectif replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Also! Are you, or do you know any designers who'd like to have a part of themselves in this project for fun? I am hosting a little 'contest' for fun to feature fictional adverts and artwork on billboards around the terrain. You can find all the info and rules here: