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somesangheili

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Everything posted by somesangheili

  1. There seems to be a lot of unused textures/skins still in the game that were cut, but can be put back into the vanilla game using init codes. These skins require no mods or custom texture templates. You can see a few of these unused textures here I have found most but I have yet to find all of them. Here is a big list of all the inits others and myself have found so far... Fatigues (Raven) (reskin of Fatigues (Urban)) this setObjectTexture [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"]}; Combat Fatigues (Sage) (reskin of Combat Fatigues (MTP)) this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"]}; Combat Fatigues (Woodland) (reskin of Combat Fatigues (MTP)) this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]}; Combat Fatigues (MTP, Dirty) (thanks to SgtDornan) this setObjectTexture [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]}; Wetsuit (Raven) this setObjectTexture [0,"A3\characters_f\common\data\diver_suit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\characters_f\common\data\diver_suit_co.paa"]}; Gorka (Light Green) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]}; Guerrilla Garment (Skull Shirt) this setObjectTexture [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"]}; Guerrilla Garment (Grey Camo Shirt) (thanks to Nightmare515) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"]}; Guerrilla Garment (Red Camo Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"]}; Guerrilla Garment (Orange Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"]}; Guerrilla Garment (Yellow Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"]}; Guerrilla Garment (Blue Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"]}; Guerrilla Garment (Brown Shirt) this setObjectTexture [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"]}; Guerrilla Garment ('Arnold is Numero Uno' Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_co.paa"]}; Guerrilla Garment (Poor Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"]}; Guerrilla Garment (Poor Shirt v2) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"]}; Guerrilla Outfit (Checkered) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"]}; Guerrilla Outfit (Checkered v2) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]}; Guerrilla Outfit (Green) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]}; Guerrilla Outfit (Orange) (incomplete) this setobjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"]}; Guerrilla Outfit (Red) (incomplete) this setobjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]}; Guerrilla Smocks (Yellow) (thanks to Debrin052) this setObjectTexture [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"]}; Guerilla Smocks (Yellow and Green) this setObjectTexture [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]}; Syndikat Reskin of Combat Fatigues (AAF) this setObjectTexture [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]}; LDF Reskin of Combat Fatigues (AAF) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]}; Brown Reskin of Combat Fatigues (AAF) (thanks to M. Glade) this setObjectTexture [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]}; Worker Coveralls (Bandit) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"]}; Worker Coveralls (Grey) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"]}; Worker Coveralls (Black) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_black_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_black_co.paa"]}; Worker Coveralls (Urban Camo) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"]}; Scientist Clothes (CSAT) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"]}; Casual Clothes (Brown and Grey) (reskin of Marshal Clothes) (thanks to Igor Nikolaev) this setObjectTexture [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]}; Casual Clothes (Brown and Tan) (reskin of Marshal Clothes) this setObjectTexture [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]}; Casual Clothes (Artiste) (reskin of the Art of War outfits) (thanks to soceris) this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]}; Scientist Outfit (Formal, Black) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]}; Farmer Outfit (the following changes the pants and gloves colour) "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa" VR Suit (No Lights) (thanks to DreadPirate) this setObjectTexture [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"]}; Kitbag (AAF) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"]}; Kitbag (Black) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"]}; Carryall Backpack (Black) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"]}; NATO Strider (now in Virtual Garage) this setObjectTexture [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; this setObjectTexture [1,'\A3\data_f\vehicles\turret_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "\A3\data_f\vehicles\turret_co.paa"]}; NATO Gorgon this setObjectTexture [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]; this setObjectTexture [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]; this setObjectTexture [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]; this setObjectTexture [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"]}; NATO Black Pawnee/Hummingbird this setObjectTexture [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"]}; NATO Green Blackfoot this setObjectTexture [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"]}; NATO Black Blackfoot (thanks to Solitaire195) this setObjectTexture [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"]}; AAF Panther (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_indp_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_indp_co.paa"]}; AAF Pawnee/Hummingbird this setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]}; AAF Orca this setObjectTexture [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"]}; CSAT Zamak MRL this setObjectTexture [0,'a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa']; this setObjectTexture [2,'a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa']; if (isServer) then {this setObjectTextureGlobal [0, "a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa"]}; CSAT Panther (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_opfor_co.paa"]}; CSAT Cheetah (thanks to Zygzak191) (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa"]}; CSAT Bobcat (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_opfor_co.paa']; this setObjectTexture [3,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [3, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa"]}; CSAT Buzzard (now in Virtual Garage) (thanks to seacaptainjim) this setObjectTexture [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]; this setObjectTexture [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"]}; CSAT Buzzard Grey (now in Virtual Garage) this setObjectTexture [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"]; this setObjectTexture [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"]}; Civilian Orca (now in Virtual Garage) this setObjectTexture [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"]}; Civilian Mohawk (Dahoman) this setObjectTexture [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; this setObjectTexture [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; this setObjectTexture [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]}; Civilian Mohawk (Ion) this setObjectTexture [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; this setObjectTexture [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; this setObjectTexture [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]}; Apparel missing from Virtual Arsenal: Nikos Clothes this forceAddUniform "U_NikosBody"; Nikos Clothes (Formal) this forceAddUniform "U_NikosAgedBody"; Untextured Variant of the Light Combat Helmet this addHeadgear "H_BandMask_demon"; Bucket Hat this addHeadgear "H_TurbanO_blk"; Shemag (glitched texture) this addHeadgear "H_Shemag_tan"; Bandana Cap this addHeadgear "H_BandMask_blk"; Military Cap (Tan) this addHeadgear "H_MilCap_OUcamo"; Beanie (Blue) this addHeadgear "H_Watchcap_sgg"; Extra Hidden Stuff: Stone (thanks to AdelaideTsu) this addItem "HandGrenade_Stone" Hidden textures we're still missing: - CSAT Hunter - CSAT and AAF Slammer - NATO Mohawk - Skirts of the AAF and CSAT Panther - Possibly more... Notes: - Retextures of 'Guerrilla Garment' also work with 'Bandit Clothes (Tee)' and 'Summer Clothes' - Retextures of 'Combat Fatigues' also work with 'CTRG Stealth Uniforms' - There are hidden textures for headgear and vests, but unfortunately it is impossible to retexture them. - Dropping or picking up a uniform with a texture applied to them will revert the texture back to its default one. If you have found a hidden texture that is not on the list above, feel free to post the init for it in this thread, and I'll put it on the list. Any contributions will be much appreciated!
  2. somesangheili

    List of all hidden texture inits

    Hello, I am back. It's been a while. Anyway, I have found a hidden texture for 'Guerilla Smocks' or "U_BG_Guerilla3_1". This was the original skin and uniform for the FIA AT rifleman, before they added 'Guerilla Apparel' or "U_BG_Guerrilla_6_1" in IIRC the Bootcamp Update. With the 'Farmer Outfit', the following skins change the glove and pants colour. Also, I will update the main post with all the new textures you guys have found.
  3. Mods: OPTRE, OPTRE First Contact
  4. Mod: Operation: Trebuchet First Contact
  5. somesangheili

    Contact Expansion Asset Feedback

    What the deal with the wooden/brick houses with chimneys not having any fireplaces? Could we at least get a placeable fireplace object?
  6. somesangheili

    List of all hidden texture inits

    this addHeadgear "H_BandMask_demon"; Here's an untextured helmet model not used in the game. Doesn't have any armour values. Works well with Gendarmerie/tactical police, imo http://images.akamai.steamusercontent.com/ugc/266105270676679513/305CA3CDFF57D34E92C459246539FA906901AD35/ And here's some extra unused stuff this addHeadgear "H_TurbanO_blk"; this addHeadgear "H_Shemag_tan";
  7. https://www.reddit.com/r/OperationTrebuchet/You will find the classlist on the right. I don't know what you mean in your first question
  8. somesangheili

    Halo 3 Marine and Bravo-Kilos

    Really sorry to bring this up, but are you going to do any work on Drakedaeron's Sangheili later? It would be cool if you like tweaked your Brute animations to make them suitable for the Sangheili.
  9. somesangheili

    Arma 3 Aegis

    So will this be adding everything that was scrapped in Arma 3's pre-alpha? And will those 2011 skins be replacing the vanilla ones?
  10. somesangheili

    Arma 3 Science Fiction Map

    Hey Variable, have you thought about messing around the the skybox of this terrain? Eg. changing the colour of the sky, making the moon larger, making new star constellations for night. I think those things would make this terrain much more authentic. Btw, nice looking map. I can't wait to colonise it with Sangheili!
  11. somesangheili

    General Discussion (dev branch)

    That ADS time still needs to be toned down a lot. For example, in Squad it takes about 1 and a half seconds to aim down the sights of an RPG-7. I think that is pretty reasonable
  12. somesangheili

    Arma 3 Photography : Questions and Comments

    Haha, well that tower was 10x10 crates. The first level was what took the longest. After that I just copied and pasted it on top of itself, then I copied and pasted that on top of itself, and so on.
  13. somesangheili

    Co-op Campaign: APEX PROTOCOL

    Yeah, it's quite weird with Raider 1 having the same voice protocol as Staff Sgt Adams...and with the end game showcase, your character's scripted dialog is a different voice to your radio protocol. So yeah, I think these American voices should definitely come with new radio protocols
  14. somesangheili

    General Discussion (dev branch)

    https://feedback.bistudio.com/T117864 This has been reported sooo many times, even before these bugs made it to stable. Oh well, hopefully the more people report it, the more likely they'll fix it...
  15. somesangheili

    Apex Vehicles Feedback

    Plane...? :huh: Prowler = LSV
  16. somesangheili

    Tanoa discussion (Dev-Branch)

    And ragdolls have no collision with 'Land_CurbIsland_01_start_F' and 'Land_CurbIsland_01_end_F' and ragdolls also kind of sink into the sidewalks that Belbo mentioned
  17. somesangheili

    Release Candidate Branch Discussion

    What ever happened to the night/infrared vision for the special purpose helmets and pilot helmets? :confused: They won't turn on :\ EDIT: it's working normally for dev branch but not for Apex/RC branch
  18. somesangheili

    Tanoa discussion (Dev-Branch)

    Vehicles have no collision on top of the walls of the fortress ruins at grid 120024
  19. somesangheili

    Halo 3 Marine and Bravo-Kilos

    First Contact eh? I thought FC was only for the Covenant things....
  20. somesangheili

    How to do this stance in-game?

    That's an image from Arma 2 and the stance mod shown in this picture is only for Arma 2
  21. Thought there were too many pictures of humans on this thread. So yeah, here you go Inspired by this --------------------Mods: Operation Trebuchet First Contact
  22. somesangheili

    Apex Gear Feedback

    Pacific CSAT divers should use this unused skin for their wetsuit. this setObjectTextureGlobal [0,"A3\characters_f\common\data\diver_suit_co.paa"];(Put in the initialization box of a CSAT diver)The green colour would go well with the environment and would suit the faction's uniform colour
  23. somesangheili

    Arma 3 Photography : Questions and Comments

    Hey Professor Death, I think your pics have great concepts but I also think you post too many pictures of the exact same scene. I think you should pick the best picture out of the one scene, and post only that one
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