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somesangheili

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Everything posted by somesangheili

  1. somesangheili

    Tanoa discussion (Dev-Branch)

    Don't think this has already been mentioned...but there is an area on top of the 'small wooden pier' that has interior sound occlusion
  2. somesangheili

    Apex Gear Feedback

    I think it would be nice if the infrared goggle vision was more colourful, staring at a completely grey screen is kind of boring
  3. somesangheili

    General Discussion (dev branch)

    I love doing that while idle so that it stops annoying camera movement (in first person) and that animation where the guy will wipe his brow. If it is a bug I hope it doesn't get fixed
  4. somesangheili

    Apex Vehicles Feedback

    Xi'an's right gear light does not turn off when the gears go up
  5. somesangheili

    Apex Vehicles Feedback

    I thought they were only doing ViV transport with the ViV version of the aircraft
  6. somesangheili

    Apex Vehicles Feedback

    Would be really cool if the Blackfish infantry transport had 2 extra rows of seats going down the middle of the cargo bay like this.
  7. somesangheili

    General Discussion (dev branch)

    Yes, they are not read-only
  8. somesangheili

    General Discussion (dev branch)

    Is anyone else experiencing this annoying bug?
  9. Sorry, didn't know you were a cup developer (even though it's on your sig :\) and I thought you were just referring to the rules
  10. The rules say "do not bump threads." I don't think my question counts as a thread
  11. somesangheili

    Audio Tweaking (dev branch)

    I love the rain-on-the-roof sounds. I hope this gets expanded to ground vehicles and Altis buildings as well
  12. somesangheili

    Tanoa discussion (Dev-Branch)

    I think the 'Native Temple' in Nasua (113123) is facing the wrong way. Why would the the main entrance be facing away from the centre of the village? And why would the stairs be leading to a window? http://images.akamai.steamusercontent.com/ugc/487892961316032390/90AE35794130A3D214004759D156EBD955D0D57B/
  13. somesangheili

    Arma 3 Cut content in APEX? please :(

    I definitely think all these skins should make an appearance https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/in apex, including all of the cut civilian clothes But I highly doubt they're going to add anything more than what they've already planned so far.
  14. somesangheili

    Development Blog & Reveals

    That face is called 'Johnson' in virtual arsenal. It's also been stated several times that there wont be women in Apex
  15. somesangheili

    General Discussion (dev branch)

    Thanks. Though I think it would be a lot better if they instead used like a secret button on the screen that you had to click Well the WY-55 is certainly useless for night stealth operations since it's impossible to turn off the collision lights for that chopper... EDIT: oh wait, only when spawning in it with engines on. Also, the main rotor on that thing spins very very slowly :\
  16. somesangheili

    General Discussion (dev branch)

    Don't know where else to ask this, but how do we get the 2D editor back?
  17. somesangheili

    Tanoa discussion (Dev-Branch)

    The sign you see on the right in the screenshot below is wrong. It's at the southern roundabout in Georgetown, and it says that Regina and the airport are north when they are actually south. http://images.akamai.steamusercontent.com/ugc/487892961311843138/18B22C395F8BE292B7086DD7C5A14A9B140579CF/ Also: Bitumen roads produce dirt sounds when driven on And some dirt roads don't produce the dirt kick-up effect when driven over
  18. somesangheili

    Tanoa discussion (Dev-Branch)

    What happened to that dirt airstrip we saw in the trailer? I can't see it on the map
  19. somesangheili

    Arma 3 - APEX - NEWS and SPECULATIONS

    "Local tribes claim that huge reptilian creatures can be encountered at the foot of the volcano." Sangheili confirmed!!!!!!!!!!
  20. How come the grass on Chernarus and other European maps now use Altis grass? I like the Chernarussian grass better - it makes the terrain more unique
  21. somesangheili

    [WIP] Terrain "X-Cam-Taunus"

    This is a terrible decision in my opinion. Basically what you've done is gone "we hate the new lighting, now we're going to boycott making this map." What about all the massive fans of this terrain, which there are plenty of? What if BI never 'fixes' the new lighting? Also, not everyone hates the new lighting, so disliking the lighting is kind of your own opinion. It's not like the game is now 'unplayable', all you have to do is get used to the new lighting. And I'm pretty sure map makers are even able to change the lighting for their maps, or can they not? I know you're doing all of this for free, but this seems like kind of a weak excuse to stop such a large and well-done project. I hope you guys somehow reconsider this decision
  22. somesangheili

    1.60 visuals are a step back.

    Swoop, I think you should add a poll to this thread to see the difference between the likes and dislikes of this matter
  23. somesangheili

    [WIP] Terrain "X-Cam-Taunus"

    Uhm...what...? You stopped development just because of some visual update? Is this a joke?
  24. somesangheili

    General Discussion (dev branch)

    Unable to reproduce on dev build
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