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Everything posted by POLPOX
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Turrets of every Armored vehicle are don't have any collision.
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Tanks - Armored vehicles customization
POLPOX replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
I think bags on Armored Cars should be painted as depending on their faction and camo. Russian tradition. -
Van (cargo) + attachTo (object not showing when in the vehicle)
POLPOX replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is no way to solve this unless they update the game engine. -
After few months since Tac-Ops update, few events are still missing in Armaverse Timeline. 3 Tac-Ops Operations 2026 Kavala Coup d'etat 2030 Jerusalem Cease Fire As far as I know, these are missing. Who can edit that page? https://community.bistudio.com/wiki/Armaverse_Timeline
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Show bullet position every millisecond
POLPOX replied to Mariusz B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess spawn makes that latency. Use diag_log before spawn once. -
Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I said that's negative. This should be dedicated and focused on loadouts. Livery and numbers are cannot be changed on a frontline. -
Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ozdeadmeatIf you are interested this yet, work-in-progress version is now ready for your use. https://drive.google.com/open?id=1WIAzgTO7Lq96glKtZxV5Vfr5YoB3L-O7 See what's inside for description. -
The late latest update is now live, added few some search commands and fixed "Hold Right Click" problem.
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This is a thing that annoyed me. How about removing actual crosshair while the camera is inside of the vehicle?
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Wait until music is finished
POLPOX replied to notproplayer3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use setMusicEventHandler. -
I want to know what is happened all around the campaign due to I am about to translate the whole thing from goddamn unuseful mechanically-translated Japanese to readable Japanese. In Diplomatic Relations, weapons of attackers are just small-arms? Why FIAs attacked the AAF convoy? What is "sit-down"? Is a protest activity or a convention? What happens in Kavala while Adams and Conway are dealing with the convoy? Why is MoD is on fire in Damage Control? I need answers to find out the correct phrases. Thank you.
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Questions about Bootcamp Campaign's story
POLPOX replied to POLPOX's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks everyone. Now I can write down better translations! -
Does anybody notice the incorrect blur on Simple Object of Blackfish? https://imgur.com/a/jccde
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Tac-Ops Mission Pack Military Operations
POLPOX replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Some missions have an incorrect date... Beyond Hope No Reprieve - May 11, 2026 Avenging Furies - May 11, 2035 Stepping Stone Fate Accompli - July 18, 2027 Disintegration Point - June 24, 2035 -
Let me talk about the Japanese translation in Bootcamp Update.
POLPOX posted a topic in ARMA 3 - TROUBLESHOOTING
I enjoyed the game in English, but many Japanese people cannot understand English so Japanese language setting is popular style for gameplay. But in Bootcamp campaign and some of VR Training there is many of poor Japanese translation. For example, inconsistent styles, completely mistranslating (e.g. Adams tells player to turn right as "Take the right coming up." and the translation is "来る権利を取る。", 権利 means right, claim, title) diffrent translate for some proper nouns - more specifically in Diplomatic Relations, Adams says Syrta as "シルタ"(siruta) but after few sentences he says "シルテ"(sirute), and in the map the town is labelled as "サイトラ"(saitora). Same thing with Kavala (in Bootcamp "カバラ", in the map "カヴァラ") and some towns... And in the cutscene of Damage Control, "Greenbacks" translated as "ドル紙幣" which means "green bucks" "dollar bill" wtf - and the translated scripts used em-sized "%" instead of half-size "%" so format cannot show hints, diaries, tasks properly as shown below. The translation in East Wind campaign or some basic contents, are not so good, but the Bootcamp one is totally silly. The bad scripts will destroy newcomer's first gameplay, and this is bad for Japanese community. I don't know why but translating of Apex is much better, in fact quite good quality. I don't know who translate the scripts but looks like nobody did QA, and I cannot accept this! Is there any chance for change the entire Bootcamp Japanese translation? -
Let me talk about the Japanese translation in Bootcamp Update.
POLPOX replied to POLPOX's topic in ARMA 3 - TROUBLESHOOTING
It is enough to ruin some Japanese's gameplay and will never launch the game again. Sadly, there is no news about that... I am going to make some properly Japanese conversation MOD to save someone. -
Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ozdeadmeat The script was passed its local-multiplayer test, so yes. Yes, should be. Not added yet and should be. No, but it is a nice feature though, it'll take much time to implementation. Yes. I can't get what do you want to say. No, and should not be. No, and should not be. The script is not developed for months because it completed its role, skills improve but I'll work some if you'd like. -
Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It was just an experimental project so... Do you want that? -
Ah very nice, tank you, tank you very much! ...Aaaaaand can we expect more interiors?
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Create marker for all plane wreck on the map (Tanoa)
POLPOX replied to Astrama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Most of the terrain objects don't have classname, so you need to getModelInfo to correct the data. _halfSize = worldSize/2 ; { if ((getModelInfo _x select 0) find "historicalplanewreck" != -1) then { _marker = createMarker [format ["%1",_x],getPos _x]; _marker setMarkerShape "Icon"; _marker setMarkerSize [1,1]; _marker setMarkerType "mil_dot"; _marker setMarkerBrush "Solid"; _marker setMarkerAlpha 0.5; _marker setMarkerColor "ColorRed"; _marker setMarkerText format["%1",_x]; } ; } forEach (nearestTerrainObjects [[_halfSize,_halfSize,0],["HIDE"],_halfSize]) ; This should do it. EDIT: use "historicalplane" instead of "historicalplanewreck" to find debris too.- 1 reply
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I want to search all premium items for DLCs/Expansion. Is there any way to do it? For example, there are many of DLC-marked items but are just repainted so full access is given to all players like Khaki-painted MX and Green-Hex Fatigues. Can I ignore them and list all DLC-exclusive items? And, what defines the mark on Arsenal? I can't find "dlc" config on any Apex-related items.
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Check an item is a premium content
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@phronk You better read my post again. CfgMods is the thing what I am looking for? -
[Solved] AI infinite magazine
POLPOX replied to Wiki's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably like this: this addEventHandler ["Reloaded",{ _unit = _this select 0 ; _mag = _this select 4 select 0 ; _unit addMagazine _mag ; }] ; Not tested yet. -
Finally, this problem is fixed on Stable Branch now. Thank you for support, and thank you developers!