Sterlingarcherz101
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Everything posted by Sterlingarcherz101
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Think it would have been fair to just point out to op, its wip at the moment. Alot of stuff out of sync with sounds And is not the desired result so don't panic. This is from an overhaul of sounds bis is doing, and is just the foundation for a better sound overall. So soldier on.
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Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Noice. Cheers for quick headsup enex. -
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Added: New audio samples for Explosive charge and Claymore Added: New audio samples for grenade and launcher explosions and impacts on surface Has anyone tested? I cant sucks. -
Terrain Improvement (dev branch)
Sterlingarcherz101 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
My biggest woe is if they work around ie a drab terrain that you wont even noticed textures at distance . Yay 60fps, ugh is this mars? Barren wasteland. -
Orshanets terrain 12.8x12.8km (Ukraine)
Sterlingarcherz101 replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As much as I selfishly want you to finish this map. Arma needs people with you eyes for detail. http://forums.bistudio.com/showthread.php?191382-External-3D-Artist-for-Arma-3-Structures -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Am I confusing showcases with something else. The uav, the ka and marksman missions all had action also the a10 sorry shit can't remember the in game code name groundhog close enough. Anyway these were all cool night time one, few others so maybe I'm mistaking what yous are talking about showcases?. Either way Wouldn't divert necessary resources to it, if I'm honest. Base game and expansion more important.. Launcher launcher.. Launcher... Must be an echo here, well I'm on the can. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Ha I been going on about this. Ruins immersion. have cool arma vids on YouTube, some look like movies then cue a squad walking exact same formation Hand waddle as laxemann put it. Boom ruined. -
What questions would you ask the AUDIO TEAM of Bohemia? Technical & creative stuff
Sterlingarcherz101 replied to megagoth1702's topic in ARMA 3 - GENERAL
Mega please and I mean please ask the team if there is any chance that they can change the Wipeout cannon sound. Sounds as if the cannon is bored shooting. Cant help but feel it was a rush job no real love for the amazing sound That is an a10 canon. Also jet sounds passing by overhead. -
Arma 3: Community wishes & ideas- DISCUSSION
Sterlingarcherz101 replied to Maio's topic in ARMA 3 - GENERAL
Commanche was not only designed for recon, but also pitched to be an attack heli killer. With advanced flight model I thought the Blackfoot would have been given a platform to show its true potential. And finally get some real love from the player base.But alas wasn't to be. -
Something that is bothering me about Altis + Stratis. No sewage plants?
Sterlingarcherz101 replied to jakeplissken's topic in ARMA 3 - GENERAL
Yeah furniture, and in game tvs with 4k resolution 144 ghz at 100fps . ANd a monkey butler to wipe up after I spank mine. I heard Stephen hawkings got a preview version of Directx 12 downloaded to his wheelchair, made him talk like Christian Bale then up and do the moon walk. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Liking your ideas. And to oldy41 try using nvidia inspector. -
Orshanets terrain 12.8x12.8km (Ukraine)
Sterlingarcherz101 replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great map work. Landscape looks lived in. Not only that Your pictures that you take are sweet. Do me a solid, totally overcast (not raining), summer months at 5am. Should be just daylight. If I'm remembering rightly, makes arma look hella real. On this map might look even better. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Any particular brand? Have the g1 gaming. Might be able to test some -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Agreed. movement animations overall need a little variety. wish the walking one with gun had more. -
Arma 3: Community wishes & ideas- DISCUSSION
Sterlingarcherz101 replied to Maio's topic in ARMA 3 - GENERAL
Moose, pilot 77th cav Server? Anyways as nice as it would be a new boats dlc would probably only be apart of the new expansion that's if, the new map had inland waterways. You hear me bis giving us scuba and subs, then a broken environment with no water other than sea, you plonkers :D. -
Bug or intentional? Can't flare from gunner seat if controlling heli
Sterlingarcherz101 replied to BobbyBlue's topic in ARMA 3 - GENERAL
Think intentionally done to encourage less lone wolfing. -
What questions would you ask the AUDIO TEAM of Bohemia? Technical & creative stuff
Sterlingarcherz101 replied to megagoth1702's topic in ARMA 3 - GENERAL
Froggyluv hops on to spread his cheer, back you cynical bastard back I say :D No sound expert, any sounds for weapons resting coming. -
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Cheers for the update doosh keep up the good work. Really looking forward to seeing what yous can do. -
Fixed Wing Flight Model (dev branch)
Sterlingarcherz101 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Personally prefer old arma2 way. When I was low on flares I switched to single. flare. Not keen on holding down a flare key.. As a keyboard flyer I already have to hold a key down for trust so holding two keys trimming and a mouse while engaging. Feel like playing a game of twister. Slight exaggeration but you get my drift.- 874 replies
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- flight model
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"Opening up Arma 3 to paid user-made content" - How?
Sterlingarcherz101 replied to gammadust's topic in ARMA 3 - GENERAL
Great idea jimmy, this would be a really nice addition and something I would welcome . I often have 2.50 sitting in my steawallet, would have gladly given it to Jarhead or one of the many other long standing modders out there. -
I'd love to see ai under pressure, "rolling" to cover behind a rock close by.
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Weapon Resting & Deployment Feedback
Sterlingarcherz101 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Agreed when they do work, it's great But.. Stupid unsexy kinda butts. Personally. Most times I deployed (because I have ultra grass) when the view sinks down I cant see anything anyway so have to undeploy. On rocks and other obsticals get you killed fidgeting about trying to get it to work. I'm just really glad weapons resting wasn't removed as some asked ( apart from the Prone Invisible bi pod) I have gotten some good use. And have actually seen other players play more tactfully because of the feature. Hoping an actual hight adjustment for bipods comes about instead of the intended automatic one in place. -
"Opening up Arma 3 to paid user-made content" - How?
Sterlingarcherz101 replied to gammadust's topic in ARMA 3 - GENERAL
bis "give" the ability to mod "their game". If a select few modders are annoyed at people feeling they shouldn't "have" to pay for something created by modders , the modders might in their own self entitlement forget, maybe they have forgotten thry were only able to create and express themselves purley on the "free" access and "audience "bis has Granted the modders themselves . -
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Being a developer. ---------- Post added at 12:59 ---------- Previous post was at 12:52 ---------- Audiocustoms, what is your opinion on new sounds ( taking into account wip) ---------- Post added at 13:00 ---------- Previous post was at 12:59 ---------- Ie feedback. -
How to lase targets for the Titan with the new remote designator.
Sterlingarcherz101 replied to jakeplissken's topic in ARMA 3 - GENERAL
Did you hold control and press t to stop drift as stated in op. As far as I'm aware the laser and titan does not work With the equipment I have used. Have not tested the remote designator yet so heres hoping it actually works as op said. be a nice addition.