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ownedarg

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Everything posted by ownedarg

  1. Hello @Flax thank you very much for the long awaited update. I deleted FAST Tool completely including mods.cfg and added every mod manually from Steam Workshop as you suggested. While updating the mods, this error came up: At first I thought that mods that didn't need updating maybe resulted in the program showing that error, but then I encountered that one mod hadn't been updated: As I tried updating that sole mod, the same error came up: This is mod.cfg in case you need it for debug: Notice weird HOP and characters on Prei Khmaoch Luong I hope you can shed some light on this error. Thank you for the hard work.
  2. Hey @Flax Any news on this matter? Thank you.
  3. Hello @Flax I'm having this issue when I launch the application Mods won't show in the respective tab. The file Mods.cfg is ok, all mods are showing like this: (Press Spoiler) Any ideas on what could it be? Cheers and excellent work.
  4. ownedarg

    US Military Mod

    Hello, Quick question, how do I add "usm_pack_m5_medic" without adding all 20 "usm_fielddressing" ? I tried the following code: player addBackpack "usm_pack_m5_medic"; clearAllItemsFromBackpack player; player addBackpack "usm_pack_m5_medic"; for "_i" from 1 to 20 do {player removeItemFromBackpack "ACE_fieldDressing";}; But it won't delete usm_fielddressing. I need them deleted so it doesn't take up space and I can fill up the pack with ACE medical stuff through scripting. Thank you!
  5. Please let me know if you make any progress! Thank you
  6. @Flax When I try to download Prei Kmaoch Luong from your program the folder name contains weird symbols. Like this: @Prei_Khmaoch_Luong__ព្រៃážáŸ’មោចលង But When I download from Steam Workshop the folder name contains correct thai formatting. Is there a way to solve this? Or is my PC missing thai fonts? Cheers.
  7. ownedarg

    [MP] =BTC= Hearts and Minds

    @Vdauphin I edited a Takistan version of H&M with a custom base and some assets for my unit. Is there any way of updating H&M to latest 1.17.7 version without losing such custom version? I don't want to redo the base. My guess is updating all files but mission.sqm and mission.sqf, am I correct? Thank you.
  8. With the latest 1.78 Arma update the hat appears in between the legs. Any chance for a fix? Thx
  9. I can't, that's the whole point of this exchange. I know what I can and cannot do with the equipment I have. Congrats on the release
  10. It's a shame then, it would be a cool addition. I have nothing against PTT or the people that use it, I don't like using it myself and that's all. Thanks for reading.
  11. I understand, unfortunately I can't implement that solution. I could definitely use that too! I could also mute my mic from my headset, or take an anti-allergic, or tell the people in my house to shut up if I want to play ArmA with my mates. What I mean by this is that it would be a cool feature to have and I don't see why we need to be unable to mute the microphone while playing. Does this serve any technical purpose in the mod? Maybe you could allow the user to mute it, and un-mute it automatically if he tries to use the radio. Just a suggestion. Cheers.
  12. I don't wanna go away from TS, just be able to mute the mic just in case I dont want something to be heard by the others (ie: Sneeze). Besides in my clan if I go "away" I get automatically dragged to AFK channel.
  13. I second this would love to be able to mute mic and not having to mute speaker in TS3.
  14. Hello Im running latest version and when I try to Add Mod from URL, this mod: https://steamcommunity.com/sharedfiles/filedetails/?&id=421620913 I get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: StartIndex cannot be less than zero. Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length) at System.String.Substring(Int32 startIndex) at FAST.ImportMod.ImportModToList(String modUrl) at FAST.ImportMod.ImportButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Flax's Arma Server Tool Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/workshopDownload/Flax's%20Arma%20Server%20Tool%20V1.3-beta/Flax's%20Arma%20Server%20Tool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- CustomMarshalers Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/CustomMarshalers/v4.0_4.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  15. ownedarg

    BMR Insurgency

    Hello @Jigsor can we get the mission's packed in .pbo format. Is easier to distribute! Just a suggestion. Thx!
  16. Hey thank you for your advice. Unfortunately that was not the issue. Our channels are all set on Opus Voice, and we still hear robotic voices even throughout the radios. Still looking for a solution. Thanks in advance. I opened a Github issue regarding this: https://github.com/IDI-Systems/acre2/issues/413 Issue has been solved you can see the solution here (TLDR: Use per side babel setting): https://github.com/IDI-Systems/acre2/issues/413#event-1287299286
  17. hello guys, Im having some problems with 2.5.0.968 version of acre. I have the latest plugin and TS version and I hear my clanmates in a robotic sort of voice. Anyone experiencing the same thing? Thank you. @ACRE_Team
  18. No, we use the standard zip file compression A3S provides. As you surely know, when you click the build button every .pbo gets compressed into a .zip file. Now, when I need to update the repo and maybe add a new mod. Do I need to delete every .zip file inside the repo, before I click build again? (I usually do this by searching for '*.zip' inside the repo and delete all). That's my question. I hope I've been clear enough. @major_shepard
  19. Thanks for the mod it's very cool. Any chance of adding Project Opfor support? edit: I discovered the mod checks for the word "ESS" written on the headgear name. If that is true then it switches headgear and adds ESS goggles to your inventory. It would be cool if we could have larger helmet support as in those with more than only "ESS" written ie: "Black ESS" or "Headset/Black ESS" I hope i'm clear enough, if not let me know. Regards.
  20. Hey @major_shepard quick question: We use compressed .pbo's in our repo. Is there anyway I can update my repo without having to delete all the .zip files before I click the build button? If I don't do that every addon comes with their compressed version inside, and the size of the update doubles. I hope I have been clear enough, if not let me know. thank you.
  21. @major_shepard I have a problem with some of my fellow clan-mates. Sometimes, some of them cannot unzip de .zip file onto their PC and the A3S download gets stuck in downloading. Sometimes if you manually unzip the file, the download continues with no problems, once you pause and unpause the download. Some other times, the zip is reported to be corrupt and has to be manually deleted and re-downloaded. Can you confirm this is the way A3S handles .zip files? Can I prevent this from happening in any way? I hope I have been clear. Regards.
  22. ownedarg

    Zeus not working in EDEN?

    If you change your interface size to small, you can change open the dialog box and change the setting, then you can change it back to normal. Another solution is to type the selection you want, just like you would do in windows if you wanted to search for a file in a folder.
  23. Does anyone know if this utility is ever gonna be updated?
  24. Squad name: Comunidad Latinoamericana de Simulación Timezone/location: (GMT -3:00) Gamemode preference (eg coop or pvp): COOP/PvP/TvT Contact email: contactoarmacls@gmail.com Website address: www.armacls.com Short description: Milsim unit / Ranks / Mods / Special Courses / Roles / +18 / 1 hour per week needed Language: Spanish
  25. ownedarg

    Amazing FPS - Only When Alt-Tabbed

    Has anyone solved this? Still a problem for me.
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