loopdk
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Everything posted by loopdk
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Simple Object Checkbox Gone?
loopdk replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
give it back plz :D -
You can remove it under config addons /tfr
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Like Lifetap we at 3para use TFAR 1.0.245 and dont have this problem:D
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Np mate.
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Guys can i have this on in next update :D The blue AAC one.
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Armed Forces:UK Virtus Body Armour
loopdk replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
plz remember spots for name tags dz an insignias :D -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
FUK!!!! SORRY!!!! -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry mate.... -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Done -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got a hemit fuel and hemit ammo car thing.... Less than 50 meters froem plan If i change the paremeters in the script to false i just get a "not valid vehecil" -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wait out. 2 minuts -
[Release] GOM - Aircraft Loadout V1.35
loopdk replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What vehicels is valid for rearming, refuling and reparing? i get this when trying to refule frome a hemit fueltruck -
?
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ENy ETA one 1.0???
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[WIP] Virtus Body Armour System
loopdk replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Mike. if you need testers, look me up at 3para-gu.com LooP -
Tnx for respons guys
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is it not a ace feature? my was you mabye can name the cars , as the already have diffent number plades and mabye can get them showing in the ace menu
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Hey guys. do you know of a way to get "load in" to be "load in jackal 102" when we try to load a body ore somthing ells i a car. We have problems when we have more cars in the same place that we loader into the wrong car ... Is this possible>?
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DAC V3.1 (Dynamic-AI-Creator) released
loopdk replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have this MANY times in my rpt.... problkey my own fault but can you tell me how to get rid of it :D -
ACE 3 Medical training dummy
loopdk replied to -GMS- Eliree's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{if ((typeOf _x == "B_Survivor_F") && (!isPlayer _x)) then {deleteVehicle _x}} forEach allUnits; deleteVehicle pat; [MedicalData,3] call BIS_fnc_dataTerminalAnimate; sleep 5; _group1=createGroup west; 'B_Survivor_F' createUnit [getmarkerPos 'patientSpawn',_group1,'pat=this; dostop pat']; [pat] call ace_medical_fnc_handleDamage_advancedSetDamage; pat setUnconscious true; [pat,selectrandom [0.25,0.5,0.75],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["grenade","stab","bullet"]] call ace_medical_fnc_addDamageToUnit; [pat,selectrandom [0.25,0.5,0.75],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["grenade","stab","bullet"]] call ace_medical_fnc_addDamageToUnit; [pat,selectrandom [0.25,0.5,0.75],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["grenade","stab","bullet"]] call ace_medical_fnc_addDamageToUnit; [MedicalData,0] call BIS_fnc_dataTerminalAnimate; hint 'Medical Mannequin is ready'; -
ACE 3 Medical training dummy
loopdk replied to -GMS- Eliree's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i got this working... i will post small test mission later -
is github updatet for downlaod?
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tnx mate.
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A: I want to use the logistic point as a logistic point :D B: i dont get eny options to use the logistic point. this is my setup: https://ibb.co/dLUDaa when i get in to the landrover i get a scroll option " logistic menu" i am missing that on the logistic point. https://ibb.co/fkaVMF
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Hey andy.. the vehciles i got working... this is the cargo things... this one