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Everything posted by IHUNTERI
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Somebody please check on dev - put " this disableai "MOVE" " in player init and try to drive some vehicles. Because this command is bugged on stable.
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You have to launch the game with -showSciptErrors parameter (in laucnher: Parameters > Author > Show Script Errors). Also here is rpt file after some playing. P.S. IMHO sqs scripts have bad impact on performance, but this is another story...
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Put in the editor several "RyanZombieboss12" (class name) and armed offroad. Got some errors 20:25:08 Error position: <Ryanzombiesinvincible == 1) then {_zombi> 20:25:08 Error Undefined variable in expression: ryanzombiesinvincible 20:25:23 Error in expression <[_trg2] exec "\ryanzombies\del.sqf> 20:25:23 Error position: <"\ryanzombies\del.sqf> 20:25:23 Error Missing ""
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0:03, 0:08, 0:15, 0:21, 0:36, 0:46
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Anyone noticed some strange *pop* sound in the end of tail samples? e.g. MAR-10, mk200. Also Navid in burst mode doesn't have interior tail. Stable version.
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Getting back into sound modding, need feedback on sounds
IHUNTERI replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think the new mx sound more like а real gun than old. -
Injures effects are missing - not just sound (already discussed) but PP effects too. Is it supposed to be like that?
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Looping crash sound What about option (in future) to disable crash sound, wind in fast moving helicopter? I think that's vanilla sound is good enough.
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Why supersonic cracks for tank shells replaced?
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Veteran mod (VTN) - announcement and WIP
IHUNTERI replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Be aware! At the moment arma3sync will download/delete files in your root Arma3 folder, not VTN folder! Wait for fix or try to change download directory. -
Awesome. How about some kind of loadout saving? Also "undefined variable" error sometimes, here is log
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JSRS: DragonFyre -- WIP Thread
IHUNTERI replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wonder, DragonFyre works on SQF or some dll extensions? :confused: -
Authentic Gameplay Modification
IHUNTERI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Linux dedicated server. Standart mission "Escape from Altis". Got "You cannot play/edit this mission it is dependent on downloadable content that has been deleted agm_realisticnames". Then i remove "agm_realisticnames.pbo" on server - same error but with agm_vehicles. All errors are shown in chat. -
Linux Dedicated Server feedback
IHUNTERI replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
OK serverrun.sh ./arma3server -port=2302 -name=ServerProfile -cpucount=8 -config=A3_server_cfg_files/server.cfg -mod=@cba_a3\;@a3mp\;@task_force_radio sh serverrun.sh Same error. After the last stable update does not work anymore. 1.22 - everything worked. -
Linux Dedicated Server feedback
IHUNTERI replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
sh ./arma3server Got ./arma3server: Syntax error: Unterminated quoted string What is wrong? Everything was fine before last stable update Also segmentation error sometimes, when selecting mission. -
Advanced Combat Sound Environment (A3) WiP Thread
IHUNTERI replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This sound mod is all about weapons, not vehicles. As far as I know. Well, any news? :j: -
Advanced Combat Sound Environment (A3) WiP Thread
IHUNTERI replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Maybe silencers and some vehicle's weapons? -
Actually, i just deleted sound files (and in description) and put in comment one line of the code. But other people can not guess.
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Can you release script version without radio sounds, please? :rolleyes:
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Maybe "fadesound" and eventhandler, but not sure.
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I think it can not be fixed, because of "say3d" command - it change sound's volume when in spectator.
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Distance sound still missing for coaxial machine guns.
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I think I know what the problem is http://en.wikipedia.org/wiki/Speed_of_sound And your heli's engine is too loud to hear the explosion. P.S. I found a problem: mg on Mora (IND heavy APC) absolutely silent on distance, maybe another vehicles (marshal, tanks) have that problem too. Can anyone confirm?
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Advanced Combat Sound Environment (A3) WiP Thread
IHUNTERI replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What about rocket launchers and sound of missiles? -
Tank shell sounds like subsonic ammo, i think it must make sonic boom.