laserhel50
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12 GoodAbout laserhel50
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Very nice to finally see a newer version of Evolution hit ArmA 3, the others were usually... Mehhh. Hope to see more features come!
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xtbbmalloc - A custom memory allocator for A3
laserhel50 replied to _blub's topic in ARMA 3 - COMMUNITY MADE UTILITIES
So I hate to bump up old topics like these but ehrm.. Is there still any benefit into using this? Its been a loong time since its been last updated, and im running AMD (FX-8350) I'll keep using default because I feel its better to, but if someone can explain to me if this is better, pls do -
Are features still being added to this or is it just mostly bugfixing right now?
- 350 replies
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Overthrow Mod - dynamic revolution simulator (BETA) [SP/CO16]
laserhel50 replied to foofski's topic in ARMA 3 - USER MISSIONS
Well if that was after my post then cool, I'll check it out soon! Otherwise, they are still mostly happening on the other side of the map :P -
Overthrow Mod - dynamic revolution simulator (BETA) [SP/CO16]
laserhel50 replied to foofski's topic in ARMA 3 - USER MISSIONS
Great mission! One thing I do dislike however is that I always get missions that are on the other side of the map, could you make it so that you get missions closer to you? It makes no sense otherwise imo -
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
laserhel50 replied to KingN's topic in ARMA 3 - USER MISSIONS
Awesome to see work is still heading forward for this, I played the first one and I really really liked it! Can't wait to give this one a shot -
xtbbmalloc - A custom memory allocator for A3
laserhel50 replied to _blub's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey is this safe (and functional) to use on servers? and would it help? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
laserhel50 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah that's why I got confused at the "Or similar technology". -
Hired Guns 2 - (NOW WITH 64BIT OPTION) Mercenary Co-Op Campaign [1-15+]
laserhel50 replied to Werthles's topic in ARMA 3 - USER MISSIONS
Groups would be nice (If they aren't in yet) Other than that I love it so far! Any plans for a non-Tanoa version?- 10 replies
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
laserhel50 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
The page reads: But does this mean it also supports AMD CPUs? It isn't listed nor documented. -
Is this still being worked on/updated of the sorts? Also nice mission man, keep it up!
- 350 replies
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
laserhel50 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thats what I mean, is there even a -hugepages parameter? I didn't know that. -enableHT seems to be pointed at intel CPUs with Hyper Threaded capabilities. (I think I read that somewhere?) Considering I'm AMD I'm not sure if it would help my performance. Thats what I mean, how can we know any of it works? Who knows better than the developers themselves, if they just make a wiki page on tips for performance they'd probably be the first. EDIT: Didn't see developers response. All is automated apparantly, so I guess we can quit the launch parameters. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
laserhel50 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Coming back on that, there is a lot of performance guides/FPS shit that people say works, but could you as the actual game developer tell us what kind of config edits/different launch parameters actually have a chance of increasing FPS? It could help a lot of us with figuring out what does work and what doesn't, and leave players with low-mid PCs with their games fully working rather than completely broken from the 500 edits they decided to make to get 2 FPS extra. Thanks! -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
laserhel50 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Removing JSRS made no difference unfortunately, it still did not work, but the .rpt seemed to show that ALiVE was initializing properly, but I can't be sure of that because it gave a bunch of errors which were either me closing the game or something else.. A quick fix (if even possible I haven't worked much with SQF) would be to add a timer to the check that handles the mission end and make it check only 5 minutes after the game has started and on from there, if there is more problems we could probably find then easier that way through testing/checking logs. -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
laserhel50 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
I tried it again with just the mod order, it did not work, after the map "lobby" screen it just gives the loading screen and when that is gone it's mission completed and I am back at the lobby. Mod list: Last two under that are the map and it's objects. The map itself works fine as I have tried to use it, also made a small ALiVE battle and it worked, I suppose the problem lies with one of the mods indeed, just not sure which..