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18 GoodAbout PenguinInATuxedo
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Gunnery Sergeant
core_pfieldgroups_3
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Interests
Football, Video games and ArmA.
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Biography
ArmA enthusiast from Australia, member of AEF 2CAV, Well dressed Penguin. Started ArmA before I knew it was ArmA with Operation Flashpoint: Cold War Crisis. restarted back on ArmA 2 for DayZ but found my true passion in the MilSim side of ArmA 2. Now spending my days enjoying ArmA 3 with AEF 2CAV.
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/channel/UCkq31__MuE2dcmZo_Qox-TA
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xXNapsterManXx
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PenguinoInATux
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TuxedoOnAPenguin
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PenguinInATuxedo
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Tanoa discussion (Dev-Branch)
PenguinInATuxedo replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
I don't know if this is the best place for feedback but I will leave it here anyway. -Units The NATO(Pacific)>Turrets units do not include (Raised) variants of the HMG/GMG. The Prowler(armed) main gun can be very difficult to use while moving in jungle. Suggest swapping it from Thermal HMG to the minigun like the CSAT variant. I'm sure this is obvious but the NATO(Pacific) vehicles are all still using tan camouflage, Since CSAT have their vehicles re-textured I'm sure this is on your agenda of things to do. -Terrain I love the rail system you have running throughout the island but i did notice the maintenance crews must be getting a little slack and are letting many trees hand low over the track. This can be hazardous to the locomotives as well as a safety concern due to poor sightlines. The number of non enter-able buildings we now have is a bit disjointing, even if they are just basic interiors it is better than a textured window. Hopefully this can be rectified after the release of Apex as I don't imagine you have much time right now. At grid 140120 there is large circular fuel silo that is mostly underground, since all the tanks around it are above ground i assume this is a placement error. That is all for now, Hopefully the Railway maintenance crews stop playing ArmA 3 and get back to work. -
The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How will you enforce only being able to take on passengers after the bird has expended a lot of fuel and ammo? Or is that just going to be a role play type enforcement? -
The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there currently or going to be an official UNSUNG discord server? I've been using discord a lot recently and thought it might be good for organising UNSUNG community stuff. -
[WIP] Terrain Diyala province Iraq
PenguinInATuxedo replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have it on Playwithsix it is called @diyala_province. If you go to "Browse" in the mods section and enter that into search field it should come up. BTW love the detail on the map, Thank you for the effort you put in. I like the way the towns are densely built up and just far enough apart to be counted separately. -
The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh my gosh those screen shots are sex, Eggbeast. -
The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just tried and couldn't even make the little crate the gunner was using as a seat. I'll leave it to the skilled people. -
PenguinInATuxedo started following Werthles' Headless Module, Arma Toolbox for Blender - Arma 2/3 exporter script, Composition tool - Eden editor plugin and and 1 other
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The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Me ------> :ph34r: :ph34r: <--- NVA You're doing good things, Thank you. :wub: -
[WIP] Terrain "X-Cam-Taunus"
PenguinInATuxedo replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow, Absolutely beautiful. I hope my small monthly donation makes it a little easier for you to develop X-cam because maps like this are absolutely worth my support. Stunning. -
I'm not gonna lie, The spelling mistakes in the title made me open the thread in hope of more. I was mildly disappointed. And I don't think so mate the server would need dev branch build as well, may want a second opinion though I am no expert.
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Hey Kolmain, Are you still working on your Evo Mission? It is pretty cool but I have seen some bugs and issues as well as i would like to leave some feedback for improvement. I'm not skilled enough to pull apart the mission and make the changes myself (I've Tried).
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War Chronicles WW2 Modification
PenguinInATuxedo replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking spiffy.- 594 replies
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- World War 2
- Complete Modification
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War Chronicles WW2 Modification
PenguinInATuxedo replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good luck guys, don't strain yourselves it's better to take your time than get worn out with ArmA. I wish I had some skills to help out but I've only ever dabbled in map making and modeling and I am shocking at modelling lol. I may have to learn a little about animating in ArmA. I could make you some really bad, super high poly sandbag bunkers(that is a joke you don't want my garbage 😜).- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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The Unsung Vietnam Mod 3.0 WIP THREAD
PenguinInATuxedo replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep it up guys, good job so far. At least when Tanoa comes out your mappers will have some BIS jungle assets to play with. -
Australian Defence Force Uncut - DISCONTINUED
PenguinInATuxedo replied to Raid's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to see you guys up and releasing again, That was a long hiatus. -
X-Cam 1.0 for Arma 3 released
PenguinInATuxedo replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love :)