

(AEF)Zed
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soundmod JSRS4 - APEX 1.2
(AEF)Zed replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://withsix.com/p/arma-3/mods/JHaNLrg_IUe4SD_kMxC5Yg/JSRS3-DragonFyre-2-5 It's there, But instead of bumping @jsrs3 to v2.5 they just created a new mod as @jsrs_df v1.0- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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Is there a way to mark the lite version on pws as obsolete, so people know @jsrs3 is the latest supported version?
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https://forums.bistudio.com/topic/161124-upsmon-updated-to-armaiii/?p=2950100 Old thread btw
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UPSMON Updated to ArmaIII
(AEF)Zed replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Change it to execVM "\A3\Structures_F\scripts\fn_DoorClose.sqf" or use the function call BIS_fnc_DoorClose Just looks like they renamed it to match the rest, thinking no one would reference the file. -
Creating a flashlight, place and light it
(AEF)Zed replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't know if it can be turned on but this is how to place it on the ground. _holder = createVehicle ["GroundWeaponHolder", getMarkerPos "flashlight", [], 0, "CAN_COLLIDE"]; _holder addItemCargoGlobal ["acc_flashlight", 1]; -
Removing diary statistics GUI element
(AEF)Zed replied to tachi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This can be done in the servers .arma3profile NetStats=0; // Shows score in MP. -
Would be interesting if you could CTRL+RMB those tiny objects in pic 3 and a hot-key ran BIS_fnc_ObjectsGrabber
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menu template for creating menu using BIS_fnc_createMenu:
(AEF)Zed replied to jakkob4682's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Might want to have a look at how Windwalking made the WW AIMenu addon -
Yes it can be used without Zeus respawn = 3; respawnTemplates[] = {"MenuPosition"}; respawnDelay = 1; respawnOnStart = 0; Is needed in your description.ext and create a marker named respawn_west at your HQ Description from CfgHints Example mission: https://dl.dropboxusercontent.com/u/1504405/respawn.Altis.zip
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Jungle Wars: Island of Lingor
(AEF)Zed replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The crash is caused by ibrmost1 & ibrmost2 in lingor_objects.pbo Deleting them and rebuilding the pbo works -
Jungle Wars: Island of Lingor
(AEF)Zed replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think its something in maruko, I can teleport myself to the north shore and just below the dump View/object distance were set at 500m Edit: moving lingor_objects.pbo out of the addons directory lets me teleport into maruko http://i.imgur.com/lSHgwfW.jpg (197 kB) I would suggest rebuilding the addon, to find the object thats causing it to crash -
Mission Editor: Groups This page explains it better than I can
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ShackTac User Interface (STHUD, STGI, and more)
(AEF)Zed replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use alt-shift-H to bring up the usermenu -
Excellent, creation factory reminds me of the coin module from a2
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The Username Change/Merge Thread
(AEF)Zed replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Can I have my username changed to (AEF)Zed