callofmarty
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Everything posted by callofmarty
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ACE3 - A collaborative merger between AGM, CSE, and ACE
callofmarty replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tested this with NEVER and CARDIAC ARREST option and i die every time. The time is set to 20 minutes. heres pastebin with current setup. https://pastebin.com/MSxT5NFt Shall i dare to say, there are lots of options missing and my opinion is that soldier should be able to give another person blood. This shouldnt be mandatory. Otherwise the option who can use PAK is useless. - Anyhow, is there a way to setup every playable unit via cba_setting.sqf ? So it would make anyone medic by default? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
callofmarty replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be update regarding the instant death? Old ace had ace_medical_maxReviveTime -> how can i replicate this? Also why there si no option that I as soldier can give my self or others blood, but if im a medic im able to give me self or others blood? -
Interiors for CUP buildings
callofmarty replied to bovine3dom's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, another building fail on chernarus. coordinates 045 098 -
Its broken, cannot take off or land without bumbing. Its old issue when BI changed the flight model and im not sure if the plane would work as standalone .pbo without the rest.
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Hi, Do you have any plans to make AC-130? There isn't really funcional version out there. Thx
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Hi, can i use the Ambient Flyby module via trigger. Can you give me an example if its possible? thx nvm
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How to use UnitCapture in Arma 3.
callofmarty replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, is it possible to add classname instead of the "Vehiclename"? ...Is it possible to do it without the vehicle beeing prespawned and nameEdited in editor. -
Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cant find the wreck in editor. Lots of Wrecks from you but non is C-47. -
Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, could you please give us back the wreck of C47, i think it was called "sab_dc3" thank you -
Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, could you move the "request landing" on carrier maybe to the bottom of the menu? Because its dangerously close to the Eject button. -
ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
callofmarty replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, had an interesting bug. When i was flyning with TGP ON the heads-up display and sky went dark (Picture1). Here is Picture2 without the TGP ON. You can also check this timed video as i was struggling to get my bearing. Haven't tested it on other maps, but it might be the Zargabad map causing it.- 176 replies
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- functional mfds
- cas
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Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, The cruiser isn't displayed in Zeus. Thank you. -
Hi, i was wondering if there is a way to disable oxygen requirement in submarines. We had mission with 11 people in submarine and they didnt last more than 10 minutes before suffocating (used the russian classed submarine). For the note we didnt use the new version of the sumbarines, so i dont know if this has been corrected or not. Thank you.
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HAFM NAVY - Submarines & Ships - v2
callofmarty replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well yes, but when they get to water elements its gonna be a while. Yours mod would just need proper model and textures, since everythink is essentially already in place. anyway, thank you for answer.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
callofmarty replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, how do you fell bringing this into World War 2? Would you consider doing it after this release?- 400 replies
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Hi, Its maybe different kind of topic, but is there a way to spawn ambient light source and define its parameters before mission start? Need to define RGB, range and constant attenuation before mission start. Like here: LINK
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Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, currently all WW2 planes are bouncing when you want to take off the ground. So now it's impossible to takeoff. Same goes for IFA mod -
That wasn't a suggestion !! don't you dare :D
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Well perhaps, but launchers are in launcher slot for a reason. At least give me chance to choose if i take it as primary or launcher. Cause how im gonna use primary (submachinegun,rifle) weapon then? ....when people say much more realistic, they dont realise that you cant do half of stuff in arma that are realistic. For exmaple if it was realistic i could pick any reasonable main weapon with piat and ammo, but i cant right now. The rest of the launchers will go to the primary weapons too? :D
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Piat as primary weapon? cmooon guys. give it back to launchers for game-play sake pls.
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F/A-18 Super Hornet and Su-35S Flanker E
callofmarty replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well true, but im not playin DCS and its still a game. Only thing i have is mouse and keyboard....try to hit under 90% throttle with your keyboard, distracted with flying a maneuvering and other things. RHS flight system is much more user friendly and intuitive. I'm kinda disappointed from this :( + the PDF user guide for F18 is out of date then. -
F/A-18 Super Hornet and Su-35S Flanker E
callofmarty replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well the RHS has the new flight model and still manage to get it right. (as described above) By my opinion, right now the F18 is not usable and it doesn't make any sense to engage afterburner when more then 90% thrust. Would rather prefer separate key for afterburner, like it was last time. -
F/A-18 Super Hornet and Su-35S Flanker E
callofmarty replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, would it be possible to change the afterburner only when you holding shift (accelerate button) because right now its pretty hard to keep it below 90% to not to engage afterburner. If you look at RHS mig, it works as described. -
RHS Escalation (AFRF and USAF)
callofmarty replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol Im not a new player... the ctlr + right mouse button works for every optic but these new, added after update.- 16577 replies
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- Weapons
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RHS Escalation (AFRF and USAF)
callofmarty replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its works for everythink else, but the new weapon sights. dunno whats EH.- 16577 replies
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