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alky_lee

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Everything posted by alky_lee

  1. In a six figure grid it’s at 005065. Look round some rocks. It is not easy to get into, especially with a static mg covering the entrance.
  2. alky_lee

    Pilgrimage - Ported

    I've had a couple of run throughs. The first couple were quite short. I also found the boy at the second chapel I checked. Unfortunately a Kamysh parked outside my hiding spot. It was a waiting game till the crew turned out and I shot the gunner, an I managed to get away. Following the intel I ended up at El Villon where I found the body. Unfortunately it was next to an active airfield and I had to make it safe to bring in a vehicle to collect the body. It took me 3 hours to complete. My current run through is taking a lot longer. Still don't know where the boy is. Just heading north, but I did find a sweet spot to take on a squad from.
  3. alky_lee

    Pilgrimage - Ported

    0500 is the time set for dawn, but on Lingor it doesn't get light till 0600 or later, so if you set the start time to dawn, it is DARK. I think Lingor is southern hemisphere, so June is the middle of winter. Changing the date instead could provide some sort of daylight at 5am.
  4. alky_lee

    Pilgrimage - Ported

    Vafana has updated his Tanoa mission to the latest version of Pilgrimage. Link is in the first post.
  5. alky_lee

    Pilgrimage - Ported

    I was thinking of doing one once I've finished playing with Rosche. I know that some porters are planning to update theirs. It's just a question of time.
  6. alky_lee

    Pilgrimage - Ported

    First post has been updated. I have written not so much a guide, but an aide memoire for myself. Porting is not a quick job especially if the map does not have many churches or military areas, as you have to place them yourself before you can even start.
  7. alky_lee

    Pilgrimage - Ported

    OK, I've removed DS Houses as a requirement from the first post
  8. alky_lee

    Pilgrimage - Ported

    Original post updated with the new version.. Also Isla Duala has been updated to the latest version of Pilgrimage.
  9. alky_lee

    [SP] Pilgrimage

    My current vehicle is a fuel truck so refuelling is not a problem, but I have to decide whether it is worth it. It’s a long way south so I will have to fight my way to it. I think I may just destroy it instead.
  10. alky_lee

    [SP] Pilgrimage

    Something I have noticed recently is that, if you get a NATO UAV terminal (The stuff sellers are good for that), if you take control of the UGV it has often run out of fuel by the time you do. I think this is because BI changed the rate that fuel is used up so that you have to re-fuel.
  11. alky_lee

    Pilgrimage - Ported

    Playing the Rosche version, I went to check out an abandoned vehicle. This is what I found. Jeeps that think they are boats.
  12. alky_lee

    Pilgrimage - Ported

    First post updated Anizay and added Rosche.
  13. alky_lee

    Pilgrimage - Ported

    Yes, At 100% there is a possibility of 250 But only if the road intersections allow correct? Just finished the mission. I think I had a checkpoint every second junction. I wouldn't be surprised if there were 250. They didn't seem to have any trouble placing the checkpoints. I think I will turn them down to 25% next time.
  14. alky_lee

    Pilgrimage - Ported

    Updated in first post.
  15. alky_lee

    Pilgrimage - Ported

    Tried the Anizar port tonight. First try there was a checkpoint next to the spawn point. Just caught a glimpse of an Ifrit before the Pilgrimage loading screen. I was dead before the mission finished loading. After the restart I was plagued by armour. A close encounter with a Gorgon which sat at the first church, was resolved when a Tigris turned up and killed them all. Then the Tigris sat there instead. I headed north instead an found myself engaged by enemy infantry from 700m away. My Sting SMG was useless at that range. There weren't any buildings to get loot from on realistic loot settings, so I headed to the airfield where I picked up a better rifle and some Titan AP rounds. I hit the gunship with a couple of AP rounds, hoping to damage the fuel lines, but it was still flying ... sort of anyway. The next time it was called out, I think it crashed, but I had left by then as another Tigris came looking for me. It's worth turning down the checkpoint density for this mission, as I found them everywhere. I also kept getting offered intel on enemy presence on Altis. Haven't seen any hidden camps, but I'm sure there's at least one out there, but as I found an abandoned T100 I probably don't need to worry about them too much. I can just go look for the body now, but I will need to deal with a stronghold/airfield or two to get back to the car, as the starting position was surrounded by them within 1km of the car.
  16. alky_lee

    Pilgrimage - Ported

    Anizay has been added to the first post. Looks like a really good map. Is anyone doing a mission for Rosche? That's another really good map that's come out. I don't have time at the moment.
  17. alky_lee

    [APEX SP] Descent Trajectory

    First try was a bit short. Important to understand the HUD methinks
  18. alky_lee

    [SP] Pilgrimage

    I've played a few missions with the latest update and not had a problem with abandoned vehicles. I've had some damaged boats and some boats on dry land. The boat doesn't have to be in water to load the body and finish the mission. I have also had some chapels floating in the air, with my own ported missions where the chapels have been added manually. I've had to go round and put them back on the ground.. That was with vanilla Arma and just the map mod.
  19. alky_lee

    Pilgrimage - Ported

    Australia port has now been updated to Pilgrimage 1.95. Also increased starting FF to allow hitch hiking further at mission start as some starting positions are a very long way from the nearest road, never min a town. Binoculars and 1 extra mag provided on normal setting.
  20. alky_lee

    Pilgrimage - Ported

    My Malden & Dingor ports now incorporate the latest version of Pilgrimage 1.95.
  21. alky_lee

    Pilgrimage - Ported

    Altis CO-OP has been updated by Major Stiffy. Changelog: Added holster in scroll wheel. Added/changed spawn locations. Added respawnmarker by belbo and tweaked respawning conditions. Critical for COOP. Easier to unpack hideout in various terrain conditions. Removed multiple markers put down by players . On respawn removed shamag. Added more equipment in boat. You don't have to take it Mission not tested to prove changes made by Rydygier in fact work.
  22. alky_lee

    Pilgrimage - Ported

    Mission added to the first post. Does foggy breath work on Vidda? I usually find the map temperature to be around 20 degrees which is too warm. TPW Mods also has foggy breath. Will this cause a conflict?
  23. alky_lee

    [SP] Pilgrimage

    I can confirm that the waypoints are working as intended again. I forgot how useful they were. Doctors seem to be too rare, especially when you are suffering from the breathing sounds that you can't get away from. With a damaged vehicle, you can always walk, or. if you are using TPW Mods, it can be repaired if you can get it to a garage/fuel station.
  24. alky_lee

    [SP] Pilgrimage

    Pvt Partz should be in there as well
  25. alky_lee

    Pilgrimage - Ported

    Pvt Partz has been busy. He has updated his Vidda mission, but he has also updated his Cabodia_REAL mission which is available again. Not only that, but he has also provided an alternative version of Altis with bug fixes plus more. All the updates are in the first post.
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