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73 ExcellentAbout Degman
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Staff Sergeant
core_pfieldgroups_3
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Interests
Military, Law Enforcement, IT
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CNC operator
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Male
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Classified.
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degman
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CatBook-Yi23332 started following Degman
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Degman started following Zee Identity Pack, AM Studios - Conversion Mod and Fifty Shades of MP7 - Release
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AM Studios - Conversion Mod
Degman replied to J. Adams's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here's an early screenie from Buldozer for curious eyes .. Note: the texture is still work in progress. There are still plenty of details to implement. :) -
I am sure that the developers are indeed aware of these inaccuracies, but resources are limited when it comes to free projects you know .. The modding is not business. These men invest their free time to make it, and no doubt they put huge amount of effort in it, so you can a) help them or b) put constructive criticism in their mod's forums thread to point out the major issues. You can also contact them via e-mail or social network, if they use any.
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Dammit, just checked it out myself. I was living in a lie this whole time !
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somenameunit land helipadname. You use "" only for marker names. And yeah, the command does work. I've used it so many times to get a choppa to land properly. EDIT: just opened the editor, and you do need ""s after all. It's been a long time since I've made anything, so I've mixed something up.
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Here's a quick answer: zee_mag_40Rnd_46x30_FMJ zee_mag_40Rnd_46x30_AP .. straight from the config!
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1.64 update broke Wasteland Wheeled Vehicles
Degman replied to whatsupdoc_1_27's topic in ARMA 3 - TROUBLESHOOTING
It's always up to a module / mission creator to adapt to the engine and it's updates, and not vice versa (for obvious reasons). -
Looks very nice! :) Steam workshop BTW ?
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That tower reminds me of the movie named Oblivion (2013). The map is very interesting. So far so good. :)
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As I said, it's been a while since I've played ARMA CWA. Especially those mods. What I wrote will 100% work with regular zombie mods such as Farmland Horror Pack 3 and Legend of Madness mod (this one is far the best, check it out). ;) https://youtu.be/XeuEfRI2fKU?t=58
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a) create Game Logic b) gblAllTargets[]={playerName1, playerName2, playerName3, john, insertName}; c) put b) in the Game Logic's init field It has been a while since I've played ARMA CWA, but I think it should work.
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Survivors of IED attack are incapable to fight due to wounds and what not. This is manifested in the game as death.
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US Military Dress Uniforms
Degman replied to brotherram's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, this is a thread you're looking for: https://forums.bistudio.com/topic/190389-arma-3-addon-request-thread -
It is must be a mod issue. I guess you use mods, right ?
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VBS3.7 new maritime features possible in ARMA3?
Degman replied to NightIntruder's topic in ARMA 3 - GENERAL
VBS features are expensive, hence you need monster PCs to run them. BI Simulations is simply for military use and that costs very much .. so much in fact that not every military can afford such a simulator for it's troops. If BI Studio turned into BI Simulations, then you would pay the game approximately as much as you would pay for Star Citizen and these expensive ships in it, and still you would need i7 and GTX 980 to run at medium-high quality settings. -
Hello CROAF fans, if any remaining .. :cheers: I'm back in service and I hope to introduce more non-vanilla weapons, equipmet and vehicles in the Mod. Need an evidence ? Here's a hint: MBT M-84A4 'Sniper' (W.I.P.) The model is based on Bohemia Interactive's T-72 tank. I will not share it for any causes outside of the ARMA III spheres. Once complete, I will explore my options regarding creation of M-84D MBT. I also hope to replace vanilla ARMA III uniforms with authentic ones used by the Armed Forces, but it will take time. Also, there are exciting things to look forward to in near future, but these will remain classified upon their release. :) Best Regards, D-Man