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Everything posted by Degman

  1. Here's an early screenie from Buldozer for curious eyes .. Note: the texture is still work in progress. There are still plenty of details to implement. :)
  2. I am sure that the developers are indeed aware of these inaccuracies, but resources are limited when it comes to free projects you know .. The modding is not business. These men invest their free time to make it, and no doubt they put huge amount of effort in it, so you can a) help them or b) put constructive criticism in their mod's forums thread to point out the major issues. You can also contact them via e-mail or social network, if they use any.
  3. Dammit, just checked it out myself. I was living in a lie this whole time !
  4. somenameunit land helipadname. You use "" only for marker names. And yeah, the command does work. I've used it so many times to get a choppa to land properly. EDIT: just opened the editor, and you do need ""s after all. It's been a long time since I've made anything, so I've mixed something up.
  5. Here's a quick answer: zee_mag_40Rnd_46x30_FMJ zee_mag_40Rnd_46x30_AP .. straight from the config!
  6. Degman

    1.64 update broke Wasteland Wheeled Vehicles

    It's always up to a module / mission creator to adapt to the engine and it's updates, and not vice versa (for obvious reasons).
  7. Looks very nice! :) Steam workshop BTW ?
  8. Degman

    Arma 3 Science Fiction Map

    That tower reminds me of the movie named Oblivion (2013). The map is very interesting. So far so good. :)
  9. Degman

    Zombie Mod problem...

    As I said, it's been a while since I've played ARMA CWA. Especially those mods. What I wrote will 100% work with regular zombie mods such as Farmland Horror Pack 3 and Legend of Madness mod (this one is far the best, check it out). ;) https://youtu.be/XeuEfRI2fKU?t=58
  10. Degman

    Zombie Mod problem...

    a) create Game Logic b) gblAllTargets[]={playerName1, playerName2, playerName3, john, insertName}; c) put b) in the Game Logic's init field It has been a while since I've played ARMA CWA, but I think it should work.
  11. Degman

    Arma 3 Lack lot of Realisim

    Survivors of IED attack are incapable to fight due to wounds and what not. This is manifested in the game as death.
  12. Degman

    US Military Dress Uniforms

    Hi, this is a thread you're looking for: https://forums.bistudio.com/topic/190389-arma-3-addon-request-thread
  13. Degman

    In MP Uniform disappear sometimes

    It is must be a mod issue. I guess you use mods, right ?
  14. Degman

    VBS3.7 new maritime features possible in ARMA3?

    VBS features are expensive, hence you need monster PCs to run them. BI Simulations is simply for military use and that costs very much .. so much in fact that not every military can afford such a simulator for it's troops. If BI Studio turned into BI Simulations, then you would pay the game approximately as much as you would pay for Star Citizen and these expensive ships in it, and still you would need i7 and GTX 980 to run at medium-high quality settings.
  15. Created by Degman aka D-Man, aim of this project is to create an authentic as possible module that will cover Armed Forces of the Republic of Croatia in RV4 engine. Current version: v1.2 Downloads: - Steam Workshop CBA A3 CUP Weapons Pack Screenshots: http://i1269.photobucket.com/albums/...ps8e77bbbc.jpg (207 kB) http://i1269.photobucket.com/albums/...ps56cbdfc0.jpg (238 kB) http://i1269.photobucket.com/albums/...ps0ef48a90.jpg (188 kB) http://i1269.photobucket.com/albums/...ps8cd8df49.jpg (214 kB) http://i1269.photobucket.com/albums/...ps96a9bebf.jpg (148 kB) http://i1269.photobucket.com/albums/...ps4844ffd0.jpg (157 kB) http://i1269.photobucket.com/albums/...ps0f99daca.jpg (164 kB) http://i1269.photobucket.com/albums/...psafb8b798.jpg (167 kB) http://i1269.photobucket.com/albums/...psba2d613c.jpg (153 kB) http://i1269.photobucket.com/albums/...pse5459417.jpg (138 kB) http://i1269.photobucket.com/albums/...psacf5a836.jpg (162 kB) http://i1269.photobucket.com/albums/...ps51972c1a.jpg (181 kB) http://i1269.photobucket.com/albums/...ps987cdd11.jpg (191 kB) http://i1269.photobucket.com/albums/...ps23ceb46d.jpg (167 kB) http://i1269.photobucket.com/albums/...psfc5c45d4.jpg (177 kB) http://i1269.photobucket.com/albums/...psead2a847.jpg (181 kB) http://i1269.photobucket.com/albums/...psa9c02afa.jpg (160 kB) http://i1269.photobucket.com/albums/...psfcf6c53d.jpg (189 kB) http://i1269.photobucket.com/albums/...psb1998f36.jpg (160 kB) Credits: Bohemia Interactive Studio - Arma 2 MLODs Reyhard - RDS static weapons pack MLODs RichardsD - HMMWV & MaxxPro vehicle MLODs
  16. Hello CROAF fans, if any remaining .. :cheers: I'm back in service and I hope to introduce more non-vanilla weapons, equipmet and vehicles in the Mod. Need an evidence ? Here's a hint: MBT M-84A4 'Sniper' (W.I.P.) The model is based on Bohemia Interactive's T-72 tank. I will not share it for any causes outside of the ARMA III spheres. Once complete, I will explore my options regarding creation of M-84D MBT. I also hope to replace vanilla ARMA III uniforms with authentic ones used by the Armed Forces, but it will take time. Also, there are exciting things to look forward to in near future, but these will remain classified upon their release. :) Best Regards, D-Man
  17. Hello, did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?
  18. It's always good to see creative (and different) mods like this. Looks great! :)
  19. I don't think that blue camo would make much difference. If the enemy came to capture surviving crew before their allies, then nothing is gonna hide them. Especially if the enemy uses thermal imaging, and that stuff is pretty common this days.
  20. Makes sense. It's not like the blue pattern will prevent enemy from seeing you on the boat, anyway.
  21. Download Arma 3 Samples from your Steam tools library.
  22. Degman

    Geometry problem- pls help me

    Hi ! Add me on Steam and I'll take a look at it. I should be online around 20:00 hours GMT+1 (8/17/2016). Maybe I'll find time even sooner. Best Regards, D-Man
  23. Degman

    US Army looks to spiders to save soldiers' lives

    Funny. I googled this thing the other day. Interesting concept, but it can only stand a bullet going 150-300m/s. Anything faster will penetrate the composite skin like butter. Also, we're far from using such technology on human subjects.
  24. The pants don't use the same texture as officer's shirt. You will have to look for INDEP soldier texture and use it for pants.
  25. I will start to work on Half-Life mod very soon (from scratch), but under a different name. I should have started already, but life just doesn't respect given ETAs. :unsure: Huh, if there only was more of us in the development. As team we were stuck with me (everything ARMA III related), Lehy (retextures / model sources) and some old models in very low quantities to work with.