-
Content Count
256 -
Joined
-
Last visited
-
Medals
Everything posted by tom.tucka
-
Hello All, I'm not the best with configs and I'm trying to learn but I have this error when packing my pbo: MakePbo: Building entries:... config.cpp In File CSQN_Equipment\config.cpp: Line 5 Expected Semicolon (or eol) Below Is my config.cpp Could someone help me with this as I see no missing; class CfgPatches { class CSQN_Insignia_Units { units = {}; weapons = {}; requiredVersion = 1; requiredAddons = {"A3_Weapons_F", "A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgUnitInsignia { class R10A { displayName = "C/S Patch R10A"; author = "C Squadron"; texture = "CSQN_Insignia\data\cs\N10R.paa"; }; }; Thanks In advance Tom
-
L.E.A.P -- HALO / ParaJump Operations
tom.tucka replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ski2060 Thanks for the reply! Great news Love the mod -
L.E.A.P -- HALO / ParaJump Operations
tom.tucka replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Von/Anybody that knows, Does this work In multiplayer yet? -
More interested In this one being British :P but your point does make me sad :D
- 326 replies
-
- ww2
- World War 2
-
(and 2 more)
Tagged with:
-
Its not rushing? I mentioned a date that is very important to the mod and in fact the community...
- 326 replies
-
- ww2
- World War 2
-
(and 2 more)
Tagged with:
-
With the anniversary on D-Day coming up is anyone else getting there hopes up like me?
- 326 replies
-
- ww2
- World War 2
-
(and 2 more)
Tagged with:
-
Hello, When packing my addon I'm getting the following error from pboProject and nothing else in the output files: I have no idea whats wrong, quite new to configs any advice would help! scanning for jobs to do.... Processing CSQN_Items creating texheaders.bin Creating texture headers file... 32 texture headers saved to file "CSQN_Items\texHeaders.bin" MakePbo x64UnicodeVersion 1.90, Dll 5.24 "CSQN_Items" makepbo failed This is the error from addon builder: Here is my cfgVehicles, cfgWeapons and My cfgPatches //==================================================================================================== //notes Class Parent Names class B_Soldier_base_F; //==================================================================================================== //notes Custom Classes (Uniforms) //notes Custom Sub-Class (Straight Sleeve Uniform) class sbs_rifleman_1: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_1"; }; class sbs_rifleman_2: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_2"; }; class sbs_rifleman_3: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_3"; }; class sbs_rifleman_4: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_4"; }; class Default; class Uniform_Base; class UniformItem; class ItemCore; class HeadgearItem; class H_HelmetB; class sbs_crye_multi_1: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_1"; uniformModel = "-"; }; }; class sbs_crye_multi_2: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_2"; uniformModel = "-"; }; }; class sbs_crye_multi_3: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_3"; uniformModel = "-"; }; }; class sbs_crye_multi_4: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_4"; uniformModel = "-"; }; }; class sbs_ops_core_sand: H_HelmetB { author = "Tucka"; displayName = "[SBS] Light Ops Core (SAND)"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\ops_core_sand.paa"}; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; scope = 2; scopeArsenal = 2; class ItemInfo: HeadgearItem { hiddenSelections[] = {"camo"}; mass = 30; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; }; class sbs_equipment { units[] = //all the classes form cfgVheicles { "sbs_rifleman_1", "sbs_rifleman_2", "sbs_rifleman_3", "sbs_rifleman_4" }; weapons[] = //All the classes from cfgWeapons { "sbs_ops_core_sand", "sbs_crye_multi_0", "sbs_crye_multi_1", "sbs_crye_multi_2", "sbs_crye_multi_3", "sbs_crye_multi_4" }; requierdVersion = 1.0; requierdAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; };
-
PBOProject errors when packing
tom.tucka replied to tom.tucka's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I removed the clutter and made the other classes inherit from the first one, still didn't work has same error as above.. -
PBOProject errors when packing
tom.tucka replied to tom.tucka's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@Jackal326 Ive done that and still get the error? Any ideas? -
Thanks haha, I need to pay more attention when I'm typing :P
-
Hello all, pretty new to the whole config stuff, I have done a uniform re-texture and I have created my config files like so: cfgPatches class sbs_Uniforms { units[] = //all the classes form cfgVheicles { class sbs_crye_multi_1_F }; weapons[] = //All the classes from cfgWeapons { class sbs_crye_multi_1 }; requierdVersion = 1.0; requierdAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; }; I get this error when I run the game: could some help me out? Also any feedback on better way to do things would be appreciated Regards Tom
-
fixed issue :P
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
tom.tucka replied to Placebo's topic in ARMA 3 - GENERAL
Special Boat service assault a HVT possible location -
Hello Von, Quick question, In the module I noticed the setting 'None - System Only' under the select aircraft drop down. I just wondered how we use this? Does this allow us to use the mod with another aircraft? Regards Tom
- 722 replies
-
- systems
- enemy spawner
-
(and 7 more)
Tagged with:
-
Community Upgrade Project - CUP Terrains
tom.tucka replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anybody know how I can make the hanger doors closed on mission start? -
Hello, Been playing around with the EDEN editor and I love it! If I create something in there can i convert it back to 2d and move it back over to stable branch?? Thanks Tom
-
ArmA3Sync - launcher and addons synchronization software for ArmA 3
tom.tucka replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@Major_shepard Haha! Yup forgot about something lol! I now have another problem, went to create a second repo on the same FTP and I got this error: I checked the one I built and uploaded successfully and that still works... I have no idea how to fix this do you have any ideas? (Using windows server 2012 R2) -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
tom.tucka replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello, I created a FTP server on my dedi box (Windows server2012 r2) I can upload manually via a FTP Client. I created the Repo and built it when I click upload I get this error every time: Could someone please help me fix this issue? Thanks Tom -
Game Updater + Steam Guard Mobile Code
tom.tucka replied to feanix's topic in ARMA 3 - BI TOOLS - GENERAL
Had this error myself... Just doesn't work at all. Temp fix until the dev's can do a work around is just to disable steam guard on your mobile device. Do it the old fashion way of getting a email, then once your logged into game updater you can turn steam guard back on for your mobile :) -
[WIP] UK Maps Pack
tom.tucka replied to Capt. Fantastic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! Good to see British Maps in the making! -
[Terrain] Chernarus Winter A3
tom.tucka replied to Arthyc's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are you using for your snow effects? -
Community Upgrade Project - CUP
tom.tucka replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any Chance you could do L119's? Pretty much the same thing -
RHS Escalation (AFRF and USAF)
tom.tucka replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there anyway to get AI to fire the Russian Scuds and arty? Tried using the Advanced Fire waypoint and nothing was working.... Also is there a way top set it so the scud is in the firing position at the start of the mission? Any help appreciated- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[Terrain] Chernarus Winter A3
tom.tucka replied to Arthyc's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just run it with CUP_Chernarus then? should fix that problem -
Hi Massi, You released a Update for your USSOCOM units, Will you be releasing an update for these UKSF units any time soon? Tom