

Gutsnav
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Everything posted by Gutsnav
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Predator C "Avenger" Jet-Powered UAV - Work in progress
Gutsnav replied to church's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sweet. -
Predator C "Avenger" Jet-Powered UAV - Work in progress
Gutsnav replied to church's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Holy crap! Awesome looking mod! Question: How have you guys done the HELLAD functionality? Can sou see the laser slowly burning through your engine block, or does the vehicle just randomly explode? Is it a stream of invisible bullets with infinite ammo that make fire effects on impact? Is it a visible laser that magically damages things? Or is it a combination, with a visible laser dot and the invisible fire bullets doing the damage? This interests me. -
That good enough for you?
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Star Wars: A New Order - FHS Star Wars Total Modification
Gutsnav replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey spacenavy sorry to bother but what is your team's plan for the sound side of things? Do you guys have appropriate sound editing software / manpower? Are you planning on adding support for JSRS 3? I'm sure the visuals and functuality will be top notch, but I'm a little concerned about the sounds :P thanks -
Specify? I know that they shouldn't explode from bushes, but what else is wrong with them?
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Question about gear-inventory, uniforms and AI, and ammo strength?
Gutsnav replied to lazerath's topic in ARMA 3 - GENERAL
I'm pretty sure that the enemy would be really suspicious of a random guy dressed as one of them who isn't on their comms net, isn't in a known friendly location, and doesn't speak their language. Of course, for less organized forces such as the FIA or ISIS or whatever it has sort of worked in the past (SF dressed as insurgents), but only because no one saw them or if they did they were dead shortly after. -
Yep. That's been there in the background since like 2012, though.
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Not much use for that, we still can't attach explosives to vehicles... :/
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Game-Mode That YOU Think Should Be Official
Gutsnav replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Combined Arms showcase, just reworked for a bigger scale. That would be fun. -
Probably never. Maybe in a year but unlikely.
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Well, even if they don't shoot properly, they did consult apparently certifiable sources. It does seem pretty good in the current version. Of course they didn't seem to be using slings but whatever.
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I have an idea [sorry for off topic, but it relates to the post above]. You know that wind indicator in the Advanced Flight Model virtual instrument thingy? What if that were to be added to the HUD, and possibly bound to activate at the press of a key(s) ["K", "B", and "RMB"]? It would be a clean white outline, and depending on the wind's speed the indicator would 'fill up' with solid white. Then for those people who don't like to miss, there could be an exact windage reading when the player is in possession of a laser rangefinder and maybe even a laser designator. Some real laser rangefinders have this feature / ability, and I wouldn't be surprised if they were common in the future. Windage could be adjusted with "Home" and "End" keys. There you go. It would be pretty easy to use, but difficult to master :D
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Looks like some form of parallax is being worked on, at least for some sights like the MRCO. From the latest Dev Branch update: "Changed: Collimators have been changed to a new technology." Not exactly descriptive, but someone had the good idea to post a video on YouTube. Link is here -> ---------- Post added at 01:56 ---------- Previous post was at 01:52 ---------- EDIT: I don't actually know if they are really working on parallax, it just looks like they are. I have no idea what the heck they are doing :P the hype train is unavoidable
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It already is, in the form of not being an idiot and running through a kill zone. The AI suppression is only supposed to mimic natural reactions to bullets flying near you (which is try not to get killed). The AI accuracy part is the same, because you aren't going to be putting accurate fire when you're being shot at, mostly because you'll just pop out and fire a few shots instead of sitting there waiting for a good shot.
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I really like the different camoflage variants for the new suppressors (Black, Green, Tan, etc.). I really wish that they would do this for all weapons and accessories; but that isn't likely seeing as they would be pretty much doing it for free. A "Desert" Katiba would be pretty badass though.
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Lightweight fiberglass or carbon fiber tubes with rubber feet... Looks pretty good to me.
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One of the new vests is a Raven vest, apparently.
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That would be sweet.
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Chappie faction... (just kidding, I'd actually like some PLA or something)
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This new plate carrier / chest rig setup is interesting. It's like the standard plate carrier, a chest rig with UGL grenade slots in the back, and a shoulder pad. I wonder if the shoulder pad provides ballistic protection? Also, here's some rare photos of the new bushwookie species being introduced to Altis. NATO snipers (From left to right: Semi-arid, Lush, Arid) An AAF sniper standing up. His face paint is visible. CSAT sniper standing up.
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What u talkin bout Willis? There's recoil there. The camera is fixed to the player, so if you look closely you can see the room moving. It looks great to me.
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Whoops, autocorrect :P. Meant "things" not "thongs".
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How about this thing? (It's a 9K720 Iskander, a modern Russian short range ballistic missile. Sort of like a modern day SCUD)
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Does anyone know anything more than I do about the new ghillie suits? - Improved model, similar to the DayZ SA ones. - Different color selections for Arid, Lush, & Arid/Lush - Some kind of face paint. I really hope it's the kind that goes in the "glasses" slot, but it's probably not. Also, there's some kind of new NATO chest rig setup for the marksmen or something. It can be seen in the beginning of the livestream before they actually start.
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All those weapon paint variants would clutter things up a bit... they could have a "textures" tab in the virtual arsenal for weapons. They have it in the Virtual Garage. That way they could add a bunch of weapon paints while reducing clutter in the virtual arsenal.