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jordanbache97

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Everything posted by jordanbache97

  1. jordanbache97

    Arma 2 C-130J Port

    is there anychance for this to be updated so we can load vehicles into the back with the thing that came out for apex. or if its part of cup is there any chance just to get the British c130?
  2. jordanbache97

    3CB BAF Weapons

    is there any more news on the 60mm mortar there was a picture in febuary of a WIP version : https://3cbmod.files.wordpress.com/2016/02/2016-02-06_00081.jpg?w=1108 Are we still in line to receive a 60mm?
  3. I think this is the way, if you have a opfor unit and you want it to be blufor place down a opfor unit and group a blufor unit to them a rank higher than the original unit and then put probability of presence to 0. This is just going from memory so someone might have a better way of doing this.
  4. jordanbache97

    3CB BAF Weapons

    Awesome thanks
  5. jordanbache97

    3CB BAF Weapons

    Thanks
  6. jordanbache97

    3CB BAF Weapons

    in the upcoming update will we be able to place weapons down in the eden editor as a one off object Like in this picture you can see with the handgun : https://i.ytimg.com/vi/kObJufw9cr4/maxresdefault.jpg Thanks in advance.
  7. jordanbache97

    3CB BAF Equipment

    Awesome to hear about the sounds (Sorry about the wrong thread) So the uniform that we see above with the old style assault boots that will be included?
  8. jordanbache97

    3CB BAF Equipment

    Will there be new L85 Sounds, I found it sounds very Loud, I know everyone will have a different opinion on what it should sound like im just wondering if they will change or stay the same. Also is that the new model you were talking about in the pictures above that you couldn't get weighed to the A3 model?
  9. jordanbache97

    3CB BAF Equipment

    Wow I cannot contain my juices!
  10. jordanbache97

    3CB BAF Equipment

    are more berets coming to the pack in the update? as now that I see the radio headset over beret
  11. jordanbache97

    Project OPFOR

    Looking awesome!
  12. jordanbache97

    [WIP] - MK10 Landing Craft Utility

    Looking awesome keep up the good work.
  13. jordanbache97

    AM BAF Equipment

    Awesome :)
  14. jordanbache97

    AM BAF Equipment

    Any chance we could see dome DPM versions and some DDPM?
  15. SO I downloaded the mod from Github and it is nothing like what is on armaholic, when I go in addons it is just folders and scripts, there are no .Pbo's can anyone point me in the right direction to the latest download on Github please
  16. I downloaded the files from armaholic, il try github when i get home
  17. Im having this problem with ACE compatibility files for RHS I have the most upto date version of RHS 0.4.1.1 (I think it the latest) and I have the most recent version of ACE and I moved the comparability .Pbo's to ACE's addon folder and when I try to preview a mission in the editor it just says the compatibility .Pbo's are outdated and kicks me out. It even says that when I move the .Pbo's out. and CBA is up to date aswell Anyone got a more up to date version or a Fix I have had this problem for days and I cant find a Fix. Thanks
  18. jordanbache97

    BG21 French equipment

    Looking good.
  19. jordanbache97

    RHS Escalation (AFRF and USAF)

    Hey guys wonder if one of you could help me out, I am doing a helicopter mission using unitcapture/unitplay script with the CH-53 but when it comes to land it wont put down its ramp or gear even though I recorded it with unitcapture does anyone know if there is a script that I can put in a trigger for the CH-53 to open its ramp and put down gear? Thanks in advance.
  20. jordanbache97

    3CB BAF Equipment

    Thanks :)
  21. jordanbache97

    3den Enhanced

    Do you need to have 3den enhanced running in the mission or do you only need it activated when you are editing?
  22. jordanbache97

    3CB BAF Equipment

    Looking AWESOME!, on your mod website there is a post from feb will there be another post to see how your getting along?
  23. jordanbache97

    objective spawns in random areas

    When I get back home I shall try this, Looks good thanks
  24. Hi guys, I am making a new mission that I plan to release to steam workshop that involves being a pilot to the pacific Nato force in Tanoa. my question is how would I go around making a mission that had multiple points where it could spawn. E.G. Pickup a casualty from the battlefield, how would I go around making it in different locations so only it pops up in one but each time it come up it would be in a different location? Im guessing this wouldn't be possible with the modules how would I go around doing it the scriped way. any help will be appreciated. Jordan
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