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Everything posted by Bezzen
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RELEASE: Simple Conversation Script (APEX Edition)
Bezzen replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂 -
RELEASE: Simple Conversation Script (APEX Edition)
Bezzen replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Know this post is old... But the "Conversation Tool" ain't no more 😞 And i accidentally deleted the HTML and cleared my bin. Link to the old html download, https://www.file-upload.net/download-12620151/arma3_conv.html.html Anyone has a working html? -
As the titel says. I know the animations for this. But i cant get it to work. I guess i need a attachto script. And i cant figure it out. Its for a small trailer im working on, and i need just that part to finish my trailer! :) Heeelp? :O
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Hey guys! Im been searching a lot... I'm trying to add an insignia trough and Steam UID. I already have the insignia's. (There is unit logo and flags) I know how to add items through Steam UID (script: if ((getPlayerUID (_this select 0)) == "76561197966529348") then {(_this select 0) addItem "rhsusf_ach_helmet_m81";}; ) Heelp
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Thanks everyone! :D
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yeah i know, but how do i script it to connect it to a specific UID? Im pretty bad at this :P
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artificial intelligence Devas Aircraft Patrol [RELEASE]
Bezzen replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does it work in MP dedi?- 47 replies
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- helicopter
- airplane
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TRYK´s, it will give you more variety.
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@lifetap I have now tested everything. Even when i only have BAF Units, -Weapons, -Vehicles, -Equipment and CBA (from Armaholic, not Steam workshop). And still, no vests, helmets or backpacks :P Any solution for that? :) Even tried out to start via Arma 3 Launcher and via modline... :(
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My units wont spawn with helmets, vests or backpack. Does somebody have an solution for this? :)
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And once again everything went to shit and we are seeking cover... Our convoy was abmushed, and all vehicles blown up. We made it out, but we have more wounded now. I hope Sgt. Jackson have a plan. In the first mission your squad (Alpha Squad 1) was pinned down in a construction house, and Whiskey 1-1 was able to save you out from there. You will still follow Pvt. John Parker in his way back to base. But war isn't easy, and he will experience it now. This is the second mission in my mini campaign. You will find the first mission here (Steam Workshop) http://steamcommunity.com/sharedfiles/filedetails/?id=632370563 Download Traces of Blood (Steam Workshop) http://steamcommunity.com/sharedfiles/filedetails/?id=636469339 This is my first public release, but i have done missions for arma for about 6 years. This mission is a small but realistic and immersive. I hope you like it!
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This mission is current down for maintenance! I will post here again when the mission is up! :)
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Fixed • Removed the PCML launcher, so no more infinite ammo. Please post if you see any bugs or issues!
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The attack against Kavala became a big joke. All our troops have retreated, except those who have fallen. I do not know if we expected such strong resistance, but the HQ should have warned us. The losses are many... Lieutenant Brown is seriously injured, he got hit during the attack. Which led to we were force to withdraw from the battle. But we ended up in an ambush. Our truck took a lot of beating, which we took the decision to leave and seek cover. Alpha Squad 1, which we are. Have hidden us in a building. Seems to be a construction site, however. Will our reinforcement come? Will our team leader Brown to make it? Will I make it? You will play as Pvt. John Parker, a member of Alpha Squad 1. You will find the mission at Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=632370563 You can find part 2 here: (Steam Workshop) http://steamcommunity.com/sharedfiles/filedetails/?id=636469339 This is my first public release, but i have done missions for arma for about 6 years. This mission is a small but realistic and immersive. I hope you like it!
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Update • Added a little cutscene intro Fixed • Teamleader Harvey Jackson wasnt standing up, but he is a courage man now and see the bullet in the white eye! Please post if you see any bugs or issues!
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[SCRIPT SNIPPET] Firing Drill/Fire at Target
Bezzen replied to willithappen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Going to test out the new version now!- 7 replies
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- FireAtTarget
- FiringDrill
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[SCRIPT SNIPPET] Firing Drill/Fire at Target
Bezzen replied to willithappen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, even tried Heavy Gunner.- 7 replies
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- FireAtTarget
- FiringDrill
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[SCRIPT SNIPPET] Firing Drill/Fire at Target
Bezzen replied to willithappen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I notice another thing, that Automatic Rifleman wont fire... Otherwise, cool script!- 7 replies
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- FireAtTarget
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Check this code [color="#FF0000"]if (isServer) then { this setVariable ["RscAttributeDiaryRecord_texture",[/color][color="#008000"]"JohnMartinez.jpg"[/color][color="#FF0000"], true];[/color] [color="#0000CD"][this,"RscAttributeDiaryRecord",["Top Secret Docs","These Docs outline the enemies defenses",""]] call bis_fnc_setServerVariable; this setVariable ["recipients", west, true]; };[/color] There "JohnMartinez.jpg" is your picture. If you have it in a folder its like this ,"foldername/yourpicture.jpg",
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Is there someway to change the size of the picture? I was testing this, and it didnt work. Anyone got some ideas? if (isServer) then { this setVariable ["RscAttributeDiaryRecord_texture","JohnMartinez.jpg" width="512" height="512", true]; [this,"RscAttributeDiaryRecord",["Top Secret Docs","These Docs outline the enemies defenses",""]] call bis_fnc_setServerVariable; this setVariable ["recipients", west, true]; };
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Zeus can only spawn 150m around a vehicle
Bezzen replied to Bezzen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah its working, but not with Zeus... I will test this out! Thanks! :) -
Zeus can only spawn 150m around a vehicle
Bezzen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! I'm looking for a script there Zeus only can spawn in objects 150m from a vehicle. This vehicle is going to be like a supply truck for setting up a FOB or a Camp. And i would like to use Zeus for that. I know how to make restrictions area for Zeus. But the trigger wont follow my vehicle. trig1 attachtotrigger [car1,[0,0,0]]; or 0 = 0 spawn {while {true} do {trig1 setposatl (getposatl truck1); sleep .5;}} Neither of them wont to work. Does anyone else got a working script for this? -
Help with putting items ontop of tables, chairs etc....
Bezzen replied to MrCrazyDude115's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also use on both objects ifr you have an INIT field via Zeus, (You have an init field if you use MCC for example) this enablesimulation false; -
Creating Radio Chatter like a campaign
Bezzen replied to breeze's topic in ARMA 3 - MISSION EDITING & SCRIPTING
KbTell is a good script to use, otherwise try SideChat, GroupChat and VehicleChat. If you want sounds to every sentence you need to record by them self. https://community.bistudio.com/wiki/kbTell https://community.bistudio.com/wiki/sideChat https://community.bistudio.com/wiki/groupCha https://community.bistudio.com/wiki/vehicleChat -
Voice actor thread - find one or become one!
Bezzen replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im looking for a voice actor for a cutscene. I need a voice thats deep and like a "Sergeant". If you are interested send me a PM. OBS! Highlighted are you lines. The others are there just for you to know what the answers will be.