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sttosin

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Everything posted by sttosin

  1. Also adding Missile launchers to East side.
  2. Happy New Year Everyone! Quick Summary: 1. Dynamic battles are setup one at a time between East and West. You are there to inluence the outcome. Be part of a growing army as you continue to push east. You will actually see your forces grow in number as you succeed. Story is not the main focus so you can jump in and jump out at any time. 2. Unlimited saves 3. Sweet camera work 100% in-game if I may say so myself. 4. Very high replayability due to very high randomization. Everything from combinations of enemies to music, support, weather, time of day, it goes on................ 5. Appropriate enemy count per firefight and some will feel like "Boss battles" either due to numbers or just type of enemies. This is my first publicly released Mission for Arma 3. I mostly play SP and this started as a Single Player experience but is now multiplayer compatible for up to 4 people. Please don’t let the Mod Dependency deter you from giving this a shot. I promise you will have a blast. Let me know what you think on the forum. Please do not upload to workshop. I will at my own pace. My goal is to bring you a mission that: Is fun. You can play it however you like. Provides huge replayability through decent randomization. Has a simple objective anyone can play. Immersive through choice of dialog, music, and camera work. Stays fresh (I will try to keep releasing updated versions). *Required ModsRHS Escalation 0.38 United States Armed Forces AND Armed Forces of The Russian Federation. Third party map versions would of course require said map. Altis version will always lead in fixes and content......at least until Tanoa. The concept of this mission is simple: Fight with your comrades as an infantry unit and cut right through the enemy defenses from the West side of the Map all the way to the East side in a non stop combined arms warfare. You have two main objectives...stay alive and push East! More about these objectives: 1. Staying alive. Enemies will come for you even if you don't pursue your second objective. If you find a decent spot with lots of cover and want to camp out, do so knowing you will be playing defense. Use your radio - Its as simple as Alpha, Bravo, Charlie to get help. Some help is limited. Tanks, ground troops, CAS are limited; Supply drop, UAV surveillance is not. 2. Pushing East! You literally just need to keep moving East to reach the shores. Enemies will defend their territory. Look at the sun if you have it or your compass/map. Highlights 1. Discover the map. Whether it be Altis or Sahrani, you end up fighting on much of the Map you would otherwise not find yourself sightseeing. That inconsequential wreck on a hill may take you 5 mins of intense firefight to take. 2a. My KillCam script.A chance of seeing kill shot up close and get to see AI ragdoll like never before. (See video for more ) Credit CosmiC10R and Mikey74 for helping me out with the code.2b. Player KillCam script. Even your death will be gloriously presented if you fail. You can learn for next time as you get to see who inflicted the final hit on you. Credit to froggyluv, BigPickle, and Jigsor. http://forums.bistudio.com/showthread.php?152821-BIS-Kill-Cam/page2 3. Features RHS Escalation US forces vs. Russian units. The assets you get to have fun with is well worth your time. No vanilla units except the small AH bird. 4. Has high randomization to keep you coming back for more. This includes 30 different mission starting points, randomized enemy attack groups including marksmen, attack gunships, transport helos, etc. More to come on this one. I plan to use basically every possible group and some custom RHS Escalation units in some capacity or another. The dialogs will be unique and each gameplay never the same. 5. Bring friendlies as you want into the battle with some limitation. No need to micromanage AI. Your AI team knows to push East! Don’t set them up for failure...unless you were like me in the video above. 6. Request helicopter land and drop off support troops with no limit. 7. Request an Apache or a fighter jet to provide CAS when things get too hot or Tanks to face enemy armor. 8. Tort's dynamic weather script. Thanks for sharing! This combined with random time of day brings out the best lighting combinations. (http://forums.bistudio.com/showthread.php?178674-Dynamic-weather-script-and-addon-tort_DynamicWeather&highlight=tort) 9. Soolie's customizable supply drop script. Thanks for releasing the script and the tutorial! Check it out here: http://forums.bistudio.com/showthread.php?187547-Customizable-Supply-Drop-Release 10. Script to determine which units are in which areas on map. Script by Moerderhoschi. Thanks mate! Check it out here: http://forums.bistudio.com/showthread.php?188902-UnitAreasOnMap-Script-Easy-to-use 11. Staying informed. You will get just in time intel on approaching enemies and see the firefight ahead of you like never before. 12. Väinämöinen's amazing bombing run script. Thanks for sharing! Find it here: http://forums.bistudio.com/showthread.php?83941-Herculess-bombing-run 13. Rydygier's Arty Fire For Effect script! Epic explosions from East and West. Thanks Man. Get it here: http://forums.bistudio.com/showthread.php?168779-Fire-For-Effect-The-God-of-War-smart-amp-simple-AI-artillery 14. Unlimited Ammo Script by XxanimusxX http://forums.bistudio.com/showthread.php?188926-AI-team-mates-auto-re-arm-(/page2&highlight=team+mates+auto+re-arm 15. Enemy Bomber jets utilizing thedarkbird's script found here: http://forums.bistudio.com/showthread.php?117449-FINISHED-Carpetbombing-script 16. Random location generator and selector Script from Shuko. Thanks for sharing! http://forums.bistudio.com/showthread.php?89376-SHK_pos 17. Boats! Now when you get close to the waters, you get a chance for enemy transport boats and gunner ships confrontation. This is made possible by TPW_boat script. Thanks Mate for allowing the use of this sweet code. Check out tpw_mods here: http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP NOTE that the way the infantry systems work now they don't check for water so they may spawn in water. I will work to fix that but may take some time. 18. Bullet Cam for sniper riffle. Code from tutorial on Killzone Kids blog. See here: http://killzonekid.com/arma-scripting-tutorials-a-simple-bullet-cam/ Thanks for this and other great tutorials. 19. Audio of guys talking about spawned enemies were originaly in BF3. 20. Excellent Zen_Occupy house script: http://forums.bistudio.com/showthread.php?180988-Release-Infantry-Occupy-House-Script Thanks for including parameter to have shooters fill buildings from top then to bottom. 21. You will feel like you are in a massive war. You might experience the exhaustion of battle after battle with the Ambient battle sounds from Mikey74. Thanks Mikey74 for helping incorporate this into the mission in script version! Check it out here: http://forums.bistudio.com/showthread.php?188000-Ambient-battle-sounds-Module 22. Fastroping AI. ZLT Fastrope script used. Thanks! https://forums.bistudio.com/topic/160875-helicopter-fastrope-script/ Survival Tips and Game Quirks Always have some friendlies around or you’ll fail your first objective and restart a lot. When you get intel on bigger threat act fast….running for cover is not losing the battle. New enemies will not spawn with enemies existing on the map. Call a UAV eyes in the sky to help spot enemies when needed.….even if they spawned in a rock! Check your map. Recommended Mods 1. AI combat behavior mod such as AISS (Highly recommend the upcoming release..I must say best firefights hands down...insane suppression and suppressed behavior)/bCombat/Reactive Squads etc. 2. Sound mod like SOSPure/JSRS along with 3. LAxemann soundscape (Highly recommend)., L_Immerse, and L_Suppress 4. Bloodmist (You know...for the kill shot cam and overall feedback). 5. Blastcore phoenix. 6. TPW mods if your computer is still going after all the action. 7. Weapon resting such as VTS/TMR/AGM 8. SAMO - Tell your squad to suppress and more! ********************Special Thanks*************** 1. Bohemia Interactive for Arma 3 2. The helpful and friendly Arma community including but not limited to all the people in the Highlights section above. Thanks again. 3. Cosmic10R and Mikey74 who help with this mission on a very regular basis including bouncing ideas around and scripting. ************************************************ Current Issues May not spawn enemies when using MCC. Still getting feedback.Get SP/MP Scenario Here (Guaranteed Latest and Greatest):Altis will always be the most current version. Altis [sP/MP] Steam Version Fan media:
  3. Experimenting with Convoys on East and West Side.
  4. sttosin

    F-15 Eagle Series Standalone

    Wow Firewill! Your screenshots don't look like they are from Arma or any video game for that matter. So realistic. Especially the ones in the clouds!
  5. sttosin

    BloodLust (7-9-2017 v2.484)

    I think it was initially.....actually.
  6. sttosin

    Advanced Urban Rappelling

    You mind reader you! I am sure the community is eager for this feature. Looking great. Have you considered using a climbing animation for when unit is at the top of the rappel climb?
  7. sttosin

    Enhanced Movement

    Never say never! He does have many talents and a few tricks up his sleeves. If AI can be scripted to rappel down a building, they may just be able to climb a few walls.
  8. sttosin

    Advanced Urban Rappelling

    The mod = Awesomeness! Combined with BB'S Enhanced Movement....the maps just opened waaay up. Keep up the great work!
  9. Awesome work! Can't wait to try it out.
  10. Yea I switched immediately to the PhysX method as it just looked Splendid. However as already mentioned, the MP revive issue was too much for me. I used userconfig to switch off Fall for player but still had same problem. If anyone else use MP and found a working solution for the situation please share.
  11. THERE ARE TWO SEPARATE MISSIONS HERE. One is APEX EDITION (No mods required) and Other is CUP (Takistan) 1. Ladies and Gentlemen, I present House To House Apex Edition. (You need APEX DLC). This version does NOT require any mods! Some other subtle changes I think you guys will find fun. Let me know what you think....and of course....Enjoy. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=721208614 2. CUP Edition Link: http://steamcommunity.com/sharedfiles/filedetails/?id=667836410 HOUSE TO HOUSE - TAKISTAN I present you with a short but fun mission you will enjoy playing Single Player and with up to 7 of your buddies. We've had tons of fun coming back to this one on our server at AIM. You are part of small special forces team getting dropped into a hostile village in Takistan. Find the two hostages and rescue them. Eliminate every enemy in the village to secure it. Death could be around the corner. Expect CQC engagements. The village changes each time you play through to increase replayability. Have fun and let me know what you think of this one. This Takistan Version Requirements: @CUP terrains, @CUP Weapons, @CUP Units, @CUP Vehicles. Scripts Credits: Sanjos EPD, Bangabob COS, SHK pos and more...I will update.
  12. sttosin

    [SP_COOP8]HOUSE TO HOUSE

    Its fixed now. Also you can now recruit AI teammates to command if that is your thing.
  13. sttosin

    Enhanced Movement

    Ever!! I died watching that. Time to test.
  14. sttosin

    [SP_COOP8]HOUSE TO HOUSE

    Thanks OP. Did you check out the person trying to get your attention or did you just let them die? [emoji2] Time for a replay through!
  15. sttosin

    [SP_COOP8]HOUSE TO HOUSE

    Try now.
  16. sttosin

    [SP_COOP8]HOUSE TO HOUSE

    Ladies and Gentlemen, I present House To House Apex Edition. (You need APEX DLC). This version does NOT require any mods! Some other subtle changes I think you guys will find fun. Let me know what you think....and of course....Enjoy. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=721208614
  17. For TPW to spawn those exotic animals, they would have to exist in vanilla or some mod. Maybe TPW cab check if such mod is loaded by player such as this one: https://forums.bistudio.com/index.php?/topic/190671-Great-White-Shark#entry3022162 When it's released of course. I will also like to see more fitting animal kingdom....Arma - Far Cry. Sent from my SM-G900V using Tapatalk
  18. sttosin

    AI Discussion (dev branch)

    Yes! It is total madness. Madness? THIS....IS......ARMA! It's always been one of the series weakness. Hoping it is on the list. It sure would make Tanoa more enjoyable. Sent from my SM-G900V using Tapatalk
  19. Where's the thumbs down button when you need it. ^^
  20. sttosin

    BloodLust (7-9-2017 v2.484)

    So if you released a test mission for this feature would it be called "A smear campaign"?....sorry. Keep up the good work. Would the quantity of the smearing reduce overtime?
  21. sttosin

    BloodLust (7-9-2017 v2.484)

    That's definitely goat behavior [emoji1]
  22. sttosin

    Zee - M107 - announcement

    Video request ASAP @cosmiC
  23. sttosin

    BloodLust (7-9-2017 v2.484)

    Not great timing. Read a few posts back and first post.
  24. sttosin

    BloodLust (7-9-2017 v2.484)

    Did you test with just cba A3, bloodlust and zombies and demons?
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