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evrik

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Everything posted by evrik

  1. evrik

    3CB BAF Vehicles

    We were already working on deployable camo nets for vehicles to conceal them. Not sure what happened to them. It is certainly something on the list.
  2. evrik

    Project RACS

    Been a long time lurker of this mod. Just the first time I broke cover. :D
  3. evrik

    3CB Factions

    Ah okay. Hmm, don't think I've ever used that. :)
  4. evrik

    3CB Factions

    Sorry, what are you attempting to do? Is this for ALIVE? The Takistani civilians should randomize clothing, face, and headgear upon mission load from Eden. While they might appear similar in Eden when placed, they do receive a random selection once the mission beings. Also, each time one unit is placed with Zeus, it should also randomize. If this isn't the case, please let me know. I am busy working on other bug fixes ahead of an update. I'm also aiming to put out a full unit and cfgGroups classname list as well.
  5. evrik

    3CB BAF Weapons

    I believe this has already been noted. As far as I am aware, @Lifetap has just recently made all of our launchers / warheads compatible with the Tank DLC. It will be in the next update.
  6. evrik

    3CB BAF Weapons

    Thanks, that's a great help. I'll pass that on.
  7. evrik

    3CB BAF Weapons

    Sounds like a bug. We can take a look and add it to the list. Thanks.
  8. Congrats on the release. 🙂
  9. evrik

    3CB BAF Equipment

    Nice. That is something I might add directly to the pack. Thanks for the suggestion.
  10. evrik

    3CB Factions

    Thanks. I should have some new factions coming fairly soon, plus fixes for the bugs identified so far. Next up are some Cold War US and Soviets Forces to compliment the GM DLC, plus the Chernarus Police to finish off the Chernarus part of the pack (RHS GREF containing the Chedaki and CDF already). Once these are out, I am going to be adding some African armies. I will also add Humvees to the UN as that appears to be a popular request for some reason.
  11. evrik

    3CB Factions

    Not going to happen I am afraid. A lot of the backpacks are reskins of either RHS or BIS models. The BAF helmet sling uses a hidden helmet model within the backpack model, which is just hidden or un-hidden depending upon the sling action use.
  12. evrik

    3CB Factions

    Not yet. I am hoping to produce a full list with the next update. However, you can do the following which was posted earlier in the thread. You can find group classnames by: Start a blank editor mission Press escape --> hit function on the debug console Navigate to CfgGroups and double-click From there you can navigate the different groups for different factions
  13. Congrats on the release. Nice work. 🙂
  14. evrik

    3CB BAF Vehicles

    I agree, it's sad. If there are any experienced tank modders out there who would be interested in helping us getting it out of the door, feel free to come and talk to us. Can't make any promises, but we could have a chat about it at least.
  15. evrik

    3CB BAF Vehicles

    Sadly it is not currently being worked on due to a lack of free time and know how regarding the update to tank armour etc... in the Tank DLC.
  16. evrik

    3CB BAF Vehicles

    It is likely something could be done, but it isn't the standard practice in the game. If you are using a non-night vision scope that has a magnification (i.e. not a red dot), you usually can't use your NVGs with it.
  17. evrik

    3CB BAF Vehicles

    The commander is actually a cargo turret, so that it could be given its own get in / out memory points and assigned door, just without FFV so it may be considered a gunner for a moveIn command. As for the NVGs, they can't currently be used with the ACOG on the top of the main weapons on the Jackal and Coyotes, just like they can't be used with an ACOG or other non-nightvision optics on the top of a rifle. The commander's gpmg is different as it uses iron sights.
  18. evrik

    3CB Factions

    Strange, as its in the config. :). As for the Zu23, I believe that is a direct RHS inheritance. "rhs_weap_2A14" is the classname for the weapon.
  19. evrik

    3CB Factions

    Probably though the config viewer. Put a T-55 down in Eden and look at it's config. From memory I think it is "UK3CB_D10TG" for the main weapon.
  20. evrik

    3CB Factions

    Ah brilliant. Thanks for letting me know. That one was a puzzle as they inherit from BIS pilots. Didn't know how I'd managed to break it. Thanks for clearing that up. 🙂
  21. evrik

    ArmedForces:UK Vehicles

    Hmm, our Merlin should be able to lift it. They are only a couple of tons in real life. The Merlin should be setup to lift about 5 tons. If these are set up with a mass close to real life, I can take a look as to why our Merlin isn't lifting it correctly.
  22. evrik

    3CB Factions

    @Whisker_Stern: I'll try and put up a complete group class name list with the next update. In the meantime, can you not get the group class names from the config viewer for the particular groups you would like? @AirShark: Can you please confirm this isn't a mod conflict? Try it with just the Faction pack, plus the required mods. If the issue is still there, I'll look at it. If it is not, it must be a mod conflict cause by something else you are running. I've not had this issue reported so far since the mod was released. It is possible a game update may have broken something since the mod was last updated.
  23. evrik

    East Wind Rearmed

    Great stuff. Love the digital lizard pattern and M113 camo. Really nice! 🙂
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