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Everything posted by GieNkoV
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ACC Artillery Shell Tracker v1.0 mb GieNkoV Hello, I've made simple script to help artilleryman out there with ACE3 MK6 mortar module and ruPal's Advanced Artillery. This script will: Track 2D location of fired shells on map in realtime as marker Show Time Of Flight (TOF) in seconds of fired artillery shell as said marker text Show it's current altitude in meters (ATL) as said marker text Mark shell peak point on map as marker Mark shell hit location on map as marker Display 2D (map) distance to that location in meters as systemchat message Display 3D (three dimensional) distance to that location as systemchat message Display gun height, impact height and difference in altitude between those two in meters as systemchat message Purpose of whole script is for training and also to help with learning artillery rangetables. How to use: Place empty artillery and player on map, also place ACE Misc items box to get rangetables or use Zeus module to equip yourself with one Add this to artillery init line: this addEventHandler ["Fired", {_this execVM "trackShell.sqf";}]; Adjust weather, ACE3 modules etc. Save your mission Go to C:\Users\YOUR_USERNAME\Arma 3 (or Arma 3 Other profiles \ profile name)\missions and find your mission there Place my sqf script there next to mission.sqm Run your mission and get into said static You can find shooting guide on ACE3 wiki there (also applies to ruPal's Advanced Artillery tables) Have fun shooting ;) Download: Armaholic link: ACC Artillery Shell Tracker v1.0
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
GieNkoV replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've done that already, it does nothing on dedicated as I said above. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
GieNkoV replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So... how do I save the mission now on a dedicated server? Switching to Local DB and clicking on Server Save and Exit button does literally nothing :/ -
Advanced Combat Radio Environment 2 (ACRE2)
GieNkoV replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ad.1. If you use ACE3 spectator, you will be able to talk to other dead players normally, and you will also hear alive people talking near camera position - but they will not hear you. Ad.2. Mic is switched off during death, and it stays off until you respawn or enter ACE3 spectator mode. It also switches on when you exit the server. I hope that explains your questions :)- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
GieNkoV replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think he means radio PTT. Not sure if CBA Keybinds does support #4 and #5 mouse button's. Wysłane z mojego XT1068 przy użyciu Tapatalka- 896 replies
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Or place on the map unit of your faction of choice, then enter this into it's init: copyToClipboard str faction this;
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Advanced Combat Radio Environment 2 (ACRE2)
GieNkoV replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, but you can set two different TX/RX frequencies on mid to high range radios.- 896 replies
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RHS Escalation (AFRF and USAF)
GieNkoV replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that is vanilla feature and is out of scope for RHS team.- 16577 replies
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RHS Escalation (AFRF and USAF)
GieNkoV replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you can see it in 3DEN, then you can easily get it's class name too.- 16577 replies
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Gorgeous! May I ask about Homeland map size?
- 440 replies
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- csla
- csla studio
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RHS Escalation (AFRF and USAF)
GieNkoV replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a pretty AKS-74U.- 16577 replies
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DAC V3.1 (Dynamic-AI-Creator) released
GieNkoV replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes because using one of the available modules will create a dependency for DAC. -
immersion mod bundle Immerse by Jokoho482 and LAxemann
GieNkoV replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Impressive work :) -
It should be all OK by default but maybe he or someone have changed his settings. I remember getting out of memory messages when my page file was set too low.
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Check if you have page file big enough.
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RHS Escalation (AFRF and USAF)
GieNkoV replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
attachTo is your friend.- 16577 replies
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ShackTac User Interface (STHUD, STGI, and more)
GieNkoV replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, I thought these two were related since ACE3 Adv. Stamina does modify vanilla stamina bar. Wysłane z mojego Moto G 2014 przy użyciu Tapatalka -
ShackTac User Interface (STHUD, STGI, and more)
GieNkoV replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Advanced Stamina does that. Wysłane z mojego Moto G 2014 przy użyciu Tapatalka -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
GieNkoV replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Consider it done! -
Advanced Combat Radio Environment 2 (ACRE2)
GieNkoV replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you share one of your gear scripts? I think you are adding radios with IDs which you cannot do or it will cause errors.- 896 replies
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Download is in the first post.
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This happens (still) with all -West variants.
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Light one :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
GieNkoV replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well? How it should drop? -
Nope, I've made it into a script, I can send it to you via PM.