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zagor64bz
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Everything posted by zagor64bz
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Firewill Standalone Series Release Thread
zagor64bz replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...man, this opens up many possibilities....AWESOME JOB MATE!!!!! Ps: could this be expanded to rotary assets? -
updated june 2020 JBOY Speak
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mister? No need to be that formal, bud. If that is a way to remark that I'm an old farty brain...well..you got that right, pal!!! hahahahahaha keep up the good work, man. -
updated june 2020 JBOY Speak
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok man...I know you're getting better with your wrist and whatnot, BUT take it easy, bud!!!🤣 You're cooking up (pun intended..LOL) scripts like there's no tomorrow. Geez...give us time to digest the previous one!!!..HAHAHA HAHAHA Seriously now, THIS is very, VERY useful...especially to me, which when I build missions I'm always looking for ways to trow in funny moments and small details to get the immersion meter higher. THANK YOU A LOT,MAN!!! -
United States Air Force Mod (2019)
zagor64bz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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I use PBO MANAGER tool if that is of any help, mate! No problem unpacking PBO for me as well, including PAA files.
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United States Air Force Mod (2019)
zagor64bz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here... ...other than that, great comeback USAF team! -
v1 release JBOY Point Blank Melee
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You did it again, bud!!! I LOVE IT...!!!!HAHAHAHAHA..no wonder you've been quiet lately...hahaha hahaha Ps: dunno why, but the "...you mother fuck*r..." part really got me ROFL by my self... -
Help needed to get a greyhawk drone to take off from runway or carrier!
zagor64bz replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Check, if position is in/over water
zagor64bz replied to Smart Games's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey man, you surely want to check THIS and THIS... Also, how do you spawn the units? ...hard to help with partial info, mate. More or less, I'm guessing you need something like: if (surfaceIsWater) exitWith {}; Not sure if it is correct, but you get the idea... -
Help needed to get a greyhawk drone to take off from runway or carrier!
zagor64bz replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think he's referring to the CARRIER runway. I just tested both the sentinel and the grayhawk and they DO LAUNCH FROM THE CATAPULT. Just slowly approach the catapult and the hold-action will pop-up. both take off even without flaps and fully loaded. -
United States Air Force Mod (2019)
zagor64bz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the noob-ish question...but how do you use the missile box/service menu? I put one next to a plane, even link one to a plane, but no joy. What did I miss? Thank you for the awesome release. EDIT: sorry..I did find the service module, linked to the missile box, and now it works..KINDA: ONLY if you start the mission INSIDE the plane. If you get in after start, no service menu. Is it normal, or I fuc*ed something up? -
Vehicle service and pylon loadouts with GUI
zagor64bz replied to Harven's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx man..keep up the good work then. -
United States Air Force( 2015)
zagor64bz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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United States Air Force( 2015)
zagor64bz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome news. BTW...speaking of which... Did you guys hear the news? Looks like the BBBRRRRRRRRRRRRRRRTTT is not going away anytime soon, after all. -
Vehicle service and pylon loadouts with GUI
zagor64bz replied to Harven's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok...I tried it out, and here it is some feedbacks: -The GUI is in POLISH, so kinda hard to understand what is what, so I opened few files and translate with google sone buttons, still..it should be already in English. -It appeared to only take into consideration vanilla weapons and few mod (CUP in my case) ones, but not all when you set up pylons. -If you load pylons on a chopper, there's no possibility to assign what weapon to w pilot or gunner. Other than that, great work. -
SCRIPT Cruise missile
zagor64bz replied to DankanX37's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry man, but it's been over a year, so no demo mission link on my end. I can walk you through if you like...- 22 replies
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- cruise missile
- custom support
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(and 2 more)
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Firewill Standalone Series Release Thread
zagor64bz replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I'm really looking forward to that "lite" version. The GUI I've been using along some of your jets is really great. BTW, I already know and use the great GOM script on vanilla Jets. -
Firewill Standalone Series Release Thread
zagor64bz replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome...but I'm a little confused on how to use this. Could you tell this old fart where to put what? I placed a vanilla F-18 in a hangar, plus a carrier missile-rearm thing next to it... but no joy..???? EDIT: the targeting system and the ECM-JAMMER work once the engine is on, but I can't access the pylon loadouts GUI... -
mgi scripts AI VEHICLE RESPAWN script, an alternative for BI module
zagor64bz replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nope... I use the "START" option since I need them to re-spawn at theyr "parking" spots. But as @pierremgi stated, we need to be patient.. he's working on it. -
Compilation List of my GF Scripts - Mods
zagor64bz replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice work, George... as usual. Cheers, and keep up man!!!- 449 replies
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- 2
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- compilation
- list
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(and 4 more)
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Firewill Standalone Series Release Thread
zagor64bz replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh boy... this is gonna be good...VERY good. -
mgi scripts AI VEHICLE RESPAWN script, an alternative for BI module
zagor64bz replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same here. I have a FLY mission out, and it's set up on the carrier...I had to use the vanilla module to be able to get the jets/choppers spawning on the deck. On the same mission, but based on a land airport, the script works flawlessly. -
Helicopter refuse to use missiles
zagor64bz replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe you should look into THIS command or THIS... -
mgi scripts AI VEHICLE RESPAWN script, an alternative for BI module
zagor64bz replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe I'm getting lost here... is the issue of the carrier deck height spawn resolved? -
commanding All-in-One Single-Player Project
zagor64bz replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cannot speak for him with absolute certainty, but I believe that's what he envisions/asked. And, BTW, I like the idea of rope extraction myself. I'm sure it will be appreciated by the community if added along the line of this mod development.