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Everything posted by lappihuan
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Terrain Textures only allows 4 colors.
lappihuan replied to jimmybulmer's topic in ARMA 3 - TERRAIN - (BUILDER)
i successfully use black and white on my mask, according to bushlurker shades of gray should be avoided tho. -
How to place objects that cannot be destroyed
lappihuan replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
seems strange, did you perhaps copy that out of your config? there is a doubble "" after DestructNo which could explain such strange stuff -
unless you go super crazy about heightmap resoltuion and even then it's hard to get look good, you have to make that with models, there is no otherway
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How to place objects that cannot be destroyed
lappihuan replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
destructType = "DestructNo"; in the config class for that object should do it. otherwise you have to handle it mission side -
You also overwrote the Baseclass House_F and therefore probably broke every other buidling ingame. You need to define your own class that inherits from House_F and if you intend to place it on a terrain you have to create a Land_xx class as Auss suggests https://community.bistudio.com/wiki/The_Land_xx_class
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Updated OP Version 0.2 can be downloaded from the Link in the OP and is now part of arma3p. - fixed some small bugs - added IR and NVG mode
- 20 replies
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- 3
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- initBuldozer.sqf
- editor.sqs
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(and 4 more)
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depending on how new your buldozer.exe is you place that into P:\scripts\initBuldozer.sqf // P:\scripts\initBuldozer.sqf //camUseNVG true; // https://community.bistudio.com/wiki/camUseNVG true setCamUseTi 1; // https://community.bistudio.com/wiki/setCamUseTi or into P:\scripts\editor.sqs (sqs syntax) ;camUseNVG true true setCamUseTi 1 you need to comment stuff in/out depending on what you want you have to restart buldozer in order to get the changes to affect buldozer you can also change the diffrent Ti modes with the number like described here: https://community.bistudio.com/wiki/setCamUseTi setCamUseTi
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TUTORIAL: How to use QGIS to reproject & transform shapefiles to default mapframe.
lappihuan replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
Great effort digitalcenturio! -
[WIP] Terrain "X-Cam-Taunus"
lappihuan replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I hate how the shadow affects the clutter, but thats also on Tanoa/Altis/Stratis... -
you can zoom in to slow it a little bit down... its not optimal but will do the job ;)
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[WIP] Westwall -- a World War 2 total conversion mod
lappihuan replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
;)- 433 replies
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- 3
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- world war 2
- 1945
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basically everytime you do something in TB you export the wrp
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pboProject- no config or mission found
lappihuan replied to Colince411's topic in ARMA 3 - TERRAIN - (BUILDER)
you are missing a config.cpp in your source directory -
try to add MaxTide = -100; in the DefaultWorld class in P:\bin\config.cpp
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i remember someone editing the graphics options in buldozer so the underwater fog would be removed. The line number probably does not match anymore: https://forums.bistudio.com/topic/176348-editing-with-buldozer-and-nowater/?p=2774284
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[SOLVED] Mask and Sat issues on terrain
lappihuan replied to diabolical's topic in ARMA 3 - TERRAIN - (BUILDER)
transparency is the magic that allows you to have more than 4 surfaces per tile. you said above that you use 5 surfaces + normalmap option but you use 6 colors which should be the problem here. so you either remove the normalmap or remove one color from your mask to actually fix your problem. -
Trouble with layer.cfg - Layers generation - Unable to load file "P:\"
lappihuan replied to greecelightning5's topic in ARMA 3 - TERRAIN - (BUILDER)
fixed my post above -
Trouble with layer.cfg - Layers generation - Unable to load file "P:\"
lappihuan replied to greecelightning5's topic in ARMA 3 - TERRAIN - (BUILDER)
that won't do anything, texture is ignored -
[Requesting help] Walls without Physics?
lappihuan replied to ImUnleasheD's topic in ARMA 3 - MODELLING - (O2)
you need to create that wall with the window out of 4 individual boxes to make sure your components are convex and closed but you still don't block the window -
you took the red pill, welcome to the dark side
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Trouble with layer.cfg - Layers generation - Unable to load file "P:\"
lappihuan replied to greecelightning5's topic in ARMA 3 - TERRAIN - (BUILDER)
Make sure to change texture = ; to texture = ""; or texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); but the best solution is texture = "m1lkm8n loves clowns"; Not sure if it fixes your problem tho -
generate your layers with the 6 color option
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iirc 8 bit should be correct
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you can take the config from the atlas tutorial you should only change a few paths and some minor stuff.
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hmm, the only thing i can see is that the 2.4m/px is a bit unusual. can you pack it up and launch it ingame?