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lappihuan

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Everything posted by lappihuan

  1. lappihuan

    Terrain Textures only allows 4 colors.

    i successfully use black and white on my mask, according to bushlurker shades of gray should be avoided tho.
  2. seems strange, did you perhaps copy that out of your config? there is a doubble "" after DestructNo which could explain such strange stuff
  3. lappihuan

    High road

    unless you go super crazy about heightmap resoltuion and even then it's hard to get look good, you have to make that with models, there is no otherway
  4. destructType = "DestructNo"; in the config class for that object should do it. otherwise you have to handle it mission side
  5. lappihuan

    Below ground level

    You also overwrote the Baseclass House_F and therefore probably broke every other buidling ingame. You need to define your own class that inherits from House_F and if you intend to place it on a terrain you have to create a Land_xx class as Auss suggests https://community.bistudio.com/wiki/The_Land_xx_class
  6. lappihuan

    Buldozer Tools

    Updated OP Version 0.2 can be downloaded from the Link in the OP and is now part of arma3p. - fixed some small bugs - added IR and NVG mode
  7. lappihuan

    Buldozer - nightvision / thermal

    depending on how new your buldozer.exe is you place that into P:\scripts\initBuldozer.sqf // P:\scripts\initBuldozer.sqf //camUseNVG true; // https://community.bistudio.com/wiki/camUseNVG true setCamUseTi 1; // https://community.bistudio.com/wiki/setCamUseTi or into P:\scripts\editor.sqs (sqs syntax) ;camUseNVG true true setCamUseTi 1 you need to comment stuff in/out depending on what you want you have to restart buldozer in order to get the changes to affect buldozer you can also change the diffrent Ti modes with the number like described here: https://community.bistudio.com/wiki/setCamUseTi setCamUseTi
  8. I hate how the shadow affects the clutter, but thats also on Tanoa/Altis/Stratis...
  9. lappihuan

    Bulldozer controls

    you can zoom in to slow it a little bit down... its not optimal but will do the job ;)
  10. lappihuan

    Flatting terrain

    basically everytime you do something in TB you export the wrp
  11. lappihuan

    pboProject- no config or mission found

    you are missing a config.cpp in your source directory
  12. lappihuan

    TB undersea creations ?

    try to add MaxTide = -100; in the DefaultWorld class in P:\bin\config.cpp
  13. lappihuan

    TB undersea creations ?

    i remember someone editing the graphics options in buldozer so the underwater fog would be removed. The line number probably does not match anymore: https://forums.bistudio.com/topic/176348-editing-with-buldozer-and-nowater/?p=2774284
  14. transparency is the magic that allows you to have more than 4 surfaces per tile. you said above that you use 5 surfaces + normalmap option but you use 6 colors which should be the problem here. so you either remove the normalmap or remove one color from your mask to actually fix your problem.
  15. that won't do anything, texture is ignored
  16. lappihuan

    [Requesting help] Walls without Physics?

    you need to create that wall with the window out of 4 individual boxes to make sure your components are convex and closed but you still don't block the window
  17. lappihuan

    Procedural Terrain Data

    you took the red pill, welcome to the dark side
  18. Make sure to change texture = ; to texture = ""; or texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); but the best solution is texture = "m1lkm8n loves clowns"; Not sure if it fixes your problem tho
  19. lappihuan

    Unwanted Clutter

    generate your layers with the 6 color option
  20. lappihuan

    Satmap Size for Huge Terrain

    iirc 8 bit should be correct
  21. lappihuan

    Satmap Size for Huge Terrain

    you can take the config from the atlas tutorial you should only change a few paths and some minor stuff.
  22. lappihuan

    Satmap Size for Huge Terrain

    hmm, the only thing i can see is that the 2.4m/px is a bit unusual. can you pack it up and launch it ingame?
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