 
 
				
				
			Blitzer134
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	  Enemy occupation system (eos)Blitzer134 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING is there a variable or something after bastion waves are complete on a marker named"05" found this "EOSmarkers" not sure how to implement it thanks again
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	  Arma 3 (release candidate) 1.36.128482+ stress-test MP (MultiPlayer)Blitzer134 replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH can help but after 5pm gmt
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	  Easy British unit scriptBlitzer134 replied to Jona33's topic in ARMA 3 - MISSION EDITING & SCRIPTING Ah i see simple when you know how thank you JShock works perfect
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	  Easy British unit scriptBlitzer134 replied to Jona33's topic in ARMA 3 - MISSION EDITING & SCRIPTING hi jona33 any chance you could show me how to merge this class CfgFunctions { #include "scripts\VAS\cfgfunctions.hpp" #include "taw_vd\CfgFunctions.hpp" }; with your code cant seem to figure it out fed up of my arma crashing looking forward to the update thanks
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	  Vcom AI V2.0 - AI OverhaulBlitzer134 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING i'm getting error and rpt spam using above script _parents = [_class,true] call BIS_fnc_returnParents;> Error position: <_class,true] call BIS_fnc_returnParents;> Error Undefined variable in expression: _class
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	  Show time at start of the mission?Blitzer134 replied to SparkZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING onLoadMissionTime = 1;
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	  Spawn empty vehicles using a triggerBlitzer134 replied to deadlyfishes's topic in ARMA 3 - MISSION EDITING & SCRIPTING if (isServer) then { _vehicleObject = createVehicle ["B_Plane_CAS_01_F", getMarkerPos "spawn", [], 0, ""];_vehicleObject setDir 150.524; _vehicleName = "JET"; missionNamespace setVariable [_vehicleName,_vehicleObject]; publicVariable _vehicleName; };
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	perfect thanks JShock
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	I'm trying to get radio alpha repeatedly for only 2 squad leader init.sqf if (player == SL,ME) then { _trg=createTrigger ["EmptyDetector",getMarkerPos "trigs"]; _trg setTriggerArea [0,0,0,true]; _trg setTriggerActivation ["ALPHA","NOT PRESENT",true]; _trg setTriggerTimeout [0, 0, 0, false ]; _trg setTriggerStatements ["this ","Script goes here",""]; }; Thanks
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	  Vcom AI V2.0 - AI OverhaulBlitzer134 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING hi love this script keep getting error has mine im using caf_ag and audio patch on sangin_public_a3 using EOS script any advice how to fix my eos unit pool }; // insurgents if (_faction==5) then { _InfPool= ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_GL","CAF_AG_ME_T_PKM","CAF_AG_ME_T_RPG","CAF_AG_ME_T_RPK74","CAF_AG_ME_T_SVD"]; _ArmPool= ["O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F","O_APC_Wheeled_02_rcws_F","O_MBT_02_arty_F","O_MBT_02_cannon_F"]; _MotPool= ["CAF_AG_ME_T_van_01","CAF_AG_ME_T_Offroad","CAF_AG_ME_T_Offroad_armed_01"]; _ACHPool= ["O_Heli_Attack_02_black_F","O_Heli_Attack_02_F"]; _CHPool= ["O_Heli_Light_02_F"]; _uavPool= []; _stPool= ["O_Mortar_01_F","O_HMG_01_high_F","O_static_AT_F","O_static_AA_F"]; _shipPool= []; _diverPool= []; _crewPool= ["CAF_AG_ME_T_AK47"]; _heliCrew= ["CAF_AG_ME_T_RPG","CAF_AG_ME_T_GL"]; }; thanks alot
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	  Mission Problem totally lostBlitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING Beerkan thanks a lot mate :yay:cant believe missed that:j:
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	Been trying to make a mission but for some reason I keep spawning bottom left of map then teleport to respawn_west I have no idea whats happening if anyone can help I would be grateful really don't want to start again been looking through it for god knows how long https://www.dropbox.com/sh/bk3t5l40y1rvvoq/AAAF-MIJRQ1Y8L5PSkj_a4bIa any tips or tricks for a broken man:mad:
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	first was unable to get it working now i'm getting error and still no good _trg=createTrigger ["EmptyDetector",getMarkerPos "AREA"]; _trg setTriggerArea [150,150,0,false]; _trg setTriggerActivation ["west","NOT PRESENT",false]; _trg setTriggerTimeout [0, 0, 0, false ] _trg setTriggerStatements ["this", "{ if (([thistrigger _x] call bis_fnc_inTrigger)) then {{deleteVehicle _x} foreach crew _x;deleteVehicle _x} } foreach allMissionObjects ''-[thistrigger]",""]; I've been looking at this way to long Thanks
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	  Placing Halogen Lamp in the EditorBlitzer134 replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING Put this in any objects init or a mod maybe
 
	 
	 
	 
	