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lonewolf96

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Everything posted by lonewolf96

  1. It's a knockoff copy of the Finnish pattern.
  2. You're right, they should've just made Livonia (or Livland) still part of the greater Swedish empire and/or the Kalmar union like it's supposed to be. Instead of Polish or Estonian etc. everyone should be speaking Swedish, would've definitely been better.
  3. lonewolf96

    Audio Tweaking (dev branch)

    Like I said it has already been put on the feedback tracker: https://feedback.bistudio.com/T127870 //Lonewold
  4. lonewolf96

    Audio Tweaking (dev branch)

    and firing the gustav sounds like throwing a rubber ball against a plastic dumpster
  5. lonewolf96

    Audio Tweaking (dev branch)

    saw someone else had previously, has also seen someone who made a ticket about the SPG9's lack of sound and being told that "It is as it is supposed to be"
  6. lonewolf96

    Audio Tweaking (dev branch)

    Went in today again to test the sound of the Carl gustaf and to my disappointment it hasnt changed to something more realistic. It still sounds too plastic and basically sounds like someones firing a 7.62 training round, a 40mm grenade launcher or someone slapping a plastic rug with a stick. This really needs to be looked over and is important to me. The first shot with the blue tip is a 20mm training round and the rest are full sized 84mm rounds. You can really feel the power of these things and it should really be implemented. If this is already being worked on then please let us know so I can stop complaining, thanks.
  7. lonewolf96

    Audio Tweaking (dev branch)

    That cup SPG9 sound is great, same sound could really be used for the good ol' carl gustaf, a really powerful nice sound.
  8. Don't want to be "That guy" but will you be able to remove the optics from the gustav and use the iron sights? Thanks!
  9. If you guys feel like it it would be nice if you added the same green paintjob you have for the aaf recon tank to the kuma and other AAF vehicles. Thanks.
  10. lonewolf96

    Audio Tweaking (dev branch)

    Just tried out the new AT weapons and here's my two cents. Carl gustav (Maaws) sounds like firing a starter pistol and doesn't have the punch that the real one does. Instead of the current "Peow" it should sound more like gadoosh, video for reference (First shot is a 20mm practice round the rest are full 84mm) Vorona: I like the sound of the vorona, it packs a punch and actually makes it feel like you're firing something. Spg 9 however doesn't make a sound at all but should make something similar to the gustav since its also a recoiless rifle.
  11. Doesnt appear that the DAGRs and other anti ground/anti tank missile is able to lock on when mounted on the Hellcat and the pawnee? a bit disappointing in my opinion.
  12. I know you've added nice camo nets and stuff but... would it be too much to ask if we could get something like this? or That'd be awesome. (I just want my own personal bush to drive around in)
  13. lonewolf96

    Tanks - Damage improvements

    sooo.. I played around with AT weapons today and I noticed that tanks are invincible to all the at weapons in the game. I fired four missiles both direct and above attack at a slammer with the titan AT and it was still able to shoot back. I did the same with a kamysh, hit the top of the turret and it still managed to turn its cannon and kill me. I then decided to move on to the PCML, totally useless. RPG42: I shot it five times, checked inside and saw everything was red but I everything functioned and no explosion. Rpg-7... well.. its useless. Not even mod at weapons worked. The only thing that worked to destroy anything with was with another tank and the good ol' Apfsdst. Wtf happened? Tanks are really tanking that damage.
  14. lonewolf96

    Vehicle Interiors - Feedback

    imho thats just a silly argument, most interiors are white irl with shades of green, blue, grey and so on which are non distracting colours unlike red, yellow and pink. Personally I think one of the most pretty compartments is the marids passenger compartment with its pale blue and white which really gives that futuristic feel imo. It feels almost though as if the passenger compartments of the apcs except for the marid are of lower quality textures and feels a little blurry and that's something I thing could be worked to look a little better.
  15. lonewolf96

    Vehicle Interiors - Feedback

    I don't see whats wrong with some of you? "We must decrease the quality of the passenger compartment and make it grey and dull like the crew compartment". Lets make it worse instead of better? come on, man!
  16. lonewolf96

    Audio Tweaking (dev branch)

    Engines inside the tank in the dev should be increased, can barely hear that good ol' diesel growl in the leopard, even the sound of the wind is louder for some reason. Another thing that I personally don't like is how the RPG's sound. They sound more wooosh instead of that good ol "Poof" sound that they make irl, it lacks punch. just my opinion, do with it what you want.
  17. Would be nice for some new AT weapons... Like the good ol' Carl Gustaf ;) I also don't see why the hidden textures for certain uniforms haven't been released as their own uniforms yet? Sage nato uniform? Woodland nato uniform? Syndikat combat uniform? These all look great and should be released, whoever made them deserves them to be released.
  18. lonewolf96

    Vehicle Interiors - Feedback

    I feel as if you're too zoomed in when you're the driver right click so you're looking through the front window thing. Makes me a bit nauseous and makes me confused of where I am when driving. Don't know if anyone else feels the same way.
  19. lonewolf96

    Tanks - Fire-control system

    Don't know if anyone else has said it but what would be incredibly nice and useful would be if you could as the gunner lock the turret to the hull.
  20. Made a ticket for this around 2013-2014 with no avail :)
  21. What I meant was theres different camo netting for the U.S. vehicles and the CSAT vehicles but you can't choose which one you want, if you want the desert, mid or pacific one. It depends on the vehicle which one you choose. you should be able to choose any camo net you want irrelevant of if its a pacific vehicle or a altis vehicle.
  22. lonewolf96

    Vehicle Interiors - Feedback

    Slammer: 1. Slammer UP the little joystick is stuck in its place and doesnt revolve with the turret. 2. The driver is too low to be able to look out through the slits. 3. The passenger head glitches when you switch to the seat making you see outside for a second and then the view goes back through the armor to the POV. Kuma: 1. When the commander is turned out he is offset from the hatch. T100: No issues found yet. Bobcat: 1. How does the gunner get in and out of the tank? (seems to be with all non turreted slammers actually) IFV panther: Passenger door has a window on the outside but not on the inside? why not seethrough like on the Marid? Marshall: Why is the window not seethrough like on the Marid? Implement FFV through the hatches for passengers? Conclusion: After a quick overlook of all the apc's and tanks ive come to the conclusion that a lot is very well done with some small issues here and there. Personally I believe that it would be good if FFV was added for APC passengers. // Regards, lonewolf96.
  23. Would be nice if you could choose which specific camo net colour you want. It would also be nice to have some more camo schemes for the Nato armor and the AAF vehicles and tanks.
  24. Since we're talking about camouflage patterns I'd like to suggest the camouflage that exists on the side doors of a TGB20. It's basically a splinter pattern with dots, its quite a rare pattern that barely anyone really thinks about. Would be interesting to see it on a uniform. Would be quite original and also a mix of quite a few nordic military camouflages.
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