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Everything posted by Moon_chilD
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Have you tried to check your RAM (with a MemTest?) Never heard of that error but "Corrupted Memory" hints in that way!
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[EU] STAF - Private Military Company
Moon_chilD replied to Moon_chilD's topic in ARMA 3 - SQUADS AND FANPAGES
Hey guys, It has been a long time since I updated this thread and I figured that it's about time. The biggest change done is our change from using Euroforce as our main army to a Private Military Company System. How this system works is explained in the first post. We also started to move away from predictable campaigns made with ALiVE and MCC to dynamic campaigns with an active Zeus controlling the chaos. Our PMC needs new contractor though, so if you are interested to join a friendly and engaged environment feel free to join our Discord Server or directly apply on our Forum. We are looking forward to new applicants. See you on the battlefield Many greetings Moony- 3 replies
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STAF - Private Military Company (Since 2013) Who we are: We are STAF - Private Military Company. Our group originated in 2013 playing ArmA 2 but switched to ArmA 3 in its Beta Phase. We are based in Europe. Due to that our Standard time Zone is: GMT+2 Summer Time or GMT+1 Winter Time. Missions are usually issued on Saturdays with Wednesday missions also being a possibility. As a Private Military Company fulfill contract in order to earn money for new equipment. That means we don't have access to a full arsenal and all assets in game but have to unlock these first. This gives us the opportunity to use assets that are usually left unused. Another hook: Assets that are destroyed or lost are no longer available to the company and needs to be re-bought. Aside from our PMC missions we also play other mission scenarios like: WW2, Vietnam, Star Wars and so on. Who we are looking for: Beginner which are new to the game get the chance to learn and feel the main parts of ArmA 3 in a friendly, helpful and patient environment. We try to show you how to play as tactical and immersive as possible in personal training and by taking you by the hand in our operations. Veterans are also always welcome to strengthen our squad and giving input on tactics. Nobody is perfect. Every member of STAF tries to constantly learn from the others. After all, every member in STAF gets the opportunity for criticism, feedback and suggestions. We are open for every input! What we offer: We offer a friendly and fun environment where we want to combine fun and immersion in our missions. Communication is done on our Forum and Discord Server. The Forum servers as a place to plan campaigns and have discussions about various topics - from suggestions, ideas to technical help. The Discord Server on the other hand acts as a way to bring everyone together to have conversations as a group of friends opposed to just some people playing a missions every now and then. Our own Teamspeak 3 Server is not only used for communication during missions but can be freely used by all member whenever they like. If you want to play another game with a fellow clan mate or friend - feel free to use it. Aside from that we also offer you two ArmA 3 Servers hosted on an professional root server. One server is used as a training server and the other one is mainly used for our weekly operations. Since this server offers us full access in can also be used for other stuff like additional Server for other games. Of course STAF also uses mods. With Arma3Sync you download the mods directly from our ftp server with no speed limit. That ensures that everybody is always up to date and all members use the same mods. (You can find a detailed tutorial about the usage of Arma3Sync on our forum)! And of course we are always there to help if you have any problems with mods. We do not charge a membership fee for any of these services! What do we expect from new recruits? The will to learn new things Dedication Friendly and Respectful behavior Be available during our main timezone (Summer: GMT+2 - Winter: GMT+1) (Missions usually happen on Saturday evening starting 8 PM) The will to download our Mods Participate in a "boot camp" to teach you about mod usage/check your knowledge with certain mods Requirements Mature behavior A legal copy of Arma 3* A Headset with microphone Teamspeak 3 installed * (While we don't force our members to buy any DLC/Add-ons it is highly recommended to at least own the APEX Add-on in order to take part in missions on Tanoa) Interested? Head straight to our forum and apply today. Problems or questions? Feel free to join our Discord Server, add one of our member manager on Steam or Contact STAF|Moony here on the forum. Member Management: STAF|Liffy & STAF|Jeromer Want to know more about STAF & our operations? Check out our official Youtube channel or the channels of our members which feature some of our missions: STAF|M.Hansen, STAF|IndeedPete and STAF|JustRico Hope to see you in the field! STAF|Moony
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Add Eventhandler to every spawned unit in a specific faction
Moon_chilD posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, I want to have a Module in my mission that when its placed adds an eventhandler to every unit in a specific faction. So far that shouldn't be to hard, however what I don't manage to think of right now is, how do I make sure that even units placed by Zeus get this Eventhandler? So the code should be something like this: if ((faction _unit) in _factionList) then { CODE TO ADD EVENTHANDLER }; Does anyone have an idea how I could make it so that even units placed by Zeus that are in a faction found in _factionList get this eventhandler. If it helps: CBA is an option. Thanks in advance Moony -
Add Eventhandler to every spawned unit in a specific faction
Moon_chilD replied to Moon_chilD's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you aswell @Larrow. In my case though a universal approach was actually a good idea since I also wanted script spawned units to be affected. (Though I never knew there was a eventhandler for Zeus Spawned units, so....the more you know xD) -
Add Eventhandler to every spawned unit in a specific faction
Moon_chilD replied to Moon_chilD's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I thought of a while loop but I always forget that I can assign a Variable @.@ Thank you @GEORGE FLOROS GR -
Include file a3\functions_f\Params\paramWeather.hpp not found.
Moon_chilD posted a topic in ARMA 3 - TROUBLESHOOTING
Hey guys, I'm kind of desperate right now. Whenever I try to launch a Multiplayer game this error pops up and the game crashes: Include file a3\functions_f\Params\paramWeather.hpp not found. I've tried many things. - Redownload the game (Actually I did this 3 times) - Verified integrity of the game cache... - Deleted some files (mostly mission files) - Ask the sh*t out of google but I couldn't find an answer. Anybody has an Idea how to fix that error? Many Greetings Moony _______________________________________________ EDIT: Found the error. It was a mission in my MPMission folder. -
Should be something around this line: [_x, ["HitPart", {(_this select 0) spawn fnc_PiR}]] remoteExec ["addEventHandler",0 , true]; About the 0: Dunno if it needs to be executed on the server aswell About the true: Dunno if it needs to be JIP compatible
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I started noticing Arma 2 sometime early 2012. At that time DayZ was sky rocketing and everyone was playing it. Even I was interested. So I scratched together the little bucks I had and bought Arma X. I played DayZ for about an hour and realized that I really....don't like it. I started to wonder if the buy was worth it. Then I looked up gameplay of Arma 2 - mainly German Youtuber JermiahRose - and was hooked. Arma 2 looked awesome. I didn't understand why I never heard from it. I was always interested in military games and shooter. Some short time later I created my little Arma unit - that is still running. As soon as the Alpha for Arma 3 (and some essential Mods) came out we switched to the new game. Never have I been hooked on a game that long as with Arma!
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Very nice mod. After changing from RHS to CUP these helmets where one thing missing for our SCP faction. They look really great. Nice work!
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Do you mean then overall medical part of ACE? If so, I think many player are using ACE because of the medical, especially in COOP Multiplayer. In the addon options you can set it up that AI is not effected by the ACE Medical. However in my test I had the feeling that enemies die quicker (even with only a pistol). This can have multiple reasons: Its either its a placebo effect and I just imagine that this is different or it has something to do with the other variables like Ballistics....maybe ACE even changes overall damage dealt by weapons (unsure about that one atm).
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Gave the mod mod a little test and I like it so far. I was also rather curious how it would play out with ACE running. (I know you answered the question of ACE compatibility already) Since I use ACE only with players and not with the AI I wondered if it still works. Lo and behold, it seems to still work...however, it seems that with ACE the AI dies really quickly therefore the effect of this mod is seen only rarely. But yes, it seems to also work with ACE running. It was quite cool to see someone crawl and soon after die of blood loss. (In what a morbid world we are living xD)
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[_x, ["HitPart", {(_this select 0) spawn fnc_PiR}]] remoteExec ["addEventHandler", 0, true]; about the "0": I don'T know what the Target needs to be here about the "true": Dunno if JIP is needed. https://community.bistudio.com/wiki/remoteExec
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When I think of "make global" my first instinct would be "remoteExec". Dunno how useful it would be in this instance!
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Add a "clear" button in the arsenal
Moon_chilD replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
Hehe, nah I'm way to unskilled to contribute to ACE. I'm just very fond of the mod and wouldn't launch Arma without it! -
Add a "clear" button in the arsenal
Moon_chilD replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
The clear option is only available on the "Uniform", "Vest" and "Backpack" slot. If you are on one of these Tabs you can find the clear button on the buttom right. This "Clear" Button does not clear EVERYTHING from your unit but only the content of the Gear. (sorry for semi-off-topic) To go back to the Topic: I'm not really up to this Task since I hate working with the GUI but for anyone who wants to give it a try, have a look here: https://github.com/acemod/ACE3/tree/master/addons/arsenal I think the Clear Button is defined in the defines.hpp. Needless to say: Don't steel only get inspired! -
This looks really promising. Very nice work. Looking forward to test this mod out!!!
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Server restarting frequently and randomly
Moon_chilD replied to pitn's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think a RPT-log would help the people here as well. -
Animated/Clickable markers on map?
Moon_chilD replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I knew this code reminds me of something. Use it to your liking! xD (Most of it is done by @HazJ anyway! ) -
update 1.86 verify signatures
Moon_chilD replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
With 0, 1 and 2 he means: 0 and 1 and 2. Plsease check here: https://community.bistudio.com/wiki/server.cfg -
multiplayer Multiplayer support system
Moon_chilD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@JD Wang without testing this should do what you want: if (backpack player == "YOURBACKPACKITEM") then { or if (backpack player isEqualto "YOURBACKPACKITEM") then { -
Warlords Game Mode: First Impressions
Moon_chilD replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
You can play Warlords Singleplayer with AI in your team and against AI. Its certainly a good way to get to know the game mode. Just create a Lan server from the server Browser and you can play it alone. I played it the last 2 Weeks like that (not for long, just for testing) Edit: The AI will even buy themself units and advance to the next sector individually! -
update 1.86 verify signatures
Moon_chilD replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
I like it: People getting enraged when Game Developer don't do what is promised, fuck up a launch of a game or don't support the game after a short while. But then People also complain when a Game Developer continues to support a game 5 years after the actual release of the game with bringing new (free) content and cares not only about security but also mods. Some people have nerves to throw a tantrum here even though BI shows clear signs of understanding our frustration. They are extremely sorry and knowing BI for over 6-7 years now I'm sure they work their butts off to fix this issue as quick as possible. It makes me angry to see how some people can be entitled to come here and produce this level of crap in here. If you don't like that BI keeps supporting the game but that they are also just humans that can make errors...then just leave. Nobody needs you. Keep up the great work @BI! Edit: By the way, I don't mean that people spew bullshit by reporting an error. That's totally legit. If the critic is constructive and helps the developer fixing the problem there is no problem but as we say in germany: "Der Ton machts" (<- means somewhat along the lines of "It always depends on how you say something!") -
ARMA 3 Addon Request Thread
Moon_chilD replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, for a while I have an idea in my head I was thinking about how to make it but just figured that i'm not 100% sure how to accomplish it. My idea is some sort of Passport Item. Basically, each character, be it player or AI, gets a rather small inventory item (the passport). Using ACE or the scroll menu on it would give a player (maybe even just specified players) the ability to check the passport. The passport itself should be some generic thing. Only name (the name the unit has) and a random birthdate and such. Then there should be a random chance (or an option for mission builder) to let a unit have a fake passport (wrong name, missing watermark or anything along those lines). The reason I want stuff like that: It would make Checkpoints in Zeus or PVP missions a bit more..."exciting"! As I said, I started thinking about a concept of how to make that but I think my scripting knowledge is just not far enough. (Currently, I even struggle on a snow script for MP@.@) If someone would want to make something like that....damn I'd be happy! -
Password Keychain for Arma 3
Moon_chilD replied to Connor.'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Connor. Might be worth adding it to the description on Steam I think @Tankbuster Never stopped selling my soul to the devil called "Arma" xD