-
Content Count
592 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by evromalarkey
-
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
remove Arma 3 MapPack, All in Arma TKOH/OA/A2/A1 merge with A3 only All in Arma Standalone Lite, All in Arma -High quality pack, Community Upgrade pack and maybe All in Arma Terrain Pack should be present -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The crashes are not present in the previous version, so it has to do something with the changes you made. So don't FAQ me :D I'm little disappointed, because this version brought only problems to our community (we can't play on Chernarus) and nothing significant. Btw, why did you not included the fix, which fixes the crashes on Sahrani? @Jona33 the freezes / crash I encountered were also only with AiA TP, so I don't think it's RHS fault. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Nullrick can confirm the crash at Solnichniy. Something is really wrong here, it seems it's the factory area, maybe some corrupted model? I hope that kju can hotfix this, really unpleasant issue. -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holly molly, I'm wet!!!- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
patience guys, I'm sure that kju will post changelog and other info soon. ;) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LSD_Timewarp82 here - https://mega.co.nz/#F!BlA2UbZJ!4pO8KhEUrhFbpalc6II2NA -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got the feeling that Sonsalt uploaded AllInArmaDataTerrainPack_2015_01_01 insteed of the normal version. Will inform PWS team -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it's a known issue - https://github.com/KoffeinFlummi/AGM/milestones/Version%200.95.1 Guess it will be fixed in 0.95.1 -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Zio Sam I was bandaging myself when this happened, so I don't think it's medic related. -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've run into few problems with AGM_Medical in 0.95 1. When zeus is remote controlling AI, sometimes happens that the AI is almost invincible 2. Sometimes I was heavy injured or injured in multiple places and after one bandge I was not bleeding anymore. Is this known? Or does anyone have same problems? -
[IceBreakr/IBIS] Isla Duala for A3
evromalarkey replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks IceBreakr, now it's working alright with the verifySignatures ;) -
X-Cam prototype map 1.0 released
evromalarkey replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question, let's say that we have on the server the classic version and someone is using low density version and someone not. Will there be problems? -
[IceBreakr/IBIS] Isla Duala for A3
evromalarkey replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the release IceBreakr! Really nice christmas present :) Anyway I found a little problem, it seems that ibr_dualaobjects.pbo is wrongly signed and kicks people from the server. I had both ibr_isladuala30 and ibr_panthera31 keys on server. But beside that everything is working great and Isla Duala looks fantastic in Arma 3, great work! -
X-Cam prototype map 1.0 released
evromalarkey replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First Isla Duala and now this, oh yes Christmas is here! -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't you have the MEDEVAC option in the AGM module? With that you can use epipen only in certain area/trigger. -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Something similar happened also in our community yesterday, but it was sort of random. Someone was invincible someone not (we tried to shoot on one guy with .50 sniper rifle and he survived 10 shots). -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems fixed now, thanks Kari ;) -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it seems that on pws there is missing agm_wind.pbo, but that is all. Will inform pws team about that. -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We played with 0.95 on our yesterday coop op and it was working great, no such problems. Although we did not update the agm module in mission, not sure if related. -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any info on AGM_Headless ? -
Dedicated Client / Headless Client feedback (dev branch)
evromalarkey replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Does anyone have problems with AI not recognizing player after respawn? I was testing HC with VTS 4.0 and everything was ok, but when I respawned they did not shoot at me anymore. -
Let's say I want to sling load vehicle which is too heavy, for example tank. Is it possible to force the sling loading via scripting commands?
-
never mind, now I think that the problem is with RHS. Their eventHandler which handles the disposable script is overwritten with all units which have defined eventHandler. I thought that it's wrongly defined in your mod so it's overwriting RHS, but this is not the case. It's happening with all units which have defined eventHandlers. Sorry, I'm trying to solve this at least 2 hours now, but I'm glad that I've found the real problem :D
-
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showthread.php?183539-PG-Services-(PMC)&p=2839796&viewfull=1#post2839796 - This seems to be problem with all units which have defined eventHandlers and I think that the problem is with RHS then other mods. I tried this with caf_ag, pomi_pmc and acr_a3 units and with all these units M136 was not disposable. I think that the eventHandler for disposable script is overwriten with these units.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
There seems to be conflict between RHS and PG Services. When PG Services is loaded with RHS, the RHS disposable rocket launchers don't work anymore. I track down the issue to wrongly defined eventHandlers in pg_services_pmc_config\Characters\PMC\config.cpp. If you want anything to be appearing in Zeus, you need to define classnames in cfgPatches