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evromalarkey

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Everything posted by evromalarkey

  1. remove Arma 3 MapPack, All in Arma TKOH/OA/A2/A1 merge with A3 only All in Arma Standalone Lite, All in Arma -High quality pack, Community Upgrade pack and maybe All in Arma Terrain Pack should be present
  2. The crashes are not present in the previous version, so it has to do something with the changes you made. So don't FAQ me :D I'm little disappointed, because this version brought only problems to our community (we can't play on Chernarus) and nothing significant. Btw, why did you not included the fix, which fixes the crashes on Sahrani? @Jona33 the freezes / crash I encountered were also only with AiA TP, so I don't think it's RHS fault.
  3. @Nullrick can confirm the crash at Solnichniy. Something is really wrong here, it seems it's the factory area, maybe some corrupted model? I hope that kju can hotfix this, really unpleasant issue.
  4. evromalarkey

    RHS Escalation (AFRF and USAF)

    Holly molly, I'm wet!!!
  5. patience guys, I'm sure that kju will post changelog and other info soon. ;)
  6. @LSD_Timewarp82 here - https://mega.co.nz/#F!BlA2UbZJ!4pO8KhEUrhFbpalc6II2NA
  7. I got the feeling that Sonsalt uploaded AllInArmaDataTerrainPack_2015_01_01 insteed of the normal version. Will inform PWS team
  8. evromalarkey

    Authentic Gameplay Modification

    it's a known issue - https://github.com/KoffeinFlummi/AGM/milestones/Version%200.95.1 Guess it will be fixed in 0.95.1
  9. evromalarkey

    Authentic Gameplay Modification

    @Zio Sam I was bandaging myself when this happened, so I don't think it's medic related.
  10. evromalarkey

    Authentic Gameplay Modification

    I've run into few problems with AGM_Medical in 0.95 1. When zeus is remote controlling AI, sometimes happens that the AI is almost invincible 2. Sometimes I was heavy injured or injured in multiple places and after one bandge I was not bleeding anymore. Is this known? Or does anyone have same problems?
  11. evromalarkey

    [IceBreakr/IBIS] Isla Duala for A3

    Thanks IceBreakr, now it's working alright with the verifySignatures ;)
  12. evromalarkey

    X-Cam prototype map 1.0 released

    Question, let's say that we have on the server the classic version and someone is using low density version and someone not. Will there be problems?
  13. evromalarkey

    [IceBreakr/IBIS] Isla Duala for A3

    Thanks for the release IceBreakr! Really nice christmas present :) Anyway I found a little problem, it seems that ibr_dualaobjects.pbo is wrongly signed and kicks people from the server. I had both ibr_isladuala30 and ibr_panthera31 keys on server. But beside that everything is working great and Isla Duala looks fantastic in Arma 3, great work!
  14. evromalarkey

    X-Cam prototype map 1.0 released

    First Isla Duala and now this, oh yes Christmas is here!
  15. evromalarkey

    Authentic Gameplay Modification

    Don't you have the MEDEVAC option in the AGM module? With that you can use epipen only in certain area/trigger.
  16. evromalarkey

    Authentic Gameplay Modification

    Something similar happened also in our community yesterday, but it was sort of random. Someone was invincible someone not (we tried to shoot on one guy with .50 sniper rifle and he survived 10 shots).
  17. evromalarkey

    Authentic Gameplay Modification

    Seems fixed now, thanks Kari ;)
  18. evromalarkey

    Authentic Gameplay Modification

    it seems that on pws there is missing agm_wind.pbo, but that is all. Will inform pws team about that.
  19. evromalarkey

    Authentic Gameplay Modification

    We played with 0.95 on our yesterday coop op and it was working great, no such problems. Although we did not update the agm module in mission, not sure if related.
  20. evromalarkey

    Authentic Gameplay Modification

    any info on AGM_Headless ?
  21. Does anyone have problems with AI not recognizing player after respawn? I was testing HC with VTS 4.0 and everything was ok, but when I respawned they did not shoot at me anymore.
  22. evromalarkey

    Sling Loading Feedback

    Let's say I want to sling load vehicle which is too heavy, for example tank. Is it possible to force the sling loading via scripting commands?
  23. evromalarkey

    PG Services (PMC)

    never mind, now I think that the problem is with RHS. Their eventHandler which handles the disposable script is overwritten with all units which have defined eventHandler. I thought that it's wrongly defined in your mod so it's overwriting RHS, but this is not the case. It's happening with all units which have defined eventHandlers. Sorry, I'm trying to solve this at least 2 hours now, but I'm glad that I've found the real problem :D
  24. evromalarkey

    RHS Escalation (AFRF and USAF)

    http://forums.bistudio.com/showthread.php?183539-PG-Services-(PMC)&p=2839796&viewfull=1#post2839796 - This seems to be problem with all units which have defined eventHandlers and I think that the problem is with RHS then other mods. I tried this with caf_ag, pomi_pmc and acr_a3 units and with all these units M136 was not disposable. I think that the eventHandler for disposable script is overwriten with these units.
  25. evromalarkey

    PG Services (PMC)

    There seems to be conflict between RHS and PG Services. When PG Services is loaded with RHS, the RHS disposable rocket launchers don't work anymore. I track down the issue to wrongly defined eventHandlers in pg_services_pmc_config\Characters\PMC\config.cpp. If you want anything to be appearing in Zeus, you need to define classnames in cfgPatches
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