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SantaFe

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Everything posted by SantaFe

  1. SantaFe

    [WIP] Proyecto EA

    Update: Added: TAM VC AMUN. (Artillery Ammunition Supply Vehicle ) -
  2. SantaFe

    [WIP] Proyecto EA

    Update: Added: SK-105 A5 Kürassier
  3. SantaFe

    [WIP] Proyecto EA

    Update: Added: TAM VCTP
  4. SantaFe

    [WIP] Proyecto EA

    G'day people! took some time to start again, but i'm back ....Slow progress, but always moving forward 🙂 . Still a lot of work to do. Thank you! Update: Added: VCA Palmaria [WIP] RCWS Turret System (Fictional -Based on M15 and Samson Jr from Rafael Defense). IFV/APC Replacement. Fixed: New 3d models of VC TAM, VCTP and VCPC.
  5. SantaFe

    [WIP] Proyecto EA

    Update: LVC CP30 Modular Rocket Launcher
  6. SantaFe

    [WIP] Proyecto EA

    Thx people for the support! And today's update.... P-35 Recon UAV
  7. SantaFe

    Jets DLC Official Feedback

    Here's my report about the carrier: - Blast deflectors stays active after launch. - Launch /Attach / Detach Actions still remains in flight. http://steamcommunity.com/sharedfiles/filedetails/?id=910128700 - Launch action remains active after move to other catapult. (Just the animation, no action is executed, but if is attached again the action continues ) http://steamcommunity.com/sharedfiles/filedetails/?id=910124753 - The actions are duplicated several times in scroll menu after attach/detach http://steamcommunity.com/sharedfiles/filedetails/?id=910123522 - "Hole" in main deck http://steamcommunity.com/sharedfiles/filedetails/?id=910123610 - There's no "surface" for object placement in turrets designated areas, left and back side of the carrier. http://steamcommunity.com/sharedfiles/filedetails/?id=910146933
  8. SantaFe

    Jet DLC?

    Fuel tank
  9. Pylon Settings dropdown menus still bugged, selections are blocked by next attribute area. Related? Fixed: Drop-down menus in Eden Editor attributes didn't work in some cases (https://forums.bistudio.com/forums/topic/202908-eden-editor-drop-down-bug/
  10. The freeze and crash is caused by 64bits version in DEV and RC branch, dunno why. Tested on 32bits should work with no problems. at least runs fine for me.
  11. Hi everyone! I'm having this problem (maybe is intended idk) since last update, in the action menu list, appears this additional options making the scrolling and selection very hard to use. I've tried to reset both control settings, default Arma 3 & Apex w/ no luck. Since this are for GPS/UAV custom info, even having none of them the options are still there (bug?). Maybe adjust the priority or making them optional when you choose the apex control scheme solve the feature/issue? thx
  12. SantaFe

    Tanoa discussion (Dev-Branch)

    Wait..is a CoD soldier ?¿ the worst thing i've seen in Arma in years.. really don't fit with the game...
  13. SantaFe

    (Permanently Erased)

    Hi, problem here! still no HUD and the tactical googles dissapear from inventory when mission loads, folder and init.sqf line "[] execVM "TacVision\initVision.sqf";" are ok...i'm missing something?
  14. Hi guys, here's my first attempt to create a mod, i'm very happy at this instance and expect a release very soon. :rolleyes: The main focus of this mod is replace the default names by real names and designations as we see in real world, this patch includes vehicles, weapons and equipment (if is possible). As we know some units don't have a real counterpart, and the names will be a mix from different "unit" designations or classes. So here's a sneak peek of what i've done so far... Images Thanks in advance. Stay tuned!
  15. Hi! dumb question, there's some way to use the new "EndGame" task system instead of map markers? :confused: thx! :)
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