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EO

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Everything posted by EO

  1. To use tpw_radio .sqf, you need tpw_core .sqf.........and make sure your running CBA With the exception of tpw_air, all tpw scripts require tpw_core as a prerequisite
  2. Open your @TPW_MODS folder > open the scripts folder > here you will find all the tpw SQF files > double click the relevant SQF file for your needs > you will find full descriptions for calling and modifying each SQF. Hope this helps. ;)
  3.  EO

    Arma 3 flinching mechanics

    My recommendation for a better ragdoll effect WITHOUT the hideous flinching animation......Opticalsnare's Flying Bodiies mod. I have been using it for months, through the Nexus and Eden updates and it still works well. The mod has the obvious caveat of extreme physics when using explosives or grenades, but for infantry combat with just firearms, the mod solves the horrible flinching animation. Opticalsnare shared a cool post for tweaking the physics parameters to suite personal tastes. https://forums.bistudio.com/topic/162064-flying-bodies-physics-mod/?p=2538399
  4.  EO

    Ravage

    Magnifique!
  5.  EO

    Ravage

    Since the Eden update, when using mister goodsons Unit SFX, some zombies have developed the death screams. Just looked through some archive footage of Ravage and this never happened before the Eden update, so it's quite startling to hear the zombies using them now. Anybody else experienced this yet? Not sure if it's a Ravage thing or something on mister goodsons end........but it just sounds wrong.
  6.  EO

    Ravage

    Although sadly this sounds like a bug, it would be remarkable to think you've been raided by the Raiders!! I too have come across instances of this during extended playthroughs, but not on the scale described by kodabar. Maybe a solution could be the implementation of iniDBI2 instead of the save feature. It will keep the world persistent, saving vehicles, tents and items stored to a database. Not sure how it would work alongside the Ravage demo mission, maybe Haleks could enlighten us.
  7.  EO

    JSRS4 - APEX 1.2

    With the release of Eden there may be an argument that BI have indeed raised there game with sound, BUT without guys like LJ pushing the boundaries of the sound engine we would still be listening to the poor sub-standard vanilla soundscape we have endured for many years. A sound project as large as DragonFyre Eden needs to be absorbed over days and weeks, how negative opinions can be formed within 24 hours of release is quite ridiculous. If people are finding problems with the mod, give LJ a fighting chance, back up your claims with some visual or audio evidence rather than flippant off the cuff remarks. As regards the negative feedback about DragonFyre Eden...... Ridiculous comment. :annoy:
  8.  EO

    JSRS4 - APEX 1.2

    Praise be The Mighty LordJarhead, delivering sound goodness to the masses. Thanks for sharing your work.
  9. This is bad example for the Prosecution......... How can you be mistaken for something that does not exist.
  10.  EO

    JSRS4 - APEX 1.2

    My body.....and ears, are ready! :angel:
  11. Mmm, not quite sure where your coming from friend, I have merely given a suggestion to ease the woes of the affected. Thanks for the link tho' I'll be sure to check it out. ;)
  12. Here is the access code for the Legacy Build.
  13. To say the font affects the games playability is both ridiculous and hilarious......sometimes in life you just gotta roll with the punches. Good luck with the feedback ticket.
  14. What a bunch of whining maggots we are......."i don't like the new forum, I want the old one back"......"I don't like the new 3D editor, I want the old one back"......."I hate the new font, i want the old one back"...... Give it a little time Folks, you'll soon get used to it. For what it's worth......I really like the new font.
  15.  EO

    Improved Fatigue System

    The mod is golden, works flawlessly as far as i can see. I've used it on both stable and RC branch, no issues to report.
  16.  EO

    Ravage

    Good riddance!! :P
  17. http://www.armaholic.com/page.php?id=30119
  18. If you are looking for ways to refine your script, may i suggest a PM to Heeeere's johnny!, he is the creator of Automated Doors, which works flawlessly. ;)
  19. First look at the new DX11 Renderer for DayZ SA.
  20.  EO

    Ravage

    If you are playing the demo mission v0.1.34, read the changelog, loot only spawns in buildings once a day. ;)
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