Jump to content

Search the Community

Showing results for tags 'Update'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Australia
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATIONARTISTS's Intoduction

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 111 results

  1. My problem is the workshop continuously trying to update, it is fine but as soon as I subscribe to one single mod in the workshop it goes crazy and continuously tries to update a zero byte file, the only way to get it to stop is to delete all the mods, I have uninstalled steam and Arma twice now but the problem returns as soon as I pick any mod and subscribe to it, here is a short youtube video of the problem https://youtu.be/jz4Ri0HlWbo As you can see it goes so fast it flickers with its constant download tries, it also uses 20% ish cpu power and continues even if I start a game, my settings are to stop downloads when in game, I'm pulling my hair out over this and have spent hours searching google, steam and these forums for an answer, if anyone can help me with this I would be so grateful. Thanks Auntystatic
  2. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  3. Pyrit.

    Update 3.2 Changelog

    Main New Features Troll Mementos (collectible items) You can find the 90s Trolls in the maps If you collect one, it is displayed in the Shelter menu and also on the rocks above the water stream You can find hints in the Shelter menu D-pad up takes you to the Outlands menu Introduced for easier and quicker matchmaking Ability to set the Shelter appearance based on a level Ping System Changes Contextual system Interaction fades Interaction dots do not just pop in and out - they fade in and out with distance It is less distracting New target types in the Tutorial The bottles were replaced with more diverse target types (cans, traffic signs, etc.) Titles are 20% bigger in the lobby and reward screen Shooting, Weapons & Tools Fixed: Weapons - Shotguns are not loaded from the start of the Encounter Fixed: Exploit of double usage of painkillers Changed: Fire mode is now indicated by an image instead of text Changed: Shooting restrictions loosened (the red cross was removed) Added: Weapon image was added to the Weapon info Tweaked: Semi and Autofire are now aligned. Recoil slightly increased across the board. Silent weapons no longer flash their muzzles. Looting Fixed: Missing airdrop after killing the looter in a precise time Fixed: Dummy cache no longer completes the challenge of being first to interact with buried cache Changes: When aiming at ping a hint of action is displayed to the player Changed: Players cannot ping empty lootable. Contextual pings are placed on the middle of the object. The player cannot ping the same item twice Changed: Added Ping Marker to objects Changes: Contextual ping can now show the rarity of the pinged item Tweaked: Shootout rewards were increased (to 100 and to 50 pieces of food) Tweaked: Places with Combination Locks were updated Shelter Fixed: Battle Pass notifications, Welcome Back notification and Onboarding messages in the Shelter can no longer appear during the loading screen Fixed: Reset Onboarding in "Options -> Game" now correctly initializes onboarding sequence for the first time shelter visit Fixed: Character no longer jumps after player closes First Shelter Entry Onboarding message Fixed: Focusing Replay Tutorial button in-game options no longer changes the layout of the UI by collapsing the hint widget Fixed: Clicking the Replay Tutorial option will no longer close the game options widget Fixed: Crafting Booster - The player is kicked back to the splash screen when the player does not have enough money for it Fixed: Texts in the matchmaking notification now correctly differentiates between Encounter and Shootout Fixed: Warning messages about the incomplete loadout are not shown anymore in the Shelter Map in case the Shootout is selected Fixed: Lobby onboarding is not shown anymore if the Shootout is selected Fixed: BattlePass Titles are displayed with incorrect Lawless/Order side in the lobby Fixed: Battle Pass Reward Screen now shows the correct amount of items in the slots Fixed: Remove second Friends List for players in the same game (engine bug) Fixed: Onboarding welcoming message was being played again and again and again on each level change Fixed: Level-up screen in the BattlePass UI shows only when it should Fixed: Loaded meshes and materials in Titles UI are now stored so that they don't get stuck Changed: Onboarding that appears when the player visits shelter for the first time now appears only after the player is greeted by a voice-over message Changed: Welcome Back notification no longer appears the first time player enters the shelter Changed: For new players who have not visited shelter before, What's New screen is postponed until the second shelter visit Changed: Unified way of the Battle Pass Rewards Screen and Encounter Reward Screen set and get the data from the Battle Pass slot Changed: Single and double press for ping was added to controller scheme Changed: Preview images in Shelter UI look better thanks to additional light sources Added: 3.0 dashboard icon Tweaked: "Interact with the world map" onboarding message was removed Movement & Camera Fixed: Interacting with doors right before using ladders breaks the climbing animation Fixed: Traversal bugs (movement on the map, overcoming obstacles) Changed: Riverbank Erosion assets no longer block the interactions Changed: Moved prone cam slightly down to accommodate the 3pv discrepancy Tweaked: Spawn probabilities lowered Visuals Fixed: Rotation of pumpkins Fixed: Offset HP bar of your teammate Fixed: Stamina bar got dizzy and moved incorrectly Changed: HUD visual polish replaced textures with higher resolution ones Tweaked: Update welcome screen SFX Tweaked: Render distance of interiors in garages was changed Tweaked: Buildings in levels rebuild Tweaked: Depth of field Tweaked: Phone Booth visuals Audio Fixed: Shelter music can no longer start playing during the loading screen Fixed: Removed footsteps in Shootout countdown Fixed: Wolves were removed from the match start animation Fixed: Dial phone duel sound was lowered Tweaked: Round Start sound changed Tweaked: The volume of the wind in Batterie Snodekt was increased Other Fixed: The game crashes when the player switches a user account Fixed: Scarecrow challenges do not miss the description in Russian Fixed: Player Controller has it's input disabled when winner screen starts Fixed: Typo which might prevent users to retry download cloud data if it failed due to connection issue Fixed: Set Rich presence text as a normal text by default Changed: Spanish translation of the Biker helmet Changed: Challenges are no longer shown in Game Info while the player is in the tutorial Changed: View Profile action in Shootout scoreboard is now mapped to RS (Right Stick press) Changed: Increased "Save Game" size Added: Connection error delegate to Session System Tweaked: Maps were updated Tweaked: Onboarding texts were updated Tweaked: Outlands onboarding line was tweaked
  4. Pyrit.

    Changelog 0.8.37667

    Added: Server priority for Matchmaking Added: Blueprints are now available in all types of crates including the common crate. Changed: Stack sizes for weapon parts is now 5 instead of just one Changed: Proper collision material for bushes Fixed: No weapons showing in stash when going into Equip tab from Store or Crates Fixed: Switching camera from lobby back to the character Fixed: Booster icons aren't visible in particular case Fixed: Multiple Server crashes Fixed: Insurance marker is no longer displayed on items owned by other players (in the lobby). Fixed: Insurance markers are properly updated when the player activates/deactivates insurance (in lobby). Fixed: Orientation of characters in the lobby Fixed: Loading music should be playing in lobby. Again. Fixed: Character face expressions ( Bunny face ) Fixed: Target cans in shelter making a sound when idle
  5. Dear Art of War contestants, New Bonus Category Owing to popular demand, we have decided to create a new category for screenshots in the Art of War contest! This bonus category has no set theme or subject and can include previously published work. However, it does have a separate, non-tiered prize structure. The creators of the six best screenshots will receive an Arma 3 t-shirt and a limited edition Arma 3 silver medal, alongside a Steam key for a back catalog of Bohemia Interactive titles. As with the winning and selected entries for the 2D artwork category, winners will have their submissions exhibited in-game, in a virtual gallery showcase. In addition, unlike the other categories, there will be no nomination of any finalists - only winners. Furthermore, participants are invited to submit their entries via Twitter, using the #Arma3ArtofWar hashtag, or direct by email. Alternatively, you can submit your entry using the Submission Form. If your screenshot is chosen for the gallery, or if you are a winner, we will contact you with a direct message on Twitter or by email (depending on your submission method). Entries in this category will be judged by Bohemia Interactive developers. Regrettably, it may not be possible to display all screenshots or artworks submitted in the Art of War DLC. Similarly, entries in the 2D artwork category must be on the set theme in order to be considered. If you're interested in entering this category, please check the Contest Rules here and take a moment to read through the requirements below: Content Requirements Screenshots must be taken in Arma 3. Post-processing and any additional edits using image editing software are acceptable. Technical Requirements Screenshots should be in a high resolution (1280x720 px or higher) Screenshots can be submitted by: Posting on Twitter with the hashtag #Arma3ArtofWar. Emailing us at artofwar@bohemia.net. Using the Art of War contest Submission Form, linked here. Ideally, please do not add vignette effects or strong overlays (such as interlacing) to your entries, if you hope to have them featured in the Arma 3 Art of War DLC's virtual gallery. If submitting via the Submission Form, the image file(s) should be contained in a single folder, labeled 'Screenshot'. Screenshots and the 2D Artwork Category In addition to the above, we are also accepting screenshots for the 2D artwork category. Please note, that the theme of 'International Humanitarian Law in future conflict' is still required. Screenshot entries that are sent to us which do not meet this theme will automatically be entered into the bonus category, so you will still have a chance of winning a prize. Once again, good luck to everyone taking part and we look forward to seeing your entries!
  6. Dear friends! Today we show you result a long and hard work - unofficial patch ArmA Resistance 2.01 by [4RTech] OFP Clan! We went to this event for a long time, make many tests for every upgrade and fix. Unofficial patch was checked for compability with different modifications (look for crash-test videos). We found and fixed a lot of bugs, lags, crashes and updated a network defence. So, this is a unofficial patch ArmA Resistance 2.01! Compatiblity: You need to install ArmA Resistance 2.01 on original game Arma: Cold War Assault 1.99 for it to work correctly. ArmA Resistance 2.01 confirmed its work on Windows XP, Windows 7 (x32, x64), Windows 8.1, Windows 10, and dedicated server also confirmed its work on GNU/Linux (Wine 32-bit): Ubuntu 16.04.3 LTS, CentOS 7. Contents [Included files]: Changelog [MUST READ ALL, also include 2.00 features]: Credits: Pictures: Some game features... ...and Windows and Linux friendly dedicated server Video demonstration: Crash-test playlist: Language expansion (since 15 june 2018): Download ArmA Resistance 2.01 (+ bonus: example mission with new commands use) Download ArmA Resistance 2.01 "Lite" («Lite» don't have dedicated server (console), GNU/Linux scripts, d3d8to9, Command Reference, no Backup original files and remove files manually from the game not needed. Provided only in archive .7z)
  7. Pyrit.

    Changelog - Update 3.1

    Fill out this survey and let us get to know you: https://forms.gle/SNPTZPYtaRWDVHPj9 Changelog: Main New Features Skill-based Titles Based on airdrops optained Kill based Based on Shelter improvements Special Title for Founders Ping System Players can now visually ping a location or a material It is displayed on their duos screen Phone Duel Event There are several phones on the map Players can interact with it and call to the other phones When someone picks up, they become Rivals in a duel - they can see each other on the map New sorting of weapons, ammo, and consumables in Stash Owned Craftable Unavailable Consumable Selection Wheel Improvements It newly contains only consumables that the player has in their loadout Shooting, Weapons & Tools Fixed: Weapon doesn't process reload automatically when the player picks it up from the ground Fixed: Near Miss indicator was too sensitive Fixed: Weapons - Shotguns are not loaded from Encounter/Shootout start Fixed: State machine - Players can start sprinting while reloading, resulting in an empty mag Fixed: Sniper Rifles – SKS, SVD, Mosin Nagant, SSG-82, vz. 52 Reduced rate of fire Fixed: Disabled Aimpoint socket and manually placed Aimpoint Added: Missing compatible ammo information Tweaked: Added LODs with Morph targets Tweaked: Vz.52 reload animations polish Tweaked: VSS reload animations polish Tweaked: SKS reload animations polish Tweaked: KK 62 reload animations polish Removed: Autofire UI for M21 Looting Fixed: Consumables - The tools and meds stays in hand when returned to stash Fixed: Com station - changing the airdrop location changes direction of radiation -- if radiation is already initialized do not reinitialize it on drop change Fixed: Consumables - Consumables are still visible (even when they should be in "bag") Changed: Loot amount increased by 12 - 18% depending on a map. Changed: Tweaked loot screen Shelter Fixed: Shelter - Starting position changed when switching from the user in the tutorial Fixed: Shelter upgrade - After upgrading to next shelter level the default bag appears on the outlander's outfit set Fixed: Titles - Missing shortcut to battle pass for unavailable titles Fixed: It is not possible to close the Rewards by spamming A during the green Level Up animation Fixed: Loot Crate - Background & Loot Card Colors Change After Crate Is Opened Fixed: Titles were missing in the guide in-game menu Fixed: Caffeine pills and iodine tablets are no longer usable in the shelter Fixed: Scrolling in the Shelter Builder's details panel Fixed: Shooting range MessageBox that could remain stuck on the screen at certain conditions Changed: Encounter - When a player dies after his teammate left the game, he is awarded teammate protected Changed: Action to equip previously used consumable no longer equips other types of consumables if the player no longer has any consumable of the previously used type Changed: Made it so gloves do not rotate in buy scene Changed: Items in Shelter stash are now sorted by craftability (descending) then by rarity (descending) and finally by name (ascending) Tweaked: Updated Box of Herbs description as we changed the position of improvements Tweaked: Shooting challenge volume to no longer allow the player to get in front of the wooden pallets during a challenge Movement & Camera Fixed: Bugfix when player get under the stairs Fixed: Bugfix when player get stuck between trains Visuals Fixed: Reward screen - Visible transition animation from default stand to the death Fixed: Tracers have become invisible Fixed: Afroamerican archetype female – hair clipping with caps Fixed: Rotation icon inconsistent Fixed: Lobby - visual effects -- no more snow cover nor weather lighting in the lobby Fixed: Lobby - Incorrect female gesture animation Fixed: Machine gun - Stock clipping with chest Tweaked: Grip position, replaced socket Tweaked: Safe return animation updated Tweaked: Backpack straps clipping with uniform „Hunter“ female variant Tweaked: Head collision Audio Fixed: Gesture audio still playing after death Fixed: Other-player-threat hint won't play for the player when he is the threat already Other Fixed: Tutorial - Missing archetypes Fixed: Consumables - hold RT prompt visible after death Fixed: Several typos in onboarding messages Fixed: Typo in one of gameplay event descriptions ("Box of Valubles Retrieved" => "Box of Valuables Retrieved") Fixed: winner screen now shouldn't let you switch back to your character Changed: Updated Replay Tutorial Localization and UI button functionality Tweaked: Timer in lobby increased from 42 to 60 seconds
  8. Hi, First of all, im sorry if something on the post isn't understandable, im spanish, but ill do my best to explain my question. ArmA 3 has right now a lot of attachments for the guns; i've seen from dlc to mods a lot of customization. But for now, the guns only have a few ways to be customizable. I know that (for example) SPAR-15 is a shorter cannon version of the SPAR-17, so basically you can "customize" the barrel lenght (by changing weapon). But its something that i would like change myself; not by changing weapons, but changing the cannon's lenght. I don't know if this feature (and more, obviusly) will be added in a future update (I really doubt it) or in the next Arma game. Thanks in advance
  9. note: those're just binaries, no data, that's still WIP, no ETA atm., Linux server to come later too please provide feedback multiplayer incompatible with any older version of A2OA link to Arma discord https://discord.gg/arma channel #end_of_life_arma https://discord.gg/0aWSevYPq5UwEvEP 1.64.144629 (cumulative ontop 144373) https://www.dropbox.com/s/nxvpummd1gw4gcj/arma2oa_164_144629.7z?dl=0 https://drive.google.com/open?id=1EnRk-9nHlkE161r6czFVMGNUbEnUwkB9 1.64.144373 windows https://www.dropbox.com/s/68bkm4br9z7w3dd/arma2oa_164_144373.7z?dl=0 https://drive.google.com/open?id=1sLE9Rb9C2u6AfsNmsv98MN-uhMq4h2tA linux https://www.dropbox.com/s/ocq6m3afsi7oc34/a2oa-server-1.64.144373.tar.bz2?dl=0 https://drive.google.com/open?id=1JRK-A4Ho37rbQaSFRTR8u6pH_WoiRgly 1.64.144343: https://www.dropbox.com/s/gbchk1cy2ssmcvy/arma2oa_164_144343.7z?dl=0 https://drive.google.com/open?id=1d2iOeHFNCdSRtqRjhrowBL9wHu3eo6n8 1.64.144253: https://www.dropbox.com/s/z9wow6peuhcwx0y/arma2oa_164_144253.7z?dl=0 https://drive.google.com/open?id=17M0R3RCISz0OFkxj0ToegEM5KRfKpHb5 1.64.144246: https://www.dropbox.com/s/tegisi94nv5jxqp/arma2oa_164_144246.7z?dl=0 https://drive.google.com/open?id=1mk-MRvTsQox9RTLppHaUzWCzNkIkNs8R 1.64.144198: https://www.dropbox.com/s/kjctemljlpfns8c/arma2oa_164_144198.7z?dl=0 https://drive.google.com/open?id=1ux4z8q1TmK5NG93yLSZGkqb5dwaGVU94 1.64.144191: https://www.dropbox.com/s/i88d9b8jsvi5zjp/arma2oa_164_144191.7z?dl=0 https://drive.google.com/open?id=1TVeBJ4kZlUCeY51IhvarrNVzQiLJwayH 1.64.144160: https://www.dropbox.com/s/wcxbjvw0emsasm5/arma2oa_164_144160.7z?dl=0 https://drive.google.com/open?id=1mpWO0vTGljmgamkdjcrsi2ek7e0PENiF 1.64.144152: https://www.dropbox.com/s/857t9wyhkl58l1n/arma2oa_164_144152.7z?dl=0 https://drive.google.com/open?id=1ZXp_zjlmp9DF6Q9-LQ_9aE1fTp3neYTs 1.64.144120: https://www.dropbox.com/s/55gji8mck6zupsv/arma2oa_164_144120_with_corepatch.7z?dl=0 https://drive.google.com/open?id=1PeIa-4hnnJWeIN1EU0CUOmWFj98Yh1Q1 1.64.144112: https://www.dropbox.com/s/7gycfsy8orj4v23/arma2oa_164_144112.7z?dl=0 https://drive.google.com/open?id=1Li11k5vv4DHl8_rceNe7WJqxnAyYBW-U
  10. Main New Features Battle Pass Season 1: Preppers Tools (Contact Bomb, Transmitter, Alarm Trap) Crafting Boosters Teamkiller Looting Disabled Charity Box Rewards Shooting Range Moving Targets Colour Blind Options New Guns (SVD, Gewehr 3 SG1, A-KM, GFK, KDV-1) New Challange Types Weapon Destroying Faster Radiation Christmas Assets Shooting & Weapons Fixed: WeaponState - full auto fire shows unnecessarily when the player is killed during fire Fixed: Maschinengewehr 3 magazine clipping with left arm Fixed: There are no bullets coming from PPSh-41 and PKM Fixed: Shooting for too long lowers your weapon and you stop shooting Fixed: State machine - Crash when finished action evokes another action Fixed: Colt Python pushback to prevent wall-peaking Fixed: Melee and ranged damage does not interrupt the application of healing consumables Fixed: Melee does not work in waist-deep water Fixed: Misaligned weapons in 1st person view iron sights (or scopes) Fixed: RPK-74 reload animations desynchronization Fixed: Unwanted delay present before player switches from weapon to consumable Changed: Aim assist slows the aiming sooner than before when close to overlapping with character Changed: Lowered stack sizes for all weapons Added: HUD message which informs the player that ADS is only allowed in prone (KvKK 62, M60 E3, PKM) Tweaked: PPSh-41 Recoil lowered slightly, readjusted stack sizes and weight Looting Fixed: Barricaded House planks no longer block interactions on the client when falling off Fixed: Looting some containers can cause a crash on other clients Fixed: Buried cache - Player is able to interact with the buried cache from a distance Fixed: Buried Cache no longer has an interaction dot, for real this time Fixed: Character is no longer stuck in looting pose when canceling interaction with buried cache Fixed: Buried Cache no longer has dirt out visuals when not yet excavated Changed: Loot in tutorial fixed Changes: Airdrop and spawn fixes Changed: Food placement Tweaked: More loot attached to Tourists Rest point of interest Changed: New buried cache photos for Grontheim Added: Objective items in inventory are now displayed with special effect Tweaked: Loot containers added to several locations, fuel removed from Cabin in the Woods point of interest Tweaked: Interaction volumes tweaked to be intractable from all stances Shelter Fixed: Leaderboard now shows all players correctly Fixed: Unlocked Shooting Range Challenges went back to being locked if the player didn’t own the challenge weapon Fixed: Shooting range could be reset after completion of a challenge Fixed: Weapon In 1PV view becomes invisible at a shooting range after completing a challenge Fixed: Targets remain in the shooting area if you take a challenge during an active one Fixed: Friends in global Leaderboards now has their rank visible to each other Fixed: Friends are now highlighted when browsing leaderboards Fixed: Shooting Range Challenges - Cancelling a challenge by MENU interaction keeps the challenge loadout Fixed: Shooting Range - Leaving during animation will keep character holding weapon Fixed: When player is at the bottom of the leaderboard, he is no longer shown twice Fixed: 3D character preview in wardrobe - smooth transition from main menu to submenu Fixed: Generators now show correct "material" icon Changed: Shelter builder progress bar now shows more comprehensible values Changed: Shooting range challenges HUD improvements Changed: Shooting range challenges are now grouped per weapon Changed: Gesture wheel on Customization > Gesture slot enlarged so long names fit better Changed: Destroy action in Loadout UI can now be performed on any item Changed: Assigned new photos to challenges Added: Moving targets on Shooting Range Added: Thematic sale labels added to both Stable and Exclusive shop Tweaked: Position of the countdown in Shooting Range Tweaked: Graphics of Shooting Range challenges UI Added Challenges: Be the last player to leave the encounter Craft X amount of weapons Deconstruct X amount weapons Heal a total of X amount of health points Loot X amount of resource/item (just loot, not bring back to the shelter) Be the first to interact with the buried cache Deal X amount of damage to Players (team members excluded) Kill X amount players, with a minimal/maximal distance of Y Use X amount of consumables Leave with the airdrop with 0 kills Visuals Fixed: Pinky finger clipping on Pistols and Scorpion Fixed: Typo in Portuguese localization that resulted in the text not being displayed at all Fixed: Weapon magazine was disappearing too soon and not synced with the left hand Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: Maschinengewehr 3 position was slightly adjusted so it doesn't clip with the left arm Fixed: Threat and team killer marker didn’t disappear when the marked player left the level Fixed: Health post-process shouldn't be visible in the spectator anymore Fixed: Insurance markers are once again correctly displayed on all relevant items Fixed: Hand interacting with a magazine looking off during reload animation of M1 Carbine Fixed: Hand pose when grabbing the radio during the tutorial cutscene Fixed: When using the PKM, it's chamber door is not animated when empty casings are ejected from the weapon Fixed: Hand is not interacting with a magazine while reloading Zastava M72 Fixed: PA md.86 Magazine reload animation was playing twice Fixed: Hand was not interacting with the magazine during reloading of Luger Fixed: Holding of rifles was not correct when the character is in deep water Fixed: PKM - Wrong grip when looking down with the gun Fixed: Localization - Spanish Language: Rubik's Cube - Background Gradient Shorter Than Text Fixed: Localization - Spanish Language: Button Tool Tip Is Not Centered On Map Fixed: Display name of Vz.52 rifle now starts with upper case letter, making it consistent with other weapons Fixed: Encounter notifications that are received while in spectate mode are no longer displayed in the shelter (or possibly even new encounter) Fixed: Healing progression wheel is visible when using consumables in prone Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: The chamber door for empty ammo casings was not animated Changed: Airdrop parachute falling - visual improvements Changed: New photos for Buried chase Changed: Additional text displayed next to "Invite Friend" action in Game Menu no longer mentions Shelter while the player is in Tutorial Changed: Leave area message is now displayed in the upper half of the screen Added: Missing recoil animations (PH_M82 / ZA M76) Check if its to be released in 1.2 Added: Wounded post-process effects Added: Missing RPK-74 Hands reloading animations Added: Shortcut button to details panel of the exclusive shop to buy HC when the player doesn't have enough Added: New option that allows the player to change the color of their crosshair to one of predefined colors (White, Aqua, Blue, Green, Red, Yellow, Magenta) Added: Colour palette table which serves for defining different colors based on the player's color vision deficiency setting Added: New options for players with color vision deficiency. Players can now optionally select one of 3 modes (Deuteranopia, Protanopia, Tritanopia) as well as strength of the selected mode Tweaked: Added missing chambering and weapon fire animations Movement Fixed: Movement network refactor. This should fix multiple bugs, such as characters bugging out on ladders, position desync, also some occasions of the character getting stuck in prone near objects Fixed: Crouch/Standing transitions with sidearms makes hand overlap with the body Fixed: Transitions running sideways with the rifle had the wrong ending pose causing some sliding (Stand to Prone) Changes: Fall damage updated Added: Transitions running sideways with the rifle (Prone to Stand) Tweaked: Gesture animations polish Audio Fixed: Shooting range target plays multiple bullet hits at the same time Added: Sound for stamina male character Added: New music for loading to Brodalen Bridges Added: Sound layer for more boosters bought Tweaked: Heartbeat volume lowered Tweaked: Ambient sounds in Trainstation Tweaked: Ambient sounds in Brodalen Bridges Tweaked: Volume up on water bullet hits Other Fixed: Encounter Hint 'Player Near Airdrop' Fixed: Encounter Hint 'Other Player has picked up the airdrop' Fixed: Daily challenges - UI does not refresh when opened, the countdown goes below 0 Fixed: HUD message informing the player about possibility to hold/release breath is now correctly displayed in multiplayer Fixed: Translation of "Team killer" in the French localization Fixed: Taking another challenge during an active one keeps the challenge loadout Fixed: Threat player does not become a team killer after killing his teammate Fixed: Consumables - Healing continues during interaction (and looting UI) Fixed: Low Health Post Process remaining in Spectator Changed: "Leave Team" action in Game Menu is now activated on hold (used to be press) Added: Plugged in the new health post-process (Hit, Miss and Damage indication) Added: Unique Spawn in Shelter after Tutorial -- radio lady & achievement Added: New Credits category and names of employees
  11. Pyrit.

    Season 2: Hunters

    Main New Features : Season 2: Hunters New Weapons Crossbow Mosin Nagant The John New Tools Fake Glint Portable Signal Detector Permanent Price Drop Bullet Penetration revision Character, Camera and Combat polishing Shooting, Weapons & Tools Fixed: The situation where contact bomb could trigger twice if triggered by player & bomb at the same time Fixed: Disabled Hold Breath hint on weapons without a scope – only scoped weapons have this mechanic Fixed: Can't fire indicator while jumping Changed: Damage of contact bomb to 45 Added: Portable detector now filters out broken/in-active transmitters & dead outlanders Added: A hit indicator when damaged by contact bomb Tweaked: Recoil action speed lowered, spread cooldown lowered, adjusted recoil sequences, recoil sizes, and axis altered Tweaked: Screen shake upon contact bomb explosion Tweaked: The damage range of contact bomb Tweaked: Removed stagger from low rarity knives, adjusted roll on scoped weapons, reduced 9mm damage slightly Tweaked: Aim points adjusted Updated: Detonation radius of contact bomb no longer visible in-game Looting Fixed: Interaction markers invisible for dead player bodies Fixed: When the player dies with insurance, he should be getting his experience from looted things aswell Changed: Reward screen now shows new looted gameplay events Tweaked: Airdrop location is updated after 6 seconds instead of the previous 3 Shelter Fixed: Charity Box leaderboards show another Gamertag marked as you - filling order and rank detection reworked Fixed: Charity Box does not refresh in-game after the season ends Fixed: MessageBox informing about insufficient funds doesn't appear in the Stable Store anymore Fixed: Charity Box - Leaderboards - Fast page switching breaks leaderboards Fixed: Targets can't be destroyed after entering the shooting challenge Fixed: Battle Pass - Infinite looping of claim reward Fixed: Daily challenge choosing algorithm can no longer pick Story category as the least used category and therefore find no challenge to pick Changed: Added new challenge condition for when the player leaves the encounter as a threat Changed: Featured Store - Behaviour when you don't have enough currency Changed: Matchmaking can no longer be canceled in the "Waiting for server" state Added: Autorotation & rotation of item in the preview Tweaked: Ui elements position in the charity box due to long texts Tweaked: Battle Pass - Position of onboarding messages to fit the new layout Movement Fixed: Movements attenuation - movements are now centered when ADS Fixed: Prone body angle Added: Collision for the side of stairs Visuals Fixed: Prone camera allows for clipping Fixed: Better left-shoulder camera Fixed: PPSh-41 - Left-hand movement during reload animation Fixed: Knife hands rotation Changed: Rotation for Pukko knife Changed: Proper card item images set for tools Changed: Moved the spectator to be free look camera Tweaked: Thompson SMG reload animations polish Tweaked: The birds are spawned more often for hunters season Tweaked: Suomi KP/-31 reload animations polish Tweaked: Spectator can now rotate around a killer Removed: fog from aurora borealis weather Audio Fixed: Removed looping sound cue of creaks from farms Fixed: Footsteps attenuation and volume Added: New jingles for reward screen Hunter season Added: New wolf howls to start the match (in map animation) - all maps Tweaked: Slightly higher footsteps volume Tweaked: Explosion volume lowered Tweaked: Faster spawning of bird sounds for hunters season Tweaked: Footsteps volume Other Fixed: The player must discover all the places again in every encounter Fixed: Xbox logo in splash screen no longer flicks white Added: URL for changelog added to the game Added: Killer statistics should be now part of the match result structure to be able to show values in reward screen
  12. Pyrit.

    Changelog 1.2.1

    Main New Features & Fixers Updated: Santa took Xmas back to the North Pole Fixed: Connection - leaving with unstable connection doesn't start exit countdown Fixed: Interactions - Player unable to interact with a dead player's crate. For example when it was inside a bush Changed: Interaction markers significantly improved - more visible, easier to interact Added: Welcome notification Added: New loading screen hints Added: Welcome notification now shows discount for items that are currently on sale Tweaked: Adjusted recoil on RPK, PKM, and A-KM Tweaked: XP can be gained through new activities (Looting the vault, Looting the Buried Cache) Tweaked: Higher rarity items are rewarded with more XP Shooting & Weapons Fixed: Weapons remain hanging in the air after the player leaves the encounter Fixed: Sway not working on weapons equipped at the start Fixed: IK for pistols Fixed: Bodyposture in ADS moving Fixed: Tools - Alarm Trap and Contact Bomb don't interact with each other Fixed: Tools - Contact bomb can damage you for the 2nd time after destroying it Fixed: Alarm Trap - the range of the trap is not displayed Fixed: Killing yourself by contact bomb no longer counts as kill/headshot for match performance stats Fixed: Contact Bomb Suicide is now displayed correctly Changed: Fixes to aiming, ragdolling, IK for animations Changed: Aiming better suited for closer camera Tweaked: Increased damage for GFK and KDV-1 Tweaked: ADS of most of the released weapons has been improved Tweaked: Removal of stagger from most weapons Tweaked: Changed ADS and aim point position on Thompson Tweaked: Adjusted roll-on scoped weapons Tweaked: Reduced 9mm damage slightly Looting Fixed: Interaction not possible with Barred house safe and Comm station Fixed: It is no longer possible to Interact with cupboard through the wall Fixed: Second interaction with combination lock container to open the loot UI after solving the code is no longer required; it opens immediately on its own Changed: More buried cache locations in maps Tweaked: Exit volumes rescaled, buried caches added to Ridge and Snow Forest maps Shelter Fixed: Player is displayed in both the global leader board and in his friend’s leader boards as well Fixed: Overlapping of improvement image and build timer when the time is long Fixed: It is no longer possible to initiate crafting of a weapon or consumable if the remaining time to craft previously queued item is 0 seconds. Fixed: Player is no longer kicked out of Shelter to start screen while crafting weapons/consumables in rapid succession. Fixed: Interaction point of Battle Pass Mailboxes is better positioned Fixed: The option to buy premium battle pass no longer disappears when at maximum level Fixed: Purchasing max level of battle pass no longer always results in an error message being shown Fixed: Battle Pass Daily Login notification should now correctly appear when entering Shelter Fixed: Repeated Building Of Same Improvements is allowed and sometimes kicks players to the main screen Fixed: Player can't exit the Battle Pass Rewards Screen if the claim request fails Fixed: Row marking friends in Leaderboards stayed on the same spot even after moving the leaderboards Fixed: Shooting range - Targets can't be destroyed after entering the shooting challenge Fixed: Correct slot is now selected when changing focus to the left in the main Battle Pass screen Changed: The navigation in the main Battle Pass screen. It now allows the pages to cycle Added: Onboarding messages now appear for Battle Pass shelter screen Movement Fixed: Character getting up from prone when reloading Fixed: Prone body bending Changed: Disabled behavior forcing the player out of prone Changed: Crouching behavior made more consistent when climbing and vaulting Changed: Adjusted collision geometry so the player is not getting stuck in the corner Changed: Cleaned up some spots in interiors for better movement Added: Can change crouch stance in mid-air Tweaked: Gestures behavior when other player inputs occur Visuals Fixed: Spectator Teamkiller Status Replication Fixed: Spectator Target Name Replication Fixed: Stuttering movement of spectator camera Fixed: Hair clipping females with certain caps Fixed: Damage Post-Process being visible within Spectator when a player pawn dies from 'one-hit' Fixed: Animations - Interaction - Left-hand gets broken after repeated interaction with an object Fixed: Gestures - Female archetype disjoints left-hand elbow in Thumbs up gesture preview Fixed: Gestures - Slots display mannequin in idle pose after switching tabs Changed: Upon dying to tool “You were killed” message is displayed Added: Destructible mesh for headshot flipping target Added: Headshot target photo for shooting range challenges Tweaked: Ambiences in Bridges map Tweaked: Reward Screen now shows rewards that player gets for leveling up and correctly shows it's experience and achieved actions that rewarded him with the XP Tweaked: Headgear render target preview has hidden some parts of the face Audio Fixed: Sound: rattrap -The ambient sound doesn't stop when collecting the rat trap. Ambient volume changed to make sound hearable only on a given floor Fixed: Attenuation set for cookie timer on the start of the match Fixed: Issue where the wrong sound FX were played when running out of breath to hold Fixed: Switched loop sounds and interact with sounds on all things I previously worked on. Added different sounds on unequipping ammo and consumables (looted sound). Added: missing sounds into onboarding, challenge, shelter builder, crafting table and spectator Tweaked: Made sure other hit sounds cannot play while the last one is playing Tweaked: Audio layers of gunshots now raise volume and pitch with depleting ammo Tweaked: Attenuation for all firearms Other Fixed: Losing 1PV when out of ADS and the network connection is poor Fixed: Ammo name set to wrap to work properly in all languages Fixed: Collisions of several versions of the outbox improvement are incorrect Tweak: Adjusted the tutorial airdrop land location bit up so the airdrop clips into groundless Tweaked: Made the base XP progress show instantly when the player enters reward screen Tweaked: Airdrop position in Reward Screen Scene Removed: Option to swap controller sticks in Controls settings
  13. Pyrit.

    Changelog 1.2.48851

    Most Important: Tweaked: Radiation speed was lowered by 1/4 and starts after 12 minutes now Tweaked: Amount of loot in all maps was increased Tweaked: Content of airdrop Crates was improved (higher chance to obtain consumable plans, higher chance to obtain tools..) Changed: Weapon parts crafting Value = This makes deconstruction of weapons yield more materials as well Added: New Type of Pack - Outlander Armory pack available in Store - Includes: • 5x M21 + 50x ammo • 5x A74-K + 300x ammo • 5x AUR Para + 150x ammo • 5x ZA M72 + 200 ammo • 5x Combat Magnum + 36x ammo • 650 crowns - This pack may only be purchased once per account and is available for a limited time Other changes: Updated: Player must now own plan for respective tool challenges Tweaked: Made SVD better Tweaked: Sniper rifles nerfed a bit (except for SVD) Tweaked: SVD Textures Tweaked: Pressing retry lets you start from where you stand in shooting challenges Fixed: Player could remain stuck in the Battle Pass Reward Screen under certain conditions Fixed: Rewards for leveling up now use the correct level rewards in Rewards screen Fixed: Crowns bundles are no longer marked as owned Fixed: Suspending game during loading should work better now
  14. New Features: New Map Brodalen Bridges map added Buried Cache addition of a new game event: Buried Cache pictures spawn at random locations in levels and will display the location of hidden treasure, players who manage to figure out the location of this buried cache will be rewarded with its contents New Weapons MGV-176 Combat Magnum SSG-82 ZA M72 Weapon Changes Tweaks to sway, spread, recoil. Character Customization new color variants of existing assets New cosmetics Challenges re-balanced challenge conditions re-balanced challenge rewards Loading Screen Hints on the loading screen to shelter and levels are added text hints they are randomly selected hint changes after 7 seconds Threat and TK distinction addition of a new icon "Team Killer" Improved visuals of the "Threat" icon killing your teammate no longer marks you as "Threat" but now marks you as "Team Killer" players marked as "Team killer" can no longer become a "Threat" players marked as "Threat" can still be marked as "Team killer" upon team killing Team kills no longer count towards kill progression in challenges "Threat" and "Team Killer" status are now visible in spectator mode Hit/near miss indicator changes Changed frequency of miss/hit indicator changes Shooting range refactor new challenges for the new weapons of 1.1 Combat Magnum SSG-82 ZA M72 fixed the glitch that allowed the same challenge to be active multiple times, which enabled players to get impossibly high scores re balancing of challenges & challenge times reset of challenge high scores Camera and Movement Changes Inventory Load Machine Gun Stance Loot rebalance Store rarities simplification Other than that: Fixed: Unpenetrable bushes Fixed: Wrong rotation on prone and sprinting Fixed: Misplaced interaction on some door frames and objects Fixed: Weapon preview is empty Fixed: Shooting sounds and muzzle flash are not played on client Fixed: Ability to change stance during digging Fixed: Locked customization variants are visible/shown in the wardrobe Fixed: - Rat Trap - The assets are invisible in the shelter Fixed: Insurance markers are once again correctly displayed on all relevant items. Fixed: Food is now insured. Tweaked: Sway reduction across the board Tweaked: 0.22 lowered damage Tweaked: Combat Magnum - increased recoil, spread sequence and cooldown time Tweaked: Combat Magnum, Makarov, Luger - reduced recoil Tweaked: Knives - re-enabled KnifeADS Tweaked: AUR - adjusted semi fire recoil, spread cooldown Tweaked: G3 - spread cooldown, spread area, sequence Tweaked: A74-K - spread cooldown, spread area, sequence Tweaked: Vz. 58 P - spread cooldown, spread area, sequence Tweaked: PA md. 86 - spread cooldown, spread area, sequence Tweaked: M1 carbine - adjusted recoil sequence Tweaked: Suomi KP/-31 - nerfed Tweaked: PM-63 RAK, Skorpion - reduced semi recoil Tweaked: Gal - Spread increased Tweaked: loot containers content Tweaked: Leap of faith now possible Changed: gesture wheel on Customization > Gestures enlarged so long names fit better Changed: edited icons for heavy machine guns, not all require crouch/prone to ADS
  15. Strike1313

    Server optimization

    Prepare Outlanders, at 17:00 CEST there will be server optimization. Some of you may notice disconnections from encounters in post-war Norway. If that will be your case, please a have a little patience. Thank you!
  16. this script relieves all playable units, saves them to a variable and sorts by faction (cfgfactionclass >>displayName). my question is about navigating configfiles, most notably navigating and filtering configs. example say you want to filter out all of the unwanted "man" units like "range master", and "survivor" est. is there a more logical approach to this instead of saying is _unit in [array]? also saving units to variables to be used later. my approach looks weird anybody with the knowhow to guide me in the right direction _cfg = "getnumber( _x >> 'scope' ) isEqualTo 2" configClasses (configFile >> "Cfgvehicles"); for "_i" from 0 to ((count _cfg)-1) do { if (isClass ((_cfg select _i) )) then { _cfgNam = configName (_cfg select _i); _getside = getnumber (configfile >> "Cfgvehicles" >> _cfgNam>> "side"); _getfaction = gettext (configfile >> "Cfgvehicles" >> _cfgNam >> "faction"); _getfac = gettext (configfile >> "cfgfactionclasses" >> _getfaction>> "displayName"); _getSolClas = gettext (configfile >> "Cfgvehicles" >> _cfgNam>> "displayName"); _getvehcat = gettext (configfile >> "Cfgvehicles" >> _cfgNam>> "editorSubcategory"); hint str _getvehcat; if !(_getSolClas in ["Crewman","Officer","Competitor","Pilot","Helicopter Crew","UAV Operator","Survivor","Rifleman (Unarmed)","Assault Diver","Diver Team Leader","Diver Explosive Specialist"]) then { switch _getvehcat do { case ("EdSubcat_Personnel"): {call compile format["missionNamespace setvariable ['man_%1', (missionNamespace getVariable ['man_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_Cars"): {call compile format["missionNamespace setvariable ['car_%1', (missionNamespace getVariable ['car_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_APCs"): {call compile format["missionNamespace setvariable ['apc_%1', (missionNamespace getVariable ['apc_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_Tanks"): {call compile format["missionNamespace setvariable ['tank_%1', (missionNamespace getVariable ['tank_%1',[]]) + [_cfgNam]];", toupper _getfac];};}; }; };}; missionNamespace getVariable "man_NATO";
  17. Pyrit.

    Update 0.8: Signal

    Added: Game Events Comm Station There is one com station in the level - it is marked on the map The station can be used from the start of the match until 2 minutes before the airdrop spawns The station is used to change the drop location for the airdrop The player who interacts with the comm station first gets to select the new landing spot Other players interacting with the comm station receive exact location of incoming airdrop Other players receive a notification: "Airdrop landing zone has been changed." Radio Signals Detector There is Radio Signal Detector in every level - marked on the map Interact with it to reveal positions of other players in the match (they will be marked in your map) Visible on the map for 20 seconds, the position is not updated There is a 120-second long cooldown for use There is a sound notification to all players when the Radio Signal Detector is used Combination Lock Locked chests can be found in different levels They contain more loot than regular containers There can be 0 up to 5 locked chests in an encounter To open the chest, the player must unlock the combination lock Interacting with the combination lock will provide the player with vibration feedback and sound clues, that can be used to figure out the correct combination Once the combination lock has been unlocked, the chest can be looted by everyone Shooting Range Challenges In the firing range, the player can interact with the challenge menu, placed on the table on the left Each challenge is weapon specific and the player must have the required weapon equipped to start the challenge Each challenge has its own requirements and time requirements Once a challenge has been completed, the time is saved & every challenge will store the player's best time Player Lobby Player will get to player lobby after matchmaking The lobby has a time limit (42s), 5s before limit ends purchase of boosters is forbidden After the limit is up the player is sent to encounter. Things players can do while waiting in the lobby: Focus on a specific player: see his equipment (weapons only), Buy booster for the match Boosters More Loot - will increase loot quality and/or quantity in the encounter Better Crate - will change the quality and/or quantity of the airdrop crate. Insurance - Player will keep items that he has at the point of death in encounter except for the airdrop crate Crowns (Hard Currency) The player can interact with a stack of magazines in the shelter or switch UI screens in the shelter to get into the store In the store, there are 5 packs of hard currency In-Game Hard Currency is called Crowns and in 0.8 They can be used to exchange for boosters. Gestures System The player must hold Dpad Right to open Gesture selection wheel while he chooses the appropriate slot with a gesture 8 gestures available: wave, thumbs up, point right, point forward, dusting of hands (Founders Only), point down, point left, thumbs down New Character customization New Hair variants for the female character Weapon Changes + Sniper Features Hold breath mechanic present for aiming scoped weapons.: Activated by pressing L3 when in 1PV, If the player holds their breath for too long the camera will shake Scope Glint when players aim using a scoped weapon - Glint is present when 10m away from an aiming opponent. Rarity re-order of all weapons. The weight of weapons is now more diverse and effects Speed Scoped weapons have no aim assist. Different types of Crates Common (15 slots) Uncommon (12 slots) Rare (9 slots) Military (9 slots) Special (6 slots) Crafting has been reworked. Economy rebalanced UI Improvements Character Mechanics & Animations Improvements New woman skeleton + uniform tweaks New animations for female characters: sprint, run, walk. crouch, jump New animations for male characters: run, crouch, stop & turn New Sounds & Music Founder’s Pack Items Vigor Trucker Cap Dusting hand gesture 1400 Crowns Outlander gadget Tomato Timer Camera and Movement changes Reduced delay while moving character, Jumping is higher, While jumping it is impossible to shoot, Cooldown after jumping
  18. Camera and Movement Changes Max-Speed affected by total backpack weight. Forward movement when sprinting. Fall damage is less deadly. Take less damage when falling into the water. Ladders rework: Sprinting and sliding behaviors.. Improved interaction markers. New animations - hands Climbing/Vaulting rework: Hands should be placed in the correct places when moving. Weapon Changes Re-balanced Weapons Staggers have been added Recoil smoothing Aim point transition smoothing. Aim assist smoothing when toggling between 1PV and 3PV. Weapon lower/raise times tweaked. Adjusted holding positions for weapons. Character Changes Reworked Stamina Stamina bar added. New hit reacts/death reacts. Melee Changes Character Customization 2 new female archetypes Variety of new character cosmetics New default uniform: (Rain Jacket (Green)) New default backpack: (Travel Bag (Tan)) Gestures 15 new gestures available The player can now customize gestures selection wheel in the shelter - Customize/Gestures - can assign up to 8 gestures 7 default gestures available + Dust off hands for owners of Founder' pack gesture's position in the selection wheel: Level Events New & improved hints for Signals Detector usage New icons below compass displaying various player states Threat icon which blinks when the position is revealed Tracked by airdrop icon which blinks when the position is revealed Spotted by signal detector icon which blinks when the position is revealed The Safe and Locked Chest now scale properly with the number of loot boosters Firing Range Challenges New shooting challenges Shooting challenges now need to be unlocked through acquiring the respective weapons New shooting range challenge unlocked UI pop-up Various shooting range challenges menu improvements 2 new shooting targets Paint spray: destroyed when shot Big traffic sign: destroyed when taking enough damage Multiplayer Lobby Visual overhaul for the lobby Improved UI, visuals & audio for purchasing of boosters Duo's are now marked in the lobby as a duo (next to each other + icon) Purchasing of a booster now has a pop-up confirmation Social Boosters Loot booster price changed from 45 to 30 crowns Crates Full re-balance New on-boarding crate added New items have been added to crates Crafting re-balanced crafting costs for all items Shop Added a rotating shop where cosmetics can be purchased for crowns Challenges Added voiced story challenges for player onboarding with rewards Added daily challenges with rewards (up to 3 at a time) Challenges can be seen in the encounter screen Daily challenges can be canceled Story challenges cannot be canceled Tutorial Improved tutorial Improved player onboarding with directive voice lines Added cutscenes Achievements The player can unlock achievements of various types
  19. Strike1313

    Changelog 0.5.24516

    Changelog 0.5.24516 Changed: the Up-to-date version of Tog Station with a batch of improvements and bugfixes Changed: the Up-to-date version of Grontheim with a batch of improvements and bugfixes Changed: Game Preview disclaimer splash screen is available slightly longer Fixed: Options no longer persist after the user is changed Fixed: Disconnect when joining staging dedicated server due to missing dev signature key Fixed: Various weapon related crashes Fixed: Black Screen should no longer happen during the encounter on Xbox One X
  20. Strike1313

    Changelog 0.6.29886

    Added: Add players on Xbox to session during the match. This will fill players Recent list on Xbox Changed: Interaction dot was seen through another interaction volume Changed: The better position of a player in Rewards Screen Fixed: More animations now play sound at the correct time Fixed: Possibility to get free ammunition Fixed: Sprinting sideways from prone puts you back into prone Fixed: Aim assist disabled for group buddy Fixed: It was impossible to craft some weapons from weapon plan Tweaked: Shotgun ammo damage is higher Tweaked: Grips on weapons fixed, reload of revolver fixed Updated: Minor values on stamina sounds Updated: Optimized bloody particles
  21. Hey Guys, I made a python script to automate updating my server and figured I'd share. I've only tested it on Python 3.6 but I think it would work for any version. Just update the directories and files section to where your stuff is located. The "Steam Workshop IDs.txt" file just contains the workshop item number and a human readable string which automatically gets changed to a lowercase name without spaces. It uses a symbolic link to add the mods to the server's addons folder instead of moving it so updating works without redownloading everything. I know theres a bunch of GUI server managers out there, but I don't like the complexity that adds and this way I can just SSH from any device to update/boot my server. Update.py import os import sys from subprocess import Popen, PIPE, CalledProcessError, DEVNULL, STDOUT, check_call import glob armaServerAppId = "233780" armaClientAppId = "107410" modsDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\addons\\" keysDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\keys\\" armaDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master" steamCMD = "C:\\Users\\arma\\Desktop\\steamcmd\\steamcmd.exe" steamContentDirectory = "C:\\Users\\arma\\Desktop\\steamcmd\\steamapps\\workshop\\content\\" + armaClientAppId + "\\" steamTempScript = "C:\\Users\\arma\\Desktop\\steamcmd\\tempUpdateScript.txt" steamAuth = "C:\\Users\\arma\\Desktop\\steamcmd\\auth.txt" workshopItems = "C:\\Users\\arma\\Desktop\\Arma\\Steam Workshop IDs.txt" userLogin = "" userPass = "" def updateServer(): print("Updating Server...") # Get the users login checkUserLogin() os.system(steamCMD + ' +login ' + userLogin + ' ' + userPass + ' +force_install_dir ' + armaDirectory + ' "+app_update ' + armaServerAppId + '" validate +quit') def checkUserLogin(): global userLogin global userPass if userLogin == "": userLogin = input("Steam> Username: ") if userPass == "": userPass = input("Steam> Password: ") def copyKeys(): for filename in glob.iglob(modsDirectory+'**\\*.bikey', recursive=True): os.system("xcopy " + filename + " " + keysDirectory + " /s /y") error = "" os.system('cls') try: with open(steamAuth) as f: for line in f: info = line.split(" ") if len(info) == 2: userLogin = info[0] userPass = info[1] except: pass while True: userInput = input("Main Menu \n1. Update Server\n2. Update Mods\n4. Update Keys\n4. Exit\n" + error + ">> ") error = "" if userInput == "1": updateServer() input("Press any key to continue...") os.system('cls') elif userInput == "2": # Get the users login checkUserLogin() # Clear the temp script file = open(steamTempScript, 'w') script = "@ShutdownOnFailedCommand 1\n" script += "@NoPromptForPassword 1\n" script += "login " + userLogin + " " + userPass + "\n" script += "force_install_dir " + armaDirectory + "\n" mods = {} # Loop through each item in the workshop file with open(workshopItems) as f: for line in f: modInfo = line.split(" ", 1) steamWorkshopId = modInfo[0].strip() modName = modInfo[1].strip() modFolder = "@"+modName.replace(" ", "_").lower() mods[steamWorkshopId] = {"name": modName, "folder": modFolder} script += 'workshop_download_item ' + armaClientAppId + ' ' + steamWorkshopId + ' validate\n' # Make a link to the downloaded content (way better than moving...) symLink = modsDirectory + modFolder if not os.path.exists(symLink): os.system('mklink /J ' + symLink + ' ' + steamContentDirectory + steamWorkshopId + '\n') script += "quit" file.write(script) file.close() # Run the script print("\n=====================================\nLogging into Steam...\n=====================================") with Popen(steamCMD + " +runscript " + steamTempScript, stdout=PIPE, bufsize=1, universal_newlines=True) as p: for line in p.stdout: line = line.strip() if line != "": if line.find("Downloading item") != -1: downloadingLine = line.split("Downloading item") if downloadingLine[0]: print(downloadingLine[0]) try: modIdLine = downloadingLine[1].strip().split(" ") steamWorkshopId = modIdLine[0] print("\n=====================================\nDownloading "+mods[steamWorkshopId]["name"] + " ["+str(steamWorkshopId)+"]...\n=====================================") except: pass else: print(line) # Automatically copy bikeys over print("\n=====================================\nCopying addon keys...\n=====================================") copyKeys() input("\nPress any key to continue...") os.system('cls') elif userInput == "3": # Search for any bikeys and copy them into keys folder copyKeys() input("Press any key to continue...") os.system('cls') elif userInput == "4": sys.exit(0) elif userInput == "": os.system('cls') else: error = "[ERROR] Unknown choice. Try again\n" Steam Workshop IDs.txt 450814997 CBA 463939057 ACE 708250744 ACEX 773131200 ACE Compat RHSAFRF 773125288 ACE Compat RHSUSAF 689845793 ACD 853743366 CUP Terrains CWA 583496184 CUP Terrains Core 583544987 CUP Terrains Maps 671539540 EM Buildings 753946944 Murshun Cigs 498740884 Shacktac 698078148 Spec4gear 696177964 VSM WARFIGHTERS ... and so on ...
  22. Pyrit.

    Changelog 0.8.36948

    Added: Aiming blendspace Changed: Description of crafting table levels and Utility room Changed: Parameters of loot objects Changed: Loot nodes parameters. In cars, loot containers and Barred house vault. Changed: Weapons only glint in ADS Changed: Lowered stamina exhaustion threshold Changed: Deceleration for running uphill Changed: Using custom movement modes Changed: Hand IK performance Changed: Players in the lobby are positioned differently Fixed: Minor skinning issues Fixed: Stack size not properly used for resources Fixed: Stack size for parts Fixed: Not able to build improvements simultaneously Fixed: Crash when leaving a group or leaving the match. Fixed: Gesture desync when going into prone Fixed: Stance change networking improvements Fixed: Vaulting update Fixed: Performance improvements Fixed: Character role for animations Fixed: Locomotion rates are more stable Fixed: Weapon montage not being assigned Fixed: Inverse weapon bone rotation for female Tweaked: Skinning on all uniforms to have better arms
  23. Hey guys, I m trying to automate some things on my linux server. In this case I try to autoupdate bikeys and mods but my method is not as good as I wish to. I know howto download a mod (vcomai) via steamcmd like this: /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 +quit but this command downloads the whole mod every time and this is annoying if I want to update 2 times a day. So my first question is if there is a way to just check if the mod is updated and then download it? Like as I do while updating the server with those "validate" option. I tried /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 validate +quit but that seems just to download the whole mod. The second thing is that I m looking for a way to download the bikey only for some mods. This is thought for updating bikeys of mods which are used client side only and which I want to allow on my server like some sound mods and particle mods. Is there a way to do this? Any help is very appreciated. Cheers EDIT: okay, first question was nonsense as steam seems to remember which version is already downloaded. But the second thing remains. I dont want to download all allowed (on my server) client side mods to my server just to get the new bikeys. Is there a way to get that key files only? I guess its not :-(
  24. Another Dev Stream incoming - This time with the latest news about our new Update 0.8: Signal. Ask any questions you might have down below so we can make sure to address them during our live stream. #VigorTeam
  25. Hello all, since the new update for a3 tools the uv editor export window has changed. Here a picture what i mean: https://gyazo.com/1c0f60fa2a9a15cb467762e7166d6e88 So where are the options? to change the size etc. Here the old export window: https://gyazo.com/186dea492b66a15fb2451bbe9b198567 Is there are new button to change the uv map size in the uv editor? or where can i find this option from the old export window. Sincerely, AmaZiinG
×