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EO

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Everything posted by EO

  1. Indeed. ^^ I've already made a few "gangs" using Drongos excellent Config Generator. There's actually a nice enough mix of gear to create some bad-ass gangs Sol Yurick would be proud of.
  2. Added 5 retro style outfits. Added Paramilitary outfit (complete with baton and cuffs).....Screenshots in the previous 2 posts. ^^ Steam Workshop has been updated. I think the pack is big enough and varied enough to create a few "post-apo" style factions, stay tuned....
  3.  EO

    Ravage

    Speaking of hybrids, try experimenting with Ravage+Warlords, it makes for fun scenario even for solo players.
  4. So i might just push the next update without the wound textures for the paramilitary outfit, at least until I find a solution myself or BI can patch in a fix themselves. (I've raised it in the Dev Branch Discussion thread) I'm going to add those "retro/futuristic" style civilian outfits, they look a lot better with muted colours.... ...soon.
  5.  EO

    Ravage

    I'm currently reworking my Sirens mission for Livonia and i'm using these settings for my boss zeds... Audio Detection: 0.1 Visual Detection: 0.05 I can creep amongst a bunch of them, within a few meters if i'm really quiet, works well...
  6. In the paramilitary_body_injury.rvmat the path to the wound texture is... texture = a3\characters_f\civil\data\paramilitary_body_injury_mc.paa However, the name of the .paa texture in the characters_F data file is... paramilitary_body_injury.paa so as you can see it's missing the _mc I know it's not even on the radar, especially as it's an unused texture and model, but could this be fixed please. 🙏
  7. Already tried that without success.....I'll endeavour to find a solution.
  8. So, what to do.....I've found a tiny little error that's stopping me from applying the wound textures to the unused paramilitary outfit from the characters_f pbo, here's the problem.... In the paramilitary_body_injury.rvmat the path to the wound texture is... texture = a3\characters_f\civil\data\paramilitary_body_injury_mc.paa However, the name of the .paa texture in the actual data file is... paramilitary_body_injury.paa so as you can see it's missing the _mc Does any body know how to remedy this problem, as I highly doubt BI would address this seeing as though they don't use these files. I've never created or edited an rvmat file for this pack as the need as never materialized thus far. There's probably an easy fix somewhere, but i'm not seeing it at the moment...
  9. It's a known issue and was mentioned in the last dev branch changelog.
  10.  EO

    US 75th Rangers

    Will the patch on the plate carrier make the final cut?
  11. @DnA Quote from latest changelog.... I'm hoping this extends to the Livonian Civilians in Eden, currently civilians 1 to 6 are spawning in Tanoa/Altis outfits. I expected the civilians in Eden to utilize the new civilian outfits that are available in the VA. This has an impact on the CP modules as they are currently populating Livonia with dudes in shorts, sandals and shades.
  12. I still crave woman for Arma 3, maybe the aliens will give them back at the end of the SP campaign, but the new male heads make up for it. They look great. This DLC is turning out to be a real gem, It blows Apex out the water. #pleasedoaContactlivestream
  13.  EO

    Arma 3 DLC - CONTACT

    @Grumpy Old Man, I'm digging your updated avatar. 👽
  14. To be honest the unused/hidden stuff doesn't work well with the majority of vests and backpacks, lots of clipping. Especially that Micheal Jackson "Thriller" jacket. ^^ However you can find some stuff that brings it together...
  15. Rendered at 200%...the new gear is making me feel all fuzzy inside, especially the Russian Spetsnaz gear.....In my house we're calling this the Phantom Pain DLC.
  16.  EO

    Arma 3 DLC - CONTACT

    It's a shame you feel cynical about latest promotion, there's still a full month to go before release, i'm sure sales for Contact are ticking over just nicely. I'm happy to get the extended video presentation, not quite as entertaining as there live stream reveals they used to do......man they were so good!
  17. "\A3\characters_F\Civil\Data\paramilitary_body_co.paa", "\A3\characters_F\Civil\Data\paramilitary_equip_co.paa",
  18. Unused vanilla texture and model.
  19. A few variations of these are coming soon... ...unfortunately the baton and cuffs are merely eye candy and serve no function, but they look cool right?
  20. Lol, I didn't tested with a tank yet, but smaller vehicles, for example a Hunter, doesn't flatten the wheat fields.
  21. It would be nice to have the ability to flatten the wheat fields when you drive through them. The corn fields on Weferlingen can be flattened when you drive through them....Is it possible to alter the geometry properties for the wheat models?
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