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Everything posted by BetterDeadThanZed
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You might want to edit or remove your Discord link in the first page. It's over run by Russian spammers advertising porn.
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Namalsk for Arma 3
BetterDeadThanZed replied to lappihuan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't wait for the update! Hopefully soon! :)- 122 replies
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- Namalsk
- Namalsk Arma 3
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I've seen snow scripts before and I find that either they cause it to snow inside buildings and cars, or when you get into a car, the snow disappears completely. How does this snow work in these situations?
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MrSanchez' Headlamps
BetterDeadThanZed replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd like to use this with the Exile mod. If I spawn one of the headlamps and try using it, it doesn't turn on. In my class CfgRemoteExec I added this: class SAN_fnc_ToggleHeadlamp { allowedTargets=2; }; class SAN_fnc_sendJIPinfo { allowedTargets=2; }; Not sure if that's correct. What do I have to do so they work in Exile? -
Arma 3 1.68 has this in the changelog: My servers run the Exile mod and it's got persistent vehicles. Since 1.68 came out, we've had a HIGH instance of vehicles blowing up on players. This tends to happen when simulation is enabled as a player gets near a vehicle. It's my belief that when simulation is enabled, that "new Hull hit point" has a chance of being damaged (the vehicle has some damage already on it in the database) and the vehicle blows up because of that. Would there be any way to reverse that new "feature"? I'd imagine this is affecting any mod that has persistent vehicles, such as Epoch. Maybe there's a script I can use to disable that feature? I've tried telling my players to make sure their vehicles are fixed at 100% health before logging off, but I also have persistent vehicles that spawn around the map with some damage so they sometimes suffer the same fate.
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Exploding vehicles since Arma 3 1.68
BetterDeadThanZed replied to BetterDeadThanZed's topic in ARMA 3 - TROUBLESHOOTING
Just going to bump this up in the hopes someone has a suggestion. -
Faces of War [WW2]
BetterDeadThanZed replied to giallustio's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A little off topic here, but is the team working on Hell in the Pacific the same ones that made the Hell in the Pacific mod for the original Medal of Honor game? -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hopefully if the dev ever updates it again, he'll fix that. For now, if you turn off logging, you won't see that message. I noticed that too. It seems anyone using the version from the website with Exile doesn't get loot spawning. -
Community Upgrade Project - CUP Terrains
BetterDeadThanZed replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The drop box link isn't working. I'm downloading to my dedicated server so I have to deal with Armaholic's super slow 400kb/s download speed. :( -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update has been released for Esseker. Updating via Steam Workshop right now. Changelog: * Couple of new locations * A lot of work on existing towns * Aded first section of the railway * New location "Villa Victoria Hotel" * Reworked satellite map and color scheme to fit new Arma 3 visual update I hope there's a server key in the download. -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is the map author reading this thread anymore? Armaholic's version is 0.7.3.1.2. Different from Steam workshop's 0.7.3.1 version. Will Steam Workshop get updated? -
Dedicated Client / Headless Client feedback (dev branch)
BetterDeadThanZed replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm having an issue with a HC set up with an A3 Epoch server. The HC connects to the server but it doesn't get past the lobby. In my mission.sqm, I added this for the HC: class Item105 { dataType="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1127.307,148.41647,10095.988}; id=0; dataType="LOGIC"; vehicle="HeadlessClient_F"; player="PLAY CDG"; leader=1; skill=0.60000002; text="HC"; forceHeadlessClient = 1; }; }; }; This is the output from the HC window when it connect to the server: 16:49:32 Dedicated client created. 16:49:45 Client connected: 127.0.0.1:2302 16:49:46 > Player headlessclient connecting 16:49:46 > headlessclient uses modified data file 16:49:46 > Welcome to Esseker. 16:49:48 > Player headlessclient connected Any suggestions? Is my code in the mission.sqm wrong? -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I noticed the last update for Esseker on Steam Workshop was 30 March and is version 0.7.3.1. Is that a different version than the one on Armaholic? If so, can we get Steam Workshop updated? -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, I don't know what is different but I reinstalled the server and now vehicles don't go into the ground but I've got something else I'd like to ask. Why aren't there direct download links or torrents for Esseker? It's not practical to install Steam on my dedicated server so I can download Esseker and download the files from my PC to my dedicated server takes a lot of time. It would be awesome if there was a link for me to download Esseker directly. -
WIP - Esseker - post apocalyptic map
BetterDeadThanZed replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am setting up an Exile Esseker server and I've got something very odd happening. It seems vehicles are spawning underground or going underground when someone gets in it. I have 2 other Exile servers and this doesn't happen. If I spawn in a vehicle with Infistar, the vehicle spawns and if I get into it, it goes under ground. Even the dynamic spawned vehicles appear to be spawning under the ground. Any advice? Here's a video of what happens. https://youtu.be/riCwuH7RI84 -
No loading screens
BetterDeadThanZed replied to BetterDeadThanZed's topic in ARMA 2 & OA - TROUBLESHOOTING
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I play Arma 2 Epoch pretty much exclusively and a couple weeks ago I noticed that no matter what server I join, I do not see the loading screen. When the I get to the part where the loading screen should appear, it's a black screen with the progression bar at the bottom. To try to remedy this, I've done a couple of things. I went into my C:\Users\Andy\AppData\Local\ArmA 2 OA\MPMissionsCache folder and deleted all the pbo's in there. I also uninstalled Arma 2 and all expansions and used a program to remove all traces of Arma 2 including registry entries. I've verified the cache of A2 and all the expansions too. I still do not get the loading screens. I get a pop up on the server that says this: Any suggestions on how I can get loading screens to appear again?
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Killin Zedz A3 Epoch Takistan server
BetterDeadThanZed posted a topic in ARMA 3 - SQUADS AND FANPAGES
The KillinZedz PVE Takistan A3 Epoch server is now online! As far as I know, although other people have run Takistan A3 Epoch in the past, this is the ONLY server running Takistan on A3 Epoch currently. Required files: You will need the latest version of A3 Epoch as well as the All in Arma Terrain pack. These can be downloaded through A3 Launcher, or from the Epoch downloads page: http://epochmod.com/index.php IMPORTANT: You must be running the last OFFICIAL STABLE version of Epoch. If you are downloading any sort of "Experimental" builds or builds that are not part of the official stable release presented on the Epoch downloads page, then you will NOT be able to join the server. Server features: Starting loadout and spawn selection. You start with a random load out that includes clothes, a rifle, a pistol, 2 mags for each a few small items. You also get to choose where you spawn from a spawn menu accessed through a kiosk at the spawn box. 100% custom trader cities. Since this isn't an officially supported map, I had to create my own trader cities. You'll find 5 of them around the map. There are no dynamic traders. All trader cities are safe zones, which ensures that no one kills the traders and to protect the players as they are trading. Player vs Environment ONLY. There is an anti-PVP script that will help protect players from being killed by other players, while also helping the admins notice people who don't want to play by the rules. NO ANTAGONISTS! There are none of those pesky antagonists to get in your way. The presence of mystical creatures seems a bit far fetched and not something that I feel should be part of my server. Roaming AI and missions. A3EAI is installed with AI spawning dynamically and static. There are AI helis and land patrols on the map. If the AI spot you on the land or in the air, you will hear about it on your radio! SEMS is running to provide challenging missions to complete. All AI have their faces covered with a rag, so it is recommended you do NOT cover your face! Armed land and air vehicles. Armed land vehicles and helis have been added. Custom loot spawns. Loot spawns inside buildings, just like in A2 through a modified loot spawner script that includes all of the Takistan buildings. Ear Plugs. Ear plugs are automatically inserted when entering vehicles. You can take them out with the scroll menu. Helicrashes. You will find helicopter crashes around the map. They are easy to spot! Just look for the smoke. At night, you'll be able to spot the fire from a kilometer away or more! Accelerated time. Time moves at 4x the normal rate, giving a full day/night cycle during the 4 hour restarts. Repair and rearm at gas stations. For a cost, you can repair and even rearm your vehicles at any gas station. Phone booths added to all gas stations. Need a place to bank your crypto? Go to the closest gas station and use the phone booth to bank your money! Bright nights. Through the use of color correction, you can actually see at night without NVG's! This thread on the Epoch forums is updated as changes are made: http://epochmod.com/forum/index.php?/topic/35956-killinzedz-pve-takistan-server-with-ai-missions-custom-traders-no-antagonists-and-more-no-pay-to-win/ -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
BetterDeadThanZed replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah ok. I didn't realize there was a difference between AllInArma and AllInArma Terrain pack. -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
BetterDeadThanZed replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I hope it's ok to post this question here because while I am l going to try setting up a server to run this, my question is also more of a general A3 server question. Anyway, I've run servers for Dayz (I am running 2 right now) so I am familiar with the A2 server way of doing things. I am currently uploading the @SMD_A3 folder to my A3 server. When I am done, from what I understand I just add it to my server's command line, but I also have to add @AllInArma to it as well, yes? Most of my experience with A3 has been on Wasteland servers. If anyone has tips or links that would help me create a Wasteland mission for this map, please let me know. -
ARMA 2: OA Beta build 116523 - Steam Mp Lobby (1.63 build, Steam only)
BetterDeadThanZed replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
I'd like to know this too. I bought OA from Green Man Gaming. Dayz Epoch will be switching to 1.62 with their next update, so I need to know if I have to buy OA on Steam. -
A problem with placing items in the editor
BetterDeadThanZed posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to modify the map Lingor Island for Dayz. I was trying to spawn an item that apparently isn't allowed in DayZ. So, I found a website that lists all the objects you can spawn. The problem is that it shows items that I don't find in the editor. For example on the page I mentioned, I found this object: Class = Land_Fort_Watchtower_EP1 Name = Bunker (Tower) Faction = Default Side = CIVILIAN But in the 3D editor, if I select Civilian as a side, that item isn't listed. Any idea why? If I select "Civilian", I don't have any objects as an option. If I select OPFOR, I can select objects, but apparently none of those are used in DayZ. I hope this isn't too noobish an answer, but I do sort of hope it is because it would mean an easy fix. Thanks in advance!