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Everything posted by Nichols
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From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on sorting that out with my 15th PLA mod right now...should have the first update finished later today if the wife will let me be for a few hours. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@hcpookie you might want to take a look at the compass on the dash of the ZUBR it doesn't align properly. I will send a screenshot when I get moving in the morning. Also Thanks for the awesome work there bud. Other than that and the Z-19 not having a full artwork on the pilots dash it looks great...another screenshot will head your way with the other one as well. -
Task Force Red says Goodbye to Hugh Hefner while at base during Operation Golden Sands. Thanks to @CoverOpe for filming it last night.
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[WIP] Horizon Islands - COS (Tanoan Special Forces)
Nichols replied to markoef's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good bud! -
[Concept] MQ-56 Skua Aquatic Scout Drone + Possible Submarine
Nichols replied to Digger James's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good luck and think its a great idea to add something to the game that isn't there yet. Would be a good thing to be used to detect SDV's for possible combat divers in some scenarios. -
Nice a readable compass for us blind folks. I like it.
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Vcom AI V2.0 - AI Overhaul
Nichols replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you edit the AI SETTING file to change the way they function in a vehicle during combat? -
The CSAT Modification Project (Release)
Nichols replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@theevancat no worries bud....do your work over in the foreign lands and we will be all good. In fact we will keep hammering on your project and several others to make sure we can find plenty of bugs for you to work through when you return. :p Seriously bud it is no problem. You pack is a bunch of fun and really does help make some contemporary missions a lot easier and much more fun. -
@Jack Ost How do I setup this mod to run server side or should it be server side already?
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So the vehicles for IDAP do not allow me to do anything other than access the inventory. I am unable to get in as either pilot, copilot, drivers, passengers, etc... This has started happening while I am building a mission where we will have players working as IDAP members alongside some other players as security forces for them. Has anyone else experienced this happening or am I the lonely man in the middle of the desert who ran out of water?
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Unable to enter the IDAP helicopter or vehicles.
Nichols replied to Nichols's topic in ARMA 3 - TROUBLESHOOTING
Yes I did the supporter edition from way back in the beginning so all DLC's are included. -
AI won't cross Lindhaven Bridges (Tanoa)
Nichols replied to zippy3251's topic in ARMA 3 - TROUBLESHOOTING
Never seen them have a problem crossing the bridge in previous ALiVE based missions or when playing wasteland online. Do you have a mission file that you would like to share or post so that some of us might be able to help? -
[RELEASED]DEVGRU Gear&Equipment pack alpha(only helmet now)
Nichols replied to Memura Takahashi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work overall...keep polishing that diamond and it will shine better and longer. -
Offset optic and suppressor
Nichols replied to The Body's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There is the one in the SMA weapons pack that is offset as you mentioned but nothing else to my knowledge. -
Chernarus 2035 (Chernarus + Utes + More)
Nichols replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work... -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah that was funny....I just might put out a 2nd version for him alone. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK found a few errors: I have started working with the latest updates and have found some issues. Units not showing up and many are also missing helmets and backpacks in editor and in game. Unfortunately for some reason my screenshot keybind has failed and I am unable to take images and post them here. PLA_spec_DES_SNIPER and PLA_spec_DES_SPOTTER unable to be seen in the editor. They are also missing in game when I leave the editor and attempt to play a quick mission. Entire first group in drop down menu in editor all missing helmets and also nothing showing in menu header in the editor. Several other units such as the PLA_Soldier_LR_F missing helmets in the editor and in game. Desert PLA medic shows an error that it is missing the texture for the backpack when you load it in the editor. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is this magic I saw that got sent via an update on Steam late last night....vme_pla_weapons.pbo and vme_pla_men.pbo got an update for me?????? Time to go through the mod and see what you guys updated. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@texkaz I would hold off for a little bit. I have a revamp and redo of VME again as soon as they update the mod in order to get the group to function as OPFOR instead of INDFOR. -
Thanks for the attempt there @Jack Ost I am getting all sorts of spam options and bitminers wanting to install on my system when I go to that link. I will message with questions if I need to.
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Anyone have a copy of the guides available without having to pay to download them? It is not letting me download without paying to access the download.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Nichols replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Nichols replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Or you could alternatively on small player count servers change the spawn radius to include several hundred or a few thousand meters of distance. Typically we have more than one person in Zeus for those reasons exactly in order to "prep" the battlefield and reduce load on the server just for convenience sake. It was something we started doing 2-3 years ago to keep the players from getting booted or loosing connection with the server once ALiVE started spawning in virtualized troops. It also helps us keep the virtualized troops from running there at top speed all the time since they only travel in straight virtual lines and don't follow the roads or paths on the map. -
[WIP] Horizon Islands - COS (Tanoan Special Forces)
Nichols replied to markoef's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is the one I am referring to from your linked Imgur files earlier....it just doesn't fit at all and looks really bad in my opinion. I would be willing to help you in any way and test these out but again this one is just nastly looking in a bad way. -
[WIP] Horizon Islands - COS (Tanoan Special Forces)
Nichols replied to markoef's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well personally that neon green looking bright pattern just needs to disappear...The only camo's I have seen that nasty were the US Army ACU's and the Chinese blue stuff. The one I would drastically change is the one that has the super light (almost white) in the pattern and the one I might just subdue and keep the pattern is the really dark green one. It has the best pattern to me but just seems to stand out too much. If this was a real unit or nation I can't imagine them changing up their camo patterns that much for a small force like what this seems to be.